哈罗 发表于 2016-5-4 20:19

【神秘海域4】资料片——失落遗产讨论帖

本帖最后由 哈罗 于 2017-8-23 09:19 编辑

http://wx4.sinaimg.cn/large/567087efgy1fite6i9al1j20u00gojuj.jpg


神秘海域——失落遗产
发售日:8月22日
对应机种:PS4
游戏容量:44G

· 独立运行,无需原版游戏
· 全新角色,克洛伊与娜丁搭档
· 完整故事,长度与1代相当
· 新游戏特性,系列迄今为止最大的地图
· 附带原版完整多人模式
· 单独购买附赠jak&daxter HD




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发售日:5月10日
对应机种:PS4
游戏容量:48G(不含多人内容,需另行下载)
首日补丁:5G
单人模式:经典模式解锁系统回归,游戏模式包含镜像,子弹时间,反重力等;滤镜模式10余种
多人模式:天梯模式——附加分数排名系统的TDM,机制类似时下热门游戏的排位赛
             据点模式——夺取据点并进行防守获得持续的点数收入
             团队死斗——经典TDM模式
             夺宝模式——经典夺旗风格
             热身模式——帮助玩家了解多人各模式的机制
             人机试炼——玩家VS电脑,同样能获得点数奖励

MP运营机制:平等优先——所有玩家都可以获得游戏内商店的同样道具
                      不断进化的体验——不断推出DLC以保持游戏的新鲜度
                      给所有玩家提供内容——游戏内商店的道具仅需要通过玩游戏就可以解锁,不需要另收费
                      统一社区——所有玩家都可以同时玩到新地图和新模式,不需要另收费


MP一年期免费支持路线图:
http://ww3.sinaimg.cn/mw690/567087efgw1f3jmepvon2j20if0sggv0.jpg


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视频宣传及花絮:


剧情预告片
http://www.tudou.com/programs/view/WBbm6lkllGU/

媒体试玩——马达加斯加
http://www.tudou.com/programs/view/72VFbUzULGY/

e3 2015台前+小黑屋完整15分钟试玩
http://www.bilibili.com/video/av2513474/

幕后纪录片ep1——系列进化之路
http://www.tudou.com/programs/view/TvPSMwWE5KQ/

幕后纪录片ep2——与德雷克一起成长
http://www.tudou.com/programs/view/5I0WnDI5rfA/

幕后纪录片ep3——挑战技术的边界1
http://www.tudou.com/programs/view/xacks86cOOA/

幕后纪录片ep4——挑战技术的边界2
http://www.tudou.com/programs/view/biuBQcvMhck/

幕后纪录片ep5——一切的终点
http://www.tudou.com/listplay/63Hmm-tmLZ4/Y3HTyk7oLGYpRJTA/  

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媒体评分将于北京时间5月5日下午4点解禁

http://ww1.sinaimg.cn/mw690/567087efgw1f3jm85uuoej20k00qo0v7.jpg
据说是顽皮狗内部员工在打赌……

eglath 发表于 2016-5-4 20:27

xwcool 发表于 2016-5-4 20:32

预载已经饥渴难耐了!
说起来Nate大概是我最喜欢的男**角色之一,超想嫁给他

redoctober 发表于 2016-5-4 20:36

原来联机可以打bot

哈罗 发表于 2016-5-4 20:43

redoctober 发表于 2016-5-4 20:36
原来联机可以打bot

首发没有co-op必须差评啊

风凰院凶真 发表于 2016-5-4 20:49

不管评分如何都是买的
我就想到底什么时候能塞进机器···

zksandy 发表于 2016-5-4 21:03

可惜五一没玩上…前排等偷跑

zksandy 发表于 2016-5-4 21:03

可惜五一没玩上…前排等偷跑

redoctober 发表于 2016-5-4 21:08

哈罗 发表于 2016-5-4 20:43
首发没有co-op必须差评啊

不偷跑才要真差评

凌旭东 发表于 2016-5-4 21:16

蜗壳

gane1010 发表于 2016-5-4 21:29

期待

gane1010 发表于 2016-5-4 21:29

期待

星野心叶 发表于 2016-5-4 21:40

polygon 60....

