艾米爾
发表于 2008-6-28 19:58
http://www.blizzard.com/diablo3/_images/artwork/ss48-hires.jpg
这个图太赞了.......
看得我泪流满面
tankai
发表于 2008-6-28 20:04
T5套全了祝贺小泰成为了奶妈
etiamsheng
发表于 2008-6-28 20:09
barbarian桥上LEAP的很HIGH啊~争取南非世界杯能玩上~一定要单机啊~
oni_roronoa
发表于 2008-6-28 22:43
NEW
Random adventures.
The developers can now create limitless quests continuously and script in whatever they want.
They didn\'t explore the idea of other camera view because of the isometric feel of diablo.
They continued the curve of depth. When diablo 2 started it was easy and got super hard.
The developers told us that they are staying true to that.
They arn\'t going to talk about pvp much. ill update as it continues.
They used the word \"massive\" when discussing how they wanted battle.net to be. They made it to support massive battles.
This might lead to it being that next gen mmo
They noted Diablo 3 IS infact a \"mouse killer\"
The hotbar was implemented to promote diversity in gameplay, no more one skilling .well you can, but as it gets harder \"you would want to use a more diverse set of skills\"
Instead of just mass potting, you will use skills to give you time needed rather than potting. Another way to diversify
Althoguh not explained in the beginning, they just announced potions are in here.
They actually tried a shield system like halo but it slowed down the pace of the game to where people would want to stop and heal. They want the game to be really faced paced. \"no down time\" as they put it
Health globes will NOT be convenient, they put them there in the way so that you have to hack and slash your way to heals
The witchdoctor will be very diverse in that he will be great in combat and also will be a great support guy for healing if necessary
Monster section:
The skeleton shield guys show the great \"synergies\" the monsters can have with each other.
Also the shield brings in a different aspect that will promote skill diversity.
New role playing section
Long stories for the rpg kinda guy
Really cool quests
Everything they learned from d2 they will try to put in d3.
Adventures is the great new feature
They can put in a scripted adventure in different places throughout the world at their will
Personally i feel its a great combination with the random nature that kicks it up a notch and will define what it means to be D3
Conversation system section:
Character interaction will be better
The characters have a voice and can tell their own stories.
They want to bring the npc\'s to life and make it a lot more engaging
从暗黑论坛里翻出来的
终于有马
发表于 2008-6-29 00:01
原帖由 murder 于 2008-6-28 19:05 发表 http://bbs.saraba1st.com/images/common/back.gif
玩过大菠萝的人
知道大菠萝游戏方式的人
就不会说出什么追尾过肩视角来
玩过水管工的人,知道水管工游戏方式的人
就不会说出什么3D水管工这种东西来……
玩过街霸,知道街霸游戏方式的人
就不会说出什么SF4这种东西来了
连MGS4都加入越肩视角,搞得一览无余,一点紧张感都没了
更别说BIO4,整得完全不是BIO了嘛
Syai
发表于 2008-6-29 02:16
45°角很不错,至于视角问题,我觉得这个角度能让我在大量的怪物堆里活下来
画面蛮不错的,缺点就是又是TM的和SC2一样颜色有点艳丽了
加了物理引擎就是不一样,大量的互动,看到野蛮人挥舞了一下斧头,旁边的布帘晃动了一下,牛B!