狸狸狐
发表于 2016-6-21 16:47
本帖最后由 狸狸狐 于 2016-6-22 00:39 编辑
今日小细节:BOW虽然普通野外只有环境音,但很多特殊区域会有配乐。有细心网友发现,demo中当你靠近时之神殿的废墟时,背景会传来断断续续、轻微而忧伤的钢琴声。事实上,你把音乐2X速度播放以后,你就会听到一首很熟悉的曲子:SONG OF TIME,来自时之笛,但是这回这支曲子却会一会儿残缺一小段,一会儿突然加速减速,仿佛和你捉迷藏一样。
youtube.com/watch?v=PiAAJQ6ZMdY
新田義史
发表于 2016-6-21 18:06
langke888
发表于 2016-6-21 19:30
窃国黑奸奸
发表于 2016-6-21 20:33
hyzh12
发表于 2016-6-21 22:37
NF17 发表于 2016-6-15 13:55
塞尔达的难度是逐步降低的,众神2更简单
迷宫设计的目的是让人感到解谜的乐趣而不是烧脑
看今年那个烧脑 ...
一笔画?那个仿塞尔达的垃圾手游?
灰色的狐狸
发表于 2016-6-21 22:38
新田義史 发表于 2016-6-21 18:06
ゼルダ
ノ伝説
ブ
神了。。
灰色的狐狸
发表于 2016-6-21 22:38
窃国黑奸奸 发表于 2016-6-21 20:33
塞尔达在欧美已经成为一种宗教信仰,无边豚力的绝对主力能源
新doom也有人这么找
galm2pixy
发表于 2016-6-21 23:05
hyzh12 发表于 2016-6-21 22:37
一笔画?那个仿塞尔达的垃圾手游?
the witness,不是手游,跟塞尔达完全没什么相似点,是braid作者的新作
纯谜题游戏,缺点是玩起来太累......
hyzh12
发表于 2016-6-21 23:52
galm2pixy 发表于 2016-6-21 23:05
the witness,不是手游,跟塞尔达完全没什么相似点,是braid作者的新作
纯谜题游戏,缺点是玩起来太累...... ...
http://store.steampowered.com/app/339200/
我还以为是这个迷宫都是**的辣鸡手游
狸狸狐
发表于 2016-6-22 00:29
补充1:在重生之塔升起后的过场里,脑内女声告诉林克赶快阻止那个魔物重现时,
在严峻的音乐下,出现了钢琴弹奏的塞尔达摇篮曲的片段,同样也是破碎、缓慢、不完整的,要仔细听才能发现。
http://i907.photobucket.com/albums/ac276/foxhuyi/QQ20160622001354_zpsbm2nbyhk.png
9:57秒处
youtube.com/watch?v=UZj8q9PqzzY&feature=youtu.be&t=9m53s
绿冰
发表于 2016-6-22 00:40
langke888 发表于 2016-6-21 19:30
服了,國外的這些玩家有這麼閒嗎
塞尔达挺喜欢拿过往BGM加速、减速、倒放
rubicon
发表于 2016-6-22 00:44
血量要么就不显示,要显示的话最好把敌人的血条也换成心,
卡普空
发表于 2016-6-22 08:57
rubicon 发表于 2016-6-22 00:44
血量要么就不显示,要显示的话最好把敌人的血条也换成心,
那样看起来太麻烦了
siro1987
发表于 2016-6-22 09:18
新田義史 发表于 2016-6-21 18:06
ゼルダ
ノ伝説
ブ
很好, 这很MONOLITH
蓮華
发表于 2016-6-22 09:59
绿冰 发表于 2016-6-22 00:40
塞尔达挺喜欢拿过往BGM加速、减速、倒放
天空之剑的theme是拿塞尔达摇篮曲倒着放是不是真的啊
狸狸狐
发表于 2016-6-22 10:25
本帖最后由 狸狸狐 于 2016-6-22 10:34 编辑
蓮華 发表于 2016-6-22 09:59
天空之剑的theme是拿塞尔达摇篮曲倒着放是不是真的啊
..
塞尔达摇篮曲 3 5 2 12 3 5 2 3 5 2 1 5
倒过来
..
5 1 2 5 3 2 5 3 21 2 5 3
就是女神之诗,哼一下就出来了
绿冰
发表于 2016-6-22 10:34
蓮華 发表于 2016-6-22 09:59
天空之剑的theme是拿塞尔达摇篮曲倒着放是不是真的啊
http://www.bilibili.com/video/av2403438
狸狸狐
发表于 2016-6-22 11:29
今日小彩蛋:
我们今天来猜一个游戏
主角会在一个女声的呼唤中在一片蓝色的光中醒来,发现自己在生命维持装置(CARE UNIT)里,还丧失了记忆。
主角会经过一条窄窄的通道,往前走到一片悬崖,音乐响起,看到一片壮观的草原的景色。
主角走出来还会遇到一个叫elma的角色。
猜猜这是啥游戏?
欢迎来自风之杖的这些老熟人
http://i907.photobucket.com/albums/ac276/foxhuyi/01_zps0xinn6g0.jpg
http://i907.photobucket.com/albums/ac276/foxhuyi/02_zps10qi5ujw.jpg
hhgjf
发表于 2016-6-22 15:04
话说前几天泥潭大姨妈的时候有个新闻没说,就是Game Informer确认了说BotW的开发团队总共才一百多人.最初这个新闻出来是宫本猫接受GI采访,确认了Monolith参与了BotW开发,提到有一百多人的字眼.有人以为是单Monolith就贡献了百多人的团队,激动到屁滚尿流.后来确认了是EPD加Monolith总共出了百多人.