fantuanhtr 发表于 2016-5-4 22:13

唯爱科比1314 发表于 2016-5-4 22:20

本帖最后由 唯爱科比1314 于 2016-5-4 22:58 编辑

data:image/png;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/2wBDAAgGBgcGBQ**wcJCQgKDBQNDAsLDBkSEw8UHRofHh0aHBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDL/2wBDAQkJCQwLDBgNDRgyIRwhMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjL/wAARCAAPAA8DASIAAhEBAxEB/8QAHwAAAQUBAQEBAQEAAAAAAAAAAAECAwQFBgcICQoL/8QAtRAAAgEDAwIEAwUFBAQAAAF9AQIDAAQRBRIhMUEGE1FhByJxFDKBkaEII0KxwRVS0fAkM2JyggkKFhcYGRolJicoKSo0NTY3ODk6Q0RFRkdISUpTVFVWV1hZWmNkZWZnaGlqc3R1dnd4eXqDhIWGh4iJipKTlJWWl5iZmqKjpKWmp6ipqrKztLW2t7i5usLDxMXGx8jJytLT1NXW19jZ2uHi4+Tl5ufo6erx8vP09fb3+Pn6/8QAHwEAAwEBAQEBAQEBAQAAAAAAAAECAwQFBgcICQoL/8QAtREAAgECBAQDBAcFBAQAAQJ3AAECAxEEBSExBhJBUQdhcRMiMoEIFEKRobHBCSMzUvAVYnLRChYkNOEl8RcYGRomJygpKjU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6goOEhYaHiImKkpOUlZaXmJmaoqOkpaanqKmqsrO0tba3uLm6wsPExcbHyMnK0tPU1dbX2Nna4uPk5ebn6Onq8vP09fb3+Pn6/9oADAMBAAIRAxEAPwDvde1PUYfEAgh1ny0Zd0UaQI6rnIZZO/AAK56k+1eaePvh/FrviSXX7nVbi2F8ke1BZK/3I1QnPmDrtz0HWtHQ/FCa9b6pfaRAWtJ3hm1FJZWMtkxyMZICyAlWwVycYyFPFaOr65DqdtNbi2eIiRXtzuzwBtweePlA6dxXqYbB02lJrmT3fbReff8ABHjYzG1YNxi+V20XfV+XZfez/9k=Positives:

1. Gameplay:

Simply the best in terms of control, fluidity, and gunplay (barely edges out MGSV). I barely had any stumblings or any cases of my character going where I didn't need him to go. The melee is very fluid and very sharp, but not to the point where it feels gamey, if that makes sense. Melee (or rather the effectiveness of it), like TLOU, depends on how you approach the enemy, rather than how good your button presses are.


2. Graphics:

Simply superb. The colors really pop out and in some instances (in very controlled environments) look almost photorealistic. Not as many jaggies as I saw playing TLOU remastered.

3. Wide Linearity:

This was a great decision when it came to how to design the combat. Sneaking or gun blazing (or a bit of both), it's all up to you. I used a combination most of the time and it totally tailors to your experience. No two encounters are alike, even in the same area. Replaying the sections are actually gonna be fun (unlike UC2, it was a bit better in 3).

Negatives

1. Story:

The story doesn't feel right. It doesn't feel like Uncharted. It doesn't know whether to be lighthearted or serious business most of the time. There's too much of a TLOU vibe in the story beats. Like I mentioned before, it feels like your enjoyment of UC4 is heavily reliant on whether you like the story of TLOU and how it was presented. The tone of the game is very jarring, because the game wants you to feel emotional and serious when there are cutscenes, but then you have all these jokes and hilarity in gameplay and in those same cutscenes that make the overall tone just very jarring to me. There are moments where I feel like Druckmann is trying to make the game too artsy (don't know if this is the right word to use) just to make it stand out without having relevance to the main plot. The story has an existential crisis and doesn't know if it wants its story to be about the adventure or be about Nate. It felt unsatisfying on both sides and let me tell you: Libertalia is the weakest "city" out of all the UC games.

2. Pacing:

Just like TLoU, the spaces on which you traverse are huge. Problem is, sometimes you don't know where to go OR (here's a real kicker) the game depends on the AI to continue to the trail. For example (don't worry, no spoilers, really generic): Sam has to trigger an object to continue down a path. Without this object, you can't advance. At this particular part, I was stuck due to AI and I had no control over. (This isn't that big of an issue, you might not even come across it). Some parts of the game are just so slow and drag on and on and on. This is mostly a problem in the beginning, but it also happens towards the later half as well. These segments are just slow and take too much inspiration from Left Behind for my liking. It felt like I was playing Nate's Mid Life Crisis ft. Uncharted

3. Frame Rate:

This is way low in the list of complaints. The frame rate drops during gunfights and as a result, you might miss a couple of shots due to some latency issues. It wasn't a huge problem where it was a detriment to the experience, but it is noteworthy. There were some instances of hitching too.

——————————————————————————————————————————————————————————————————————————————
游戏有非常严重的节奏问题,如下
While I appreciate a long game, it definitely has pacing issues in the first third of what I played. The first couple of chapters are perfectly paced and exciting, and then there's one locale that just slogs on and on and on over the course of a couple chapters. I spent three hours in that one locale and it was pretty brutal because it was the first locale with typical Uncharted enemies/gunplay, but without the typical expert pacing.

The best example of this is you'll have an objective to reach a tower, let's say. But instead of climbing two or three ledges and using a rope swing to get there, the game has you climb a ledge, walk around to a sliding section, slide down, jump over, climb up, have a gun fight, walk around, rope swing up, have a gun fight, slide down, jump across, have a gun fight, etc. Basically, something that could be accomplished in two or three sections (platforming/gun fight/platforming, for example) instead takes 6-8 sections to complete, for no apparent reason other than to let Naughty Dog show off the new gameplay mechanics in their first "open world" environment.

