stepbystep 发表于 2019-5-19 10:35

阳面这个 纯粹就是水平被bochan压制。只能继续努力了。

stepbystep 发表于 2019-5-19 10:35

vvleemm 发表于 2019-5-19 10:08
我想问下,ALUS是一个个人土豪还是一个团队?这个赛季赞助了球球 阳面 连杰娃打比赛也有ALUS赞助前缀...

个人,还赞助了国内的alus比赛。
街霸圈这样的土豪越多越好

Aric_Bear 发表于 2019-5-19 21:45

原来黄洋面开的G打沙加特,这个对局并不比是空好打吧。

假山君 发表于 2019-5-20 05:52

Aric_Bear 发表于 2019-5-19 21:45
原来黄洋面开的G打沙加特,这个对局并不比是空好打吧。

换了G他还一直在偷下段,滑铲用习惯了....但不得不说他G的熟练度比久保还是高一些的

onezeron 发表于 2019-5-20 07:12

街霸4就是手柄+hitbox对蓄力系有利,在街霸5没修改之前(4一直有)街霸5一直支持c手,同时拉前然后蓄后,着哥已经改掉了。4和2还是可以的。

所以作为专业梅原黑表示梅原根本不配叫专业选手,

那可度用古列出成绩的时候就基本研究干净的东西,他害得被gafro推广好多次才考虑用。真正职业选手应该不放弃任何一个能提高/发挥极限的东西,就像多少马克思研究者为了掌握原意直接学德文一样,你还是多写几个文字出几本书吹牛比蒙蒙一些人把。

Aric_Bear 发表于 2019-5-20 08:05

onezeron 发表于 2019-5-20 07:12
街霸4就是手柄+hitbox对蓄力系有利,在街霸5没修改之前(4一直有)街霸5一直支持c手,同时拉前然后蓄后,着 ...

Gafro的Hitbox和欧美那边出售的Hitbox还有些不同,没有SODC Cleaner,同时输入左右的话会输出后输入的方向而不是回中。
要是日本这边有人用这个出成绩了,感觉这个差异会被针对。

onezeron 发表于 2019-5-20 08:17

Aric_Bear 发表于 2019-5-20 08:05
Gafro的Hitbox和欧美那边出售的Hitbox还有些不同,没有SODC Cleaner,同时输入左右的话会输出后输入的方 ...
hitbox这个东西自己做到的吗,不过这个应该还是没有超出要求的范畴,以前和街霸5没修改之前应该是同时给系统输入两个方向,现在这样的话只是可以最大化蓄力时间。。应该还是可以的

不过这些东西一直很微妙,早年东大在4就想把8改到按钮上面。。后来想想比较敏感还是硬出没有改

onezeron 发表于 2019-5-20 10:22

而且看梅原直播的尿性,基本还是不会用的,练的不是特别疯狂。估计就是玩玩。

上次sako打豪鬼就是vt2,目前还是比较成熟的

NTの末裔 发表于 2019-5-20 10:25

本周末北美有个白金赛,有哪些大神参赛啊?

灰色的狐狸 发表于 2019-5-23 16:04

NTの末裔 发表于 2019-5-20 10:25
本周末北美有个白金赛,有哪些大神参赛啊?

https://capcomprotour.com/combo-breaker-2019-event-information/
看看官网,忒热闹了

灰色的狐狸 发表于 2019-5-24 17:08

官方出摇杆说明了
感觉hitbox没了?

