火星守望者
精华
|
战斗力 鹅
|
回帖 0
注册时间 2007-5-12
|
本帖最后由 放大镜 于 2026-4-3 20:00 编辑
就事论事,机兵送测版本的BUG要比红沙严重得多,坏档、崩溃以及无限卡死报告频出,有大量评测可供交叉验证。
有一家打8分的媒体甚至因为BUG太多干脆就没打完
https://www.rpgsite.net/review/17177-ai-limit-review
Finally, there were several technical issues with my playthrough. My first run of AI Limit was unfortunately halted pretty early on due to a sequence-breaking bug: a specific boss that teleported around the arena was sniped on the same frame that it finished teleporting, and died. The battle music did not finish, and I did not receive any key items, so I could not progress. Reloading the game did not fix it, and returning to a Branch did not fix it, so that save file was dead. Beyond that, invisible terrain causing my character to vibrate at a high frequency up and down was discovered in numerous levels, and in a few specific instances, my character would get knocked through the floor (though I could not reproduce these issues with any regularity.) My understanding is these bugs have been fixed in a recent patch, but as a result of my bugs, I could not complete the game.
国内除了UCG直言恶性BUG过多之外,几乎都是浅浅带过或者不提
实际上较之M站上其他同行,UCG对BUG的描述相对也没有那么具体
https://www.ucg.cn/newsinfo/8172839.html
越到后期BUG越多
最后再来说一说本作优化吧,即使本作看起来画面规格不高,但我在PS5上还是偶尔会掉帧。尤其是游戏的换区加载时间真的很长,短则十几秒,长则……无限,有时候还不得不重启游戏。有时候都分不清到底是卡了,还是单纯加载久了点。
而越到后期,游戏的BUG也就越多,什么闪退啊、无限坠落虚空啊、BOSS生成空气墙啊,恶性BUG频繁出现,经常是好不容易沉浸在了流程之中,结果还得被BUG毁掉所有氛围。不过这些都是评测版中出现的问题,我们已经反馈给了制作组,相信他们会在正式版上市的时候修复这些问题。
作为玩家我还是更愿意看到评测者描述具体问题,寄希望于原厂大修不是不行,但前鉴太多我肯定是不敢贸然全信的 |
评分
-
查看全部评分
|