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战斗力 鹅
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注册时间 2012-6-7
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http://www.nexusmods.com/newvegas/mods/55281/?
异军突起的全新mod,比起当年的内华达计划不遑多让。
特性简单翻译
ITEMS:
All items have been carefully balanced, including vanilla weapons and new ones as well. Few
vanilla weapon models have been swapped and few unique weapons have been added. In all cases
new items were added as well.
全部物品经过精心平衡性调整
Weapons - More than 250 carefully balanced weapons in total.
拥有超过250种的武器
~35 Pistols
35类手枪
~60 Rifles (including automatic ones)
60类步枪 (包括自动步枪)
~10 Submachine Guns
10类机枪
~20 Shotguns
20类霰弹枪
~30 Heavy Guns
30类重武器
~25 Explosives
25类爆炸物
~45 Melee
45类近战武器
~20 Unarmed
20类空手武器
Armors - More than 80 balanced armors, all with the new resistance system (Normal, Laser,
Plasma, Fire, Electrical, Radiation).
超过80种护甲
~45 Light
~20 Medium
~10 Heavy
~10 Power
Helmets - More than 50 balanced helmets.
超过50种头盔
~20 Light
~15 Medium
~10 Heavy
~10 Power
Ammo - More than 110 ammo types, from classic HP and AP to depleted uranium. Hollow Point
ammo massacres unarmored targets, while armor piercing is a must against armored targets.
超过110种带要
Weapon Mods - Weapon mods have been changed into 3 tiers for every mod type (3 tiers of
damage mods, 3 tiers of speed, ammo, accuracy and so on) in order to increase the chance of
players getting a mod and to allow players to use it for different weapons as well.
武器mod被重新调整,有三类,每类有三级
Implants - More than 30 implants with the new implant system. They can increase your stats,
resistances, speed, AP regen, healing rate or even give you nightvision.
超过30种的肉体植入部件
Food, Chems & Scavenged Items - More than 230 balanced items, from food and drinks to drugs
and scavenged from plants and creatures items.
230种零碎物品
Misc - All misc items (like empty bottles, syringes, scissors etc.) have had their value and
weight altered, so the player is now allowed to loot them in order to earn some caps.
PERKS & TRAITS:
All old perks and traits have been changed (some were balanced, some removed and many new
ones added).
所有技能都被调整
Perks - There are around 200 balanced perks in total, all with their own unique icons. The
player gets 1 perk every 3 levels, with so many perks and being able to pick only a few perks
(10 perks total at lvl 30) each player's build is more unique, allowing him to customize his
character as he wants; he can specialize solely in stealth or go with sniper depending on
critical hits or just a bit of both etc. There are karma perks which require good/neutral/
evil karma in order to work, there are mastery perks, which require 10 of one of the stats,
but give big bonuses etc.
总共超过200种技能 每三级才能选择一种
Traits - As in vanilla, player chooses up to 2 traits at the beginning, there are around 30
balanaced traits to allow the player to further customize his playstyle.
两个种族天赋
OVERALL:
Alternate Start & Classes - Player chooses on the beginning one of the 26 classes with
alternate starting locations, items, perks, factions and so on.
可以开局从26种起始职业出发
Resistances - Old Fallout resistances are back! Creatures and armors have resistances now.
You can check armor's resistances in pipboy, next to the armor's name, in brackets - (Normal,
Laser, Plasma, Fire, Electrical, Radiation).
现在护甲带有某种伤害抗性
Weight - Weight has been changed from pounds (lb) to kilograms (kg), together with ALL items in the game. I'm evil, I know.
Recoil & Accuracy - All Guns and Energy Weapons have recoil. The stronger and heavier weapon is, the higher is recoil. Also, with low weapon skill your hands will sway, moving will increase recoil and make them sway even more, crouching and aiming down the ironsights helps a lot. Crouching also increases chance to hit in VATS.
