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战斗力 鹅
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注册时间 2026-5-14
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发表于 2026-11-9 11:43
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他有一个Institutional grad,考察收购后员工和团队结构发生了什么变化。已关闭的工作室不参与此项评级。
标准是:
Intact. No mass layoffs, no absorption into the parent, no exodus at the top.
完好无损。没有大规模裁员,没有被母公司吸收,也没有高层集体出走。
Strained. One meaningful negative hit, like a smaller layoff round, the founders leaving, a canceled flagship, or a scandal that didn’t necessarily threaten the business.
岌岌可危。出现一次较为严重的负面事件即可,例如小规模的裁员、创始人离职、旗舰项目被取消,或虽未对业务构成直接威胁但影响恶劣的丑闻。
Damaged. Any one of the following three things is enough. One layoff round that cut 15% or more of the staff in the last seven years. Three or more separate layoff rounds in those seven years, whatever size they were. Or the studio was folded into the parent company, or taken off its own games and put on support work for somebody else’s game.
受损。以下三种情况中,只要出现任何一种即可:在过去七年中,有一次裁员裁掉了 15% 或以上的员工;在这七年里,发生了三次或更多次独立的裁员(无论规模大小);或者该工作室被并入母公司,或不再负责自己的游戏,转而为他人游戏提供支持工作。
还有一段分析暴雪和BioWare
The owners of flagship studios rarely close them, but that doesn’t mean the studios come through healthy. What a flagship studio usually gets instead of closure is the hollowing described earlier: repeated layoffs and absorption into the acquirer’s organization while the main franchise somehow keeps shipping. Blizzard still runs Warcraft, Diablo and Overwatch but hasn’t shipped a new franchise since 2016.
旗舰工作室的所有者很少会直接关闭这些工作室,但这并不意味着工作室能安然无恙地存续下来。通常情况下,旗舰工作室避免关闭的方式,正是前文所述的“空心化”:频繁裁员,并被收购方吸收整合,而其主要 IP 却仍在继续推出新作。暴雪如今仍在运营《魔兽世界》《暗黑破坏神》和《守望先锋》,但自 2016 年以来再未推出过全新 IP。
For three years BioWare was the textbook example of hollowing, kept alive as a brand while it shrank from over 400 people to under 100 and Dragon Age was shelved. In October EA closed it anyway. So the protection a large franchise gives a studio lasts only as long as the owner believes the franchise needs that studio to exist, and EA decided Mass Effect did not. It kept the franchise and let go of the people who built it.
在长达三年的时间里,BioWare 堪称“空心化”的典型范例:作为一个品牌得以保留,但员工人数从 400 多人锐减至不足 100 人,《龙腾世纪》项目也被搁置。然而,EA 最终还是在 10 月关闭了该工作室。由此可见,大型 IP 对工作室的保护,仅取决于所有者是否认为该 IP 需要这家工作室来维系。而 EA 认为,《质量效应》并不需要。他们保留了 IP,却放走了当初打造它的团队。 |
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