狸狸狐
发表于 2016-6-22 15:18
本帖最后由 狸狸狐 于 2016-6-22 15:25 编辑
hhgjf 发表于 2016-6-22 15:04
话说前几天泥潭大姨妈的时候有个新闻没说,就是Game Informer确认了说BotW的开发团队总共才一百多人.最初这 ...
http://www.gameinformer.com/b/ne ... th-of-the-wild.aspx
原视频需爬墙
可能最初是翻译的问题
“Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 helping work on this project, and their work has really been helpful.”
忽略那个括号,结合上下文来看的话确实很容易会这么理解
最新新闻如下
http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx
Update: Nintendo has clarified how it is working with Monolith on The Legend of Zelda: Breath of the Wild.Last week we learned that Nintendo was working with Xenoblade Chronicles X developer Monolith Soft on the new The Legend of Zelda: Breath of the Wild when Shigeru Miyamoto told us that over 100 people were on the team. This week, we were able to confirm that the entire Zelda team is over 100 people, which includes both Nintendo and Monolith Soft, as opposed to 100 from Monolith alone.
旅人救世剑
发表于 2016-6-22 21:18
有什么不满意的,要是能现在订购我马上扔钱!
66367749
发表于 2016-6-22 21:33
狸狸狐 发表于 2016-6-22 15:18
http://www.gameinformer.com/b/ne ... th-of-the-wild.aspx
原视频需爬墙
这已经算任天堂的大制作了,不过这100人都是正式工,那些做后部支持(BUG测试,CG制作等)的不在此列。
100人,我想到了GTMD姚撞仙
awy47
发表于 2016-6-22 23:00
狸狸狐
发表于 2016-6-25 11:44
http://gonintendo.com/stories/260167-ign-zelda-botw-open-world-story-upgrades-rupees-elixirs
IGN - ZELDA: BOTW - OPEN WORLD, STORY, UPGRADES, RUPEES, ELIXIRS, GREEN TUNIC, ARROWS INFO
刚更新了一篇有一些剧情相关的访谈。
I can't share too much about villages because the way they work is interconnected to the story and overall world. It would be spoilers, so I wouldn't want to do that now. I think that in adventure games the idea of meeting people and saying farewell to them is an important aspect. So that's definitely in there.
换句话说城镇可能不是那种摆在地图哪个位置,你就直接进去的
你要有城镇的话,需要重要剧情转折,讲了就会剧透
所以城镇如何运作,地狱打死也不肯泄露一点点
Yes, you're right that arrow is definitely an important part of the game and actually getting that arrow is very important to navigating the game. To reveal it now would be a spoiler so I don't want to say too much.
Link gets that blue suit at a very important juncture in the storyline, and we also showed suit of armor you can get too.
激光箭和PV蓝色套装都是重要剧情物品
The story isn’t as clear cut as it was in the past with the existence of Ganon, Link, and Zelda. With this one it’s a little bit more vague. You’ll kind of feel what Ganon is, and you’re going to feel maybe this is what Zelda is like, or this is what Link is like. It’s really Link’s adventure in discovering all of that.
故事不是平铺直叙的,要自己去发掘
I get into the game and then go off to do random things. Then, maybe after a couple days of playing, I’ll think that maybe I should actually go to that place talked about. Then, you go there and get enough clues to point you in direction. It’s does a really good job of guiding you to where the story is, but it still feels like a sort of chance encounter out in the world when you come across somebody who has a role to move the story forward.
故事是在瞎逛中推进的
Zelda is a garden in a box game where the player can freely go around and experience . There are quests. Sometimes we call them little chores that we need to do, but there are missions. On the systems side, you get a list of missions that’s easy to look into and check on
会有简洁的小任务系统
云际异火
发表于 2016-6-25 12:06
进行一下猜测
城镇需要推进主线才能出现(比如:重建或者新道具到达,也有可能是从遗迹里出现之类的)
分散式的多头剧情线,然后要根据地图探索来触发和推动,可能在很长一段时间里没有完全意义的主线,而是地图剧情发展到一定程度后触发节点任务
多半这次探索元素要占据主要游玩体验,解密退居二线了
qianoooo
发表于 2017-2-27 06:19
半年前和现在几乎都是差不多公开的内容,但是现在都是狂吹Goty的节奏
66367749
发表于 2017-2-27 07:05
因为媒体都被塞钱了,行不
—— 来自 Xiaomi MI 5, Android 6.0.1上的 S1Next-鹅版
后藤P
发表于 2017-2-27 07:20
最近开始狂吹的是媒体,因为他们玩到了完整版
这贴troll真他妈多
路西菲尔
发表于 2017-2-27 07:30
最讨厌耐力和武器损耗,居然都有了
前列腺按摩
发表于 2017-2-27 08:06
这难道不是玩过和没玩过的区别吗
狸狸狐
发表于 2017-2-27 09:03
这贴咋又浮起来了
想起去年各种找视频看截图作分析的时光了
一转眼就要发售了。开心