枪击后座增加
Crippled Limbs - Crippled limbs were rebalanced, crippling head will lower your perception to 1, thus making you unable to shoot anything from range, while crippled arms greatly increase weapon swaying and crippled legs greatly reduce movement speed and prevents you from using sprint. Same goes for enemies as well.
被断手断脚惩罚增加
Hardcore Mode - On HC mode ammo has weight, companions can die and you have to eat, drink and sleep. I recommend playing on HC mode, I rebalanced game for both types of game mode, with HC on and off, but HC mode turned off will still make game easier and make it less survival-oriented.
请选择硬核模式从而得到最大的游戏体验!
NPCs - Loot of all NPCs from all factions have been rebalanced. They are more deadly, accurate and tougher, they use newly added weapons as well AND they use special ammo types now, meaning that you can meet raider with assault rifle loaded with armor piercing bullets, your armor can go to hell with that, no more ramboing in power armor. Their accuracy lowers radically the later it gets, so player is no longer at disadvantage during night, but it's still double-edged sword.
敌人装备也会鸟枪换炮
Creatures - As mentioned earlier, creatures are resistant to various types of damage, they
are also faster, tougher, stronger AND every creature gives different amounts of XP, so
player is rewarded for killing stronger creatures, just as it should be.
更恐怖的怪兽
SPECIAL Stats & Skills - The 7 primary stats and skills have been rebalanced and made
equally important. You need high strength if you want to do damage with melee weapons or use
heavy weapons; perception for shooting and using VATS at long ranges, endurance for health,
resistances, implants, drugs, alcohol etc.
现在SPECIAL属性点严重影响你的各种技能,再也不能minmaxbuild了,我们要平衡!
Poison - Poison resistance is much more important, because creatures' poison is much deadlier
now.
现在中毒更加致命
Radiation - In vanilla, there was hardly any radiation and no need for Rad-Xs nor Rad Aways,
so instead of adding radiation to random places and altering all current zones of radiation
(it would take me years to do that), I increased radiation on food AND added radioactive
auras and attacks to many creatures, radiation has never been deadlier.
辐射也更加致命
Primary Needs - Hunger. thirst, sleep and radiation thresholds for penalties start at 200 and changes every 66/67 points, e.g. 200, 266. 333. 400, 466 etc. up to 1000 which ends with death. Hardcore Mode only, except for radiation.
饥饿 口渴 休息以及辐射惩罚自 200点开始 每提升200点增加一次惩罚,到1000点人物直接死亡
Companions - There are 2 new companions - Sunny Smiles and Jacobstown Marcus. Also, all
companions got some love. You can recruit 1 companion per every 2 points of Charisma, up to 5
companions with 10 points. Every companion uses ammo, has their favorite weapon, tags,
starting perks/traits, abilities and unique SPECIAL stats, which matter and make a
difference. Everything can be checked in pipboy in perks tab.
增加两个同伴
Sprint & Bullet Time - Well known by everyone, Sprint and Bullet Time are here! They both use
action points, in addition to VATS or as an alternative for people not using VATS at all.
Sprinting can help you run from ferocious creatures or help melee character get near their
victims and to try knocking them down.
跑路以及子弹时间 两种耗费AP点的模式
Playable Races - Playable races are unlocked, meaning you can play as ghouls (comes with
bonuses and penalties), raiders or old ones.
你现在可以选择食尸鬼 强盗 或者 远古种族 参与游戏
Vendors & Economy - Traders have cutthroat prices. Selling items doesn't
give much money and buying is expensive, but traders are stocked with goods, meaning that you
can usually get what you need as long as you have money. The better stuff the trader has, the
more he charges for something, while poor, small shops will offer better prices, they will
have less money and worse stuff to sell.
更多的奸商
Repopulation - Jacobstown, Crimson Caravan, Gun Runners and Goodsprings have been repopulated and fortified a bit.
Spawns - Spawns have been altered. Players can meet strong enemies at the beginning, with
higher levels increasing their chances of meeting stronger enemies , and decreasing their
chances of meeting lower level enemies.
开局就可能被强力敌人直接击杀gg
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