Aric_Bear 发表于 2019-5-24 22:29

https://s2.ax1x.com/2019/05/24/VFycEq.jpg

卡普空这话说的,都是空话啊。
又要尊重输入设备多样性
又要尊重赛事主办方的权威。

反正当前设备相关规则是空白,就让每个赛事的主办方自己判断了。
CB上面应该是看不到梅原用GafrobBox了。

而且官方现在也不好一刀切的禁止,毕竟DS4的使用者太多了,而这些输入特性都能在DS4上实现。

想彻底解决这个争议,只有卡普空再出一个补丁直接在游戏中解决相反方向同时输入的问题了。

keytomylife 发表于 2019-5-24 23:08

我是坚决反对无论hitbox还是摇杆改重复键的
特别是日本那个拳手,直接把他hitbox砸了

真用了
看梅原被喷成怎么样吧
SF4AE的时候东大改一个上键方便原地UC被喷了一大轮
最后人家练出不改键原地UC了


Dr.Lynn 发表于 2019-5-25 18:34

keytomylife 发表于 2019-5-24 23:08
我是坚决反对无论hitbox还是摇杆改重复键的
特别是日本那个拳手,直接把他hitbox砸了



PS4原装手柄自带十字键和左摇杆,俩方向控制。
那我用摇杆的,觉得手柄党耍赖,自己不能吃亏,然后在框体上加焊一组十字键行不行?

不行?因为键位改得太骚?那官方你给个说法,怎么改可以怎么改不可以。
不行?只要是改装都禁止?韩国铁拳众个个改摇杆,圆档+橡胶硬度提高+茄子握把,回中操作甩得飞快,你咋不管?

以前那么多人说,手柄玩蓄力角色蓄得太快感觉有点耍赖,CAPCOM一直当没听见。
现在事儿搞大了,官方还是这么磨磨唧唧,愁人。

Dr.Lynn 发表于 2019-5-26 05:55

比赛耳机都不是HyperX了,老卡药丸啊

Aric_Bear 发表于 2019-5-27 10:20

小孩输路飞那个距离判断失误实在是太可惜了。
Punk今年这势头比前年还要猛了。卡琳这怕不是刚刚加强半个赛季砍回去了

桂木弥生 发表于 2019-5-27 10:23

胖克一路气势如虹。就看evo发挥如何了。

灰色的狐狸 发表于 2019-5-28 09:04

Aric_Bear 发表于 2019-5-27 10:20
小孩输路飞那个距离判断失误实在是太可惜了。
Punk今年这势头比前年还要猛了。卡琳这怕不是刚刚加强半个赛 ...

应该还是能拿个evo再砍。。

Dr.Lynn 发表于 2019-5-29 19:35

看梅老板直播吐槽真有意思

参赛前向Gafro打听能不能用hitbox,Gafro表示自己参赛一直用的那个。
还是觉得不稳妥,联系比赛主办方。主办方懵逼表示没听说过世上还有这么个东西,让老板直接问Capcom。
问Capcom,本家点头允许用。
高高兴兴带着hitbox飞美国。
不料近些日子一直有人带节奏,Capcom有点慌,改口禁止梅老板hitbox参赛。
梅老板下飞机听闻此事,遗憾作罢,摇杆上阵。

比赛途中还听说,有人用功能完全一样的hitbox参赛。
裁判问他是不是“Daigo hitbox”,选手说不是的这是他自己的,裁判说OK可以用……

桂木弥生 发表于 2019-6-6 22:08

顶上来 台湾CPT 8号开始8号起要去特拉维夫,要在那看CPT了

baoer 发表于 2019-6-7 20:14

桂木弥生 发表于 2019-6-7 22:40

今天看了一天那个楼皇杯拳皇,真是有钱牛逼啊。街霸哪天国内也能办个这么高奖金的比赛啊。据说今年国内cpt赛事好像黄了?

Aric_Bear 发表于 2019-6-8 12:52

这个隆打沙加特的对局实在是踏实,感觉都不像是街霸5了。
现在球球和梅原的键盘大战了。

灰色的狐狸 发表于 2019-6-8 13:06

美元翻车啦

kennede@ 发表于 2019-6-8 13:12

nani?球球赢了用hitbox的梅园

vvleemm 发表于 2019-6-8 13:54

球球和大尧上了台湾网络综艺格斗游戏节目,拜五趴厚系,有兴趣的可以去油管看看,https://youtu.be/yq__CgU1Qbk https://youtu.be/RRII78Xn2ko

Aric_Bear 发表于 2019-6-9 22:05

最后还是藤村夺冠了啊,今年终于开张了。
Fuudo打Bonchan过波成功率这么高应该是熟人大太多抓住习惯了吧,不过看到Bonchan用沙加特越来越有信心,是个好事啊。
看到了一场Nauman的小樱,太不容易了。

