grasszyf 发表于 2014-3-10 18:46

现在还有工会系统啊?入了工会有什么好处?

永远的访客 发表于 2014-3-11 01:22

公会可以有自己的公用stash

更主要的是社交和组团方便
因为现在的趋势是玩家的水平越来越高,dev也在越来越提高游戏操作难度,于是组队的意义越来越大,solo难混

skranger 发表于 2014-7-14 13:27

1 Month Race开始!
将于八月初开始第二个小资料片及新的4个月天梯!
还有Glacial Cascade真好用..

edmonjl 发表于 2014-7-14 20:31

内容再增加些吧,整天刷同一个boss有点腻了,其他小boss又没什么油水……

aclasika 发表于 2014-7-14 23:27

永远的访客 发表于 2014-7-15 00:04

每个小资料片都应该有加1个boss

不过反正对网速残还打HC的我来说都是浮云
等下个赛季开始了再混1颗星成就吧...

skranger 发表于 2014-7-18 17:57

顺便贴个一月race的时间表,New Zealand时间
Anarchy and Invasion: 12 July 12pm to 16 July 12pm
Anarchy and Ambush: 16 July 12pm to 20 July 12pm
Ambush and Nemesis: 20 July 12pm to 24 July 12pm
Anarchy, Ambush and Nemesis: 24 July to 28 July 12pm
Ambush and Onslaught: 28 July 12pm to 1 August 12pm
Onslaught and Nemesis: 1 August 12pm to 5 August 12pm
Onslaught, Nemesis and Invasion: 5 August 12pm to 9 August 12pm

ikaika 发表于 2014-8-2 10:48

一月race也搞腻了,现在台服删档封测开了,有人过去看看么。

shcmlhy 发表于 2014-8-11 02:36

台服中文版+国际服更新1.2。
啥也不多说了,欢迎小伙伴入坑。2013最佳rpg游戏。

skranger 发表于 2014-8-11 13:49

Eternal and Diamond Supporter Newsletter #76
最新一期土豪周刊爆料
Balancing for a new leagues

When considering balance changes for a new league, we first examine the previous one.

We achieved a lot of goals going into the Sacrifice of the Vaal/Ambush/Invasion expansion. We achieved more balance between which classes were chosen by players. We played a little more dangerously with skill adjustments, which worked out very well most of the time, but we paid for it fairly heavily when we overshot the mark.

Fire skills received a progression of long-needed buffs, which players greatly enjoyed. Burning became a little too dominant, and other elements feel more constrained in comparison.

Build variety was a little lower than in the Domination/Nemesis period. There are a few things we are looking at to improve build variety.

One of the uniques the one that affected build variety most was Crown of Eyes. While we had foreseen it being strong, it turned out the power of the multiplicative bonuses it could unlock together was far too powerful. In 1.2.0, Crown of Eyes (including existing ones) will only affect increased and reduced spell damage. It does not benefit from multiplicative bonuses any more.

Spectral Throw has proven too good compared to bows and to melee. It's a skill we love and like to see used, but relative to bows it's beating them in ranged combat, and it's a very safe alternative to melee options.

We are looking at improving bow users in a few ways in 1.2.0. We're buffing skills, the bows themselves and passives.

Spectral Throw and some of the things that support it will be slightly nerfed. In contrast some past great melee skills will see a little love. (Yes, that includes cleave).

One thing that constrains a lot of otherwise great builds is mana cost, so we have rethought mana costs from first principles. Almost every skill is affected. Our decision to do this was highlighted by looking at the one month race stats and seeing Clarity and Eldritch Battery being so highly utilised.

Casters will see a few buffs to little-used spells. The intelligence based classes, especially with passive tree changes, should see big improvements. We'll keep an eye on how this goes, as the intelligence classes tend to capitalize on changes more quickly than other classes. It would be very easy for this season to become a "season of the Witch" if left unchecked.

The already publicised removal of snapshotting mechanics should limit this a bit, but with so many changes it will be difficult to assess.

Lightning skills get some of the biggest buffs, however this is tempered by a major change we are making to Shock. The Shocked status ailment now provides a 50% increase in damage taken, but no longer stacks.