This maybe wouldn't be a problem except it slows down the game in the beginning of it, which isn't the best place to slow the game down considering how it started. But, more annoyingly, there is no payoff in the end. I won't spoil anything, but it's absolutely not worth the hours spent at the locale. I noticed this problem started happening in Uncharted 3 when they went to France and ended up with just a clue that led them to Syria. It basically spent a ton of time for not much payoff. The same problem occurs here, and for people like me who prefer the Drake's Fortune style of a more singular, focused adventure, it's frustrating.

音乐是系列最差,据说没有一首像样
- Sound. This is, without a doubt, the worst soundtrack I've ever heard from a Naughty Dog game (I've only played the Uncharted series and TLoU). My favorite soundtrack is Uncharted 2, and my favorite song aside from Nate's Theme is the song that plays during the Ice Caves level when Nate and Tenzin make their final discovery. There is not a single song so far that has been even decent, let alone memorable. I'm honestly stunned by how nonexistent the music is.

This is by far the most egregious casualty of Neil Druckmann's desire to change the tone of the game. What I'm trying to say is that even though the tone of the story and cutscenes is more somber than in previous games, and has been shown to the public as such, there is still a ton of lighthearted dialogue and banter, so it really feels like previous Uncharted games in that regard. However, the music is an atrocity. At this point I can only hope for a miracle in the last half/third/however much I have left to play.

- Some characters have enragingly low amounts of screen time. I can't say any more, but I am praying that things change. This is a decision Neil made that I wish he wouldn't have. I am okay with taking a risk and changing the tone of the series. There have been a couple of moments where I got misty-eyed, and that's to Neil's credit. I was skeptical that the tone would hurt the game, but it hasn't in terms of story (but absolutely has hurt the sound). But if you are able to successfully introduce a brand new character and your game is going to be the longest you've made so far, you should be able to fit other characters into the story.



电波stocking 发表于 2016-5-4 22:44

为毛每个帖子还是看到这人,好烦啊,老老实实让我们讨论游戏行不行啊

PlasmaSnake 发表于 2016-5-4 22:48

妈的有病吧,每个神海的帖子都进去上窜下跳,连专楼也要进去搅屎,版主怎么不管管?

哈罗 发表于 2016-5-4 22:48

他引用的内容确实是别人反应的,有不同声音当然没问题,别乱放屁就行

唯爱科比1314 发表于 2016-5-4 22:50

我就转载个别人的评价也有错了?

londo_bell 发表于 2016-5-4 22:52

MGSV当然不错,可惜载具、武器都是“山寨”品

sxh1991 发表于 2016-5-4 22:52

哈罗 发表于 2016-5-4 22:48
他引用的内容确实是别人反应的,有不同声音当然没问题,别乱放屁就行

这属于有选择的信息污染 非常恶劣的troll
版主不抹布各位也自行黑名单吧

Lunamos 发表于 2016-5-4 23:15

期待期待,然而还是等一下评分再决定买不买。

发霉的马甲 发表于 2016-5-4 23:19

毕竟这个唯爱科比的妈被德雷克操了,不然哪有对游戏这么深仇大恨的。

二道贩子 发表于 2016-5-4 23:20

唯爱科比1314 发表于 2016-5-4 22:50
我就转载个别人的评价也有错了?

傻逼,这样做也是有错的,真可怜

发霉的马甲 发表于 2016-5-4 23:22

他就喜欢每个人问候他老母一番才满意。

vampire219 发表于 2016-5-4 23:42

就是个无脑喷子,转载是选择性的,看到负面评论就如获至宝地贴过来,那么多正面评论全部都无视,有一点不满意就说是垃圾

devilwing 发表于 2016-5-5 00:31

特地看了下Negatives的部分,看来这次神海4的地图做成了半开放性场景,确实会带来一些节奏上的问题,其他的都是剧情或者音乐方面比较主观的东西,老实说对于一个这么大型的游戏,偷跑了这么多天只发现这种程度的缺点,我估计这次神海4各方面素质都挺高的了

哈罗 发表于 2016-5-5 00:48

http://www.bilibili.com/video/av4554988/

实在忍不住看了下e3小黑屋爱莲娜登场之后的过场,完全碾压tlou秋天小屋那场戏啊,不能再往下看了……

eglath 发表于 2016-5-5 00:55

乔治奥威尔 发表于 2016-5-5 00:59

看评价应该是保留uncharted系列波澜壮阔冒险的同时,引入TLOU那样的细腻角色刻画.考虑到玩家对德雷克积累了数年的情感,在系列完结作(可能)里这么搞不挺聪明的么.

哈罗 发表于 2016-5-5 01:03

乔治奥威尔 发表于 2016-5-5 00:59
看评价应该是保留uncharted系列波澜壮阔冒险的同时,引入TLOU那样的细腻角色刻画.考虑到玩家对德雷克积累了 ...

剧本基调这方面个人口味差异很大,在我看来成功的标准在于多数人的观点是否积极

哈罗 发表于 2016-5-5 01:08

eglath 发表于 2016-5-5 00:55
看了标题 关掉了

不看是好事,自己在大屏幕上玩到的效果会更爆炸
nd定义了一个新标杆,面部捕捉+后期手工调节表情,做出来的效果能将很多专业演员比下去。我见过几次爱莲娜演员