NTの末裔 发表于 2019-6-9 22:15

我福豆又又又又又又挡背景了

vvleemm 发表于 2019-6-9 22:24

台湾格斗社区氛围真的好,每年cpt比赛都办的很成功……反观国内,今年的cpt白金赛主办方好像都跑路了……

Aric_Bear 发表于 2019-6-20 18:12

今年中国赛好像有主办方了,定的是9月7号8号,在上海。
“人民电竞超级联赛”,这个主办方是国家队还是草台班子啊,但愿比去年要好吧。

Aric_Bear 发表于 2019-6-23 19:06

Controllers

[*]Players are allowed to use the controller of their preference.
[*]Use of macros, turbos, or any peripheral which tampers with standard game functionality is prohibited.
[*]If the controller is not immediately recognized by the PC or PlayStation4® after connection, Capcom MV or the tournament organizer will propose advancing the matches with a substitute controller. In this case, the player must play with the substitute controller.
[*]Below are the proposed controllers

[*]PlayStation4® Wireless Controller(DUALSHOCK 4)
CUH-ZCT1 or CUH-ZCT2
[*]RAZER PANTHERA STREET FIGHTER V EDITION
[*]Capcom MV and/or the tournament organizer will have the right to check the controller at any time during the tournament. If the player’s preferred controller is denied of use, they must play with the proposed substitute controller.
[*]Keyboard is allowed to use when the tournament is held on Steam platform. When Steam is used as a platform for offline tournaments and in case both players desire to use keyboards, both are allowed to use keyboards by utilizing two PC with Battle Lounge under internet-enabled environment that can access CFN (“Online Environment”). This is due to the fact one PC cannot take two or more keyboards for playing. When there is no possible arrangement for online matches, both players must accept to play with proposed controllers.
      The principle of controllers at CPT
CMV will not limit cosmetic or functional controller customizations providing fairness is maintained. Additionally, we recognize certain customizations may be required so that players with physical impairments can compete.
Customization includes, but is not limited to the repositioning of buttons and inputs as well as the creation of a custom controller from scratch.   However any customization beyond the capibilities of a standard PS4 DUALSHOCK 4 is not recommended.
When Capcom MV or the tournament organizer finds the controllers against the rule during CPT matches, they have the right to stop the use of controllers, and switch with proposed ones. In that case, the tournament organizer must explain sufficiently to the player.
Customizing controllers
Limited customization is permitated as long as fairness is maintained, therefore:

[*]The maximum amount of attack command inputs is eight (8), and it is prohibited to assign the same command into multiple buttons. E.g., you cannot assign the same attacking command in two (2) different buttons. When using the controller with more than eight (8) attacking inputs, a player must take action to deactivate those inputs. The L3 and R3 buttons on DUALSHOCK 4 are the exceptions since these are not the attacking inputs.
[*]The maximum amount of directional command input is four (4), and it is prohibited to put the same command into multiple buttons. E.g., you cannot assign the same directional command in two (2) different buttons.
[*]When assigning a directional command to a button, instead of a Directional Button on DUALSHOCK™, directional lever or analog stick, it is called a move button. A controller can have both move button and a lever at simultaneously, however, the controller must give up the corresponding input on the lever . E.g. when you assign the upward action into a move button, you must lose the upward input with lever.
[*]A controller can have an analog stick along with Directional Buttons on DUALSHOCK™, a lever or direction buttons. However, the inputs from directional actions with analog stick must stay on analog. E.g. it is prohibited to convert mechanical ability of analog stick to lever or buttons.
[*]When both Right and Left directional keys are input at the same time, a controller has to either maintain both of the inputs or abandon both.

