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战斗力 鹅
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注册时间 2009-8-19
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Eternal and Diamond Supporter Newsletter #76
最新一期土豪周刊爆料
Balancing for a new leagues
When considering balance changes for a new league, we first examine the previous one.
We achieved a lot of goals going into the Sacrifice of the Vaal/Ambush/Invasion expansion. We achieved more balance between which classes were chosen by players. We played a little more dangerously with skill adjustments, which worked out very well most of the time, but we paid for it fairly heavily when we overshot the mark.
Fire skills received a progression of long-needed buffs, which players greatly enjoyed. Burning became a little too dominant, and other elements feel more constrained in comparison.
Build variety was a little lower than in the Domination/Nemesis period. There are a few things we are looking at to improve build variety.
One of the uniques the one that affected build variety most was Crown of Eyes. While we had foreseen it being strong, it turned out the power of the multiplicative bonuses it could unlock together was far too powerful. In 1.2.0, Crown of Eyes (including existing ones) will only affect increased and reduced spell damage. It does not benefit from multiplicative bonuses any more.
Spectral Throw has proven too good compared to bows and to melee. It's a skill we love and like to see used, but relative to bows it's beating them in ranged combat, and it's a very safe alternative to melee options.
We are looking at improving bow users in a few ways in 1.2.0. We're buffing skills, the bows themselves and passives.
Spectral Throw and some of the things that support it will be slightly nerfed. In contrast some past great melee skills will see a little love. (Yes, that includes cleave).
One thing that constrains a lot of otherwise great builds is mana cost, so we have rethought mana costs from first principles. Almost every skill is affected. Our decision to do this was highlighted by looking at the one month race stats and seeing Clarity and Eldritch Battery being so highly utilised.
Casters will see a few buffs to little-used spells. The intelligence based classes, especially with passive tree changes, should see big improvements. We'll keep an eye on how this goes, as the intelligence classes tend to capitalize on changes more quickly than other classes. It would be very easy for this season to become a "season of the Witch" if left unchecked.
The already publicised removal of snapshotting mechanics should limit this a bit, but with so many changes it will be difficult to assess.
Lightning skills get some of the biggest buffs, however this is tempered by a major change we are making to Shock. The Shocked status ailment now provides a 50% increase in damage taken, but no longer stacks.
Shadows get quite a shake up in their tree. The starting area for the shadow is now divided into a physical half, suitable for physical melee and caster characters, and an elemental half suitable for your elemental melee and casting needs. It feels like a much more cohesive tree, and it isn’t such a challenge to make builds which feel natural for a mage and/or combat assassin.
简单翻译
眼头被削,而且所有现有的也会被削。
弓的天赋和技能加强,st因为比弓强太多所以削,物理技能小幅加强
基本上所有技能的蓝耗降低
智力系的天赋树改动,你们都懂的
电系法术伤害大提升,但是shock削了,只有1层然后50%增伤 |
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