woodey 发表于 2009-11-8 09:34

本帖最后由 woodey 于 2009-11-8 09:47 编辑

配置低的看下,研究了一会,得出在低配置条件下画面显示可以接受的设置(只要显卡支持DX9,SM3.0)
我的是X1350移动版
UTGame\\UTEngine.ini

StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=1.000000
DynamicLights=True                        //动态光源,取消也没事,只是没有太阳等强光照的效果,会使画面比较灰暗
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
UseHighQualityBloom=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True   //重要,取消后会发现贴图渲染不正常的现象
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=False
AllowD3D10=False
AllowRadialBlur=False
然后这个也改下
MaxAnisotropy=0

暗黑の命运 发表于 2009-11-8 14:14

话说有中文文档没-_-b

炎之女皇 发表于 2009-11-8 14:26

fmchar 发表于 2009-11-8 14:56

找了个Unity试下挺好用的,感觉像是3d版flash,只可惜网上中文教程太稀少了。。

woodey 发表于 2009-11-8 15:36

话说有中文文档没-_-b
暗黑の命运 发表于 2009-11-8 14:14 http://bbs.saraba1st.com/images/common/back.gif

想做游戏。。业余也好也要会英语。。。。

oT3To 发表于 2009-11-8 18:36

SDL软件加速也很快,唯一比较麻烦的是得自己写Sprite之类
FLASH是好东西,强大完善易用易传播

可看看这里
http://gpwiki.org/index.php/Game_Engines

xisailuo 发表于 2009-11-8 19:56

问一下,我用这个可以打开ut3的资源,但是无法调用?

woodey 发表于 2009-11-9 21:15

本帖最后由 woodey 于 2009-11-9 21:29 编辑

If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of $2,500 (US) per installed UDK developer seat per year. This license fee only applies to UDK seats used for development; no license fee is required for hardware where only the resulting applications are installed.

If you are creating a game or commercial application using UDK for sale or distribution to an end-user or client, or if you are providing services in connection with a game or application, the per-seat option does not apply. Instead the license terms for this arrangement are US $99 (Ninety Nine US Dollars) up-front, and a 0% royalty on you or your company\'s first   $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US).UDK related revenue includes, but is not limited to, monies earned from: sales, services, training, advertisements, sponsorships, endorsements, memberships, subscription fees, rentals and pay-to-play.


刚看了下授权....发现和中文翻译的不一样....貌似如果要卖或者发布游戏必须先支付$99
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