Shadows get quite a shake up in their tree. The starting area for the shadow is now divided into a physical half, suitable for physical melee and caster characters, and an elemental half suitable for your elemental melee and casting needs. It feels like a much more cohesive tree, and it isn’t such a challenge to make builds which feel natural for a mage and/or combat assassin.

简单翻译

眼头被削,而且所有现有的也会被削。
弓的天赋和技能加强,st因为比弓强太多所以削,物理技能小幅加强
基本上所有技能的蓝耗降低
智力系的天赋树改动,你们都懂的
电系法术伤害大提升,但是shock削了,只有1层然后50%增伤

skranger 发表于 2014-8-11 13:51

一月Race的具体数据图
http://webcdn.pathofexile.com/public/chris/AugustInfographic.jpg

Sopp 发表于 2014-8-13 19:44

台服现在有MAC解决方案吗?

henrylo 发表于 2014-8-17 00:47

永远的访客 发表于 2014-7-15 00:04
每个小资料片都应该有加1个boss

不过反正对网速残还打HC的我来说都是浮云


8月20日的新league,打算在台服还是国际服玩?

永远的访客 发表于 2014-8-17 09:20

台服8.20有开新league?

最近比较忙 估计还是国际服随便玩玩

henrylo 发表于 2014-8-17 13:02

永远的访客 发表于 2014-8-17 09:20
台服8.20有开新league?

最近比较忙 估计还是国际服随便玩玩

感觉他们会尽量同步。如果不开新league,还用考虑吗,我的stash tab都在国际服呢

royal. 发表于 2014-8-17 15:29

台服完全登录不上去

吾名曾伽 发表于 2014-8-17 15:50

skranger 发表于 2014-8-17 16:54

吾名曾伽 发表于 2014-8-17 15:50
能自由洗点吗
以前就是练错技能成废号
卸载

不能自由洗,但是随着游戏进行会给你18点洗点的机会。
这个游戏本身build设计就是其中的一环。所以推荐是先用build模拟器点一个出来,然后再在游戏里实践。

theholy 发表于 2014-8-17 16:59

洗点你真的下决心(找别人)买石头其实也没有那么贵

乌鸦的皇冠 发表于 2014-8-17 17:30

本帖最后由 乌鸦的皇冠 于 2014-8-17 17:36 编辑

如何判定一件装备是否值得留下?
如同主楼所说 金装最大属性为6条 3前缀 3后缀

#鞋
如同楼主所说 30%移动速度必须满足
之后则是附带有HP&抗性&MF

#手套
手套会出现攻击速度与命中率属性
一般而言 应当是混沌抗性&攻击速度&命中率&HP&MF

#头
+2召唤技能&护盾值≥400&MF

命中率&MF&抗性

#盾牌
护盾值≥400&法术暴击&法术伤害

戒指&项链&腰带
这三类 分防御件跟攻击件

攻击件:武器元素伤害/物理伤害&法术速度/攻击速度&MF
防御件:HP&抗性
一般而言 这三类还是看个人BUILD的需求

剩下则是武器 护甲了
选暗金吧.......

而之前说的那些 抗性尽量加起来能≥100
而金装的词缀 单项元素抗最高是45 混沌抗是30

举个例子
一双鞋子
HP≥70 抗性总计≥100 而又有30%移动速度与些许MF(因为条件限制 鞋子上的MF在满足了那些后 是不会很高)
这一双鞋子的价值就十分的高了

fallout 发表于 2014-8-26 20:44

http://poe.garena.tw/ob/event# 台服令升级奖励

lovewar 发表于 2014-9-25 10:23

tioover 发表于 2014-9-25 19:57

horacio 发表于 2014-9-27 19:28

終於打到無情難度,然後發現還真的是無情啊,被第一個boss虐的死去活來。然後聽說可以farm惡水池。結果我一天一級都沒升,我用的是焚燒,現在有什麼簡單的辦法可以提升裝備的嗎,已經感覺打不下去了。

shcmlhy 发表于 2014-9-27 20:08

horacio 发表于 2014-9-27 19:28
終於打到無情難度,然後發現還真的是無情啊,被第一個boss虐的死去活來。然後聽說可以farm惡水池。結果我一 ...

加群吧,一起刷比较快。

梦眠 发表于 2014-9-28 08:20

冰抗不满就别想着打海妖了,刷恶水请不要死,然后你就能升级了,无情死亡掉10%经验

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