[*]When both Upward and Downward directional keys are input at the same time, it is recommended that a controller has to either maintain both of the inputs or abandon of both. However, it is exceptionally allowed a controller to take Upward directional only when both Upward and Downward directional keys were input at the same time, by respecting the history of FGC and CPT operations. Capcom MV reserves the right to revoke/adjust this exception at CPT.
[*]Above rules will be applied to keyboards as well.
      Definition of terms
Lever - is the control that changes game condition by tilting (usually 8-position joystick).
Button - is the control that changes game condition when depressed
Analog Stick - is the control that changes game condition by gradually tilting the angle of input device.
Machinery Ability/Machine Capability - the number of button or lever as well as sensitivity of analog stick
Input/Input System - includes buttons, levers, analog stick, and keyboard keys. Additional input methods may be examined to meet players’ requirements. Capcom MV is open to creating fair play environments for anybody.
Attacking Action - an attack occurs with single input on Street Fighter V. One controller could adopt a maximum of eight (8) attack actions including; Light-Punch, Medium-Punch, Heavy-Punch, Light-Kick, Medium-Kick, Heavy-Kick, Button Combo 1, Button Combo 2.
Directional Action - shifting the analog stick, Directional Buttons on DUALSHOCK™, lever, or directional key to move characters, input Special Moves and/or Unique Attacks.
Button Combo - single input performs multiple affects. It is not permitted to set Button Combo beyond what is possible within the controller setting screen of Street Fighter V. This means there are only seven (7) combinations of below:
LP+LK,MP+MK, HP+HK, LP+MP, LK+MK, LP+MP+HP, LK+MK+HK
There is, of course, no exception to having a combination of Attacking and Directional commands in a single input.
If there are other unforeseen problems, the tournament organizers reserves the right to make a decision in consultation with Capcom MV.

卡普空的官方输入设备的限制规则出来了。
手柄除外,只能够 四个方向键 + 八个攻击键。左右同时输入需要输出回中,上下推荐回中但是不做强制要求(这个统一纯粹是为了保持现有的HITBOX依然能够参赛)

球球定制的两个跳的mixbox违规了

Aric_Bear 发表于 2019-6-23 19:14

这次泰国排位赛Nauman用小樱败者打进八强了,而且还淘汰的是黄洋面。
小樱终于迎来了春天吗。

loli炮 发表于 2019-6-23 22:57

一万个亚军

Aric_Bear 发表于 2019-6-23 23:01

Fuudo,干死了Sako,依然是亚军
石油王虚惊一场,拿下冠军。

我觉得Nauman真的值得关注一下了,站轻脚复合的距离怎么就这么好。穿插站中脚和蹲中脚的时机也漂亮,要是不玩小樱,就会认为小樱的立回能力超强了。

断咏 发表于 2019-6-23 23:07

fuudo好惨啊,今年好多次4强,没有一个冠军

—— 来自 Xiaomi MI 8, Android 9上的 S1Next-鹅版 v2.1.2

灰色的狐狸 发表于 2019-6-23 23:09

这人又差一局。。

大厨麦当牛 发表于 2019-6-23 23:10

Aric_Bear 发表于 2019-6-23 19:14
这次泰国排位赛Nauman用小樱败者打进八强了,而且还淘汰的是黄洋面。
小樱终于迎来了春天吗。 ...

日本第一是空unsung也是被他淘汰的,而且跟屠鸡一样。。
洋面我感觉是他自己心态翻车了,抱着满能量连输两灯。他自己虽然也玩小樱,但用的是VT2打爆发,这个nauman用的是VT1

Aric_Bear 发表于 2019-6-23 23:52

本帖最后由 Aric_Bear 于 2019-6-23 23:54 编辑

大厨麦当牛 发表于 2019-6-23 23:10
日本第一是空unsung也是被他淘汰的,而且跟屠鸡一样。。
洋面我感觉是他自己心态翻车了,抱着满能量连输 ...
Nauman这个人应该是两个VT双修看对局选择的。
他接连打败阳面和yoro两个小樱副角的人,上次还把棒子小樱也干掉了,他对小樱的理解应该领先其他玩家不少了,真的是让我眼前一亮。

森田美位子 发表于 2019-7-1 03:12

梅园的hitbox是不是还没用熟练,当然藤村真的好厉害

loli炮 发表于 2019-7-1 12:08

这几个B的人间性能是真的强 在加上机体也超格 打那些稍微弱一些就是各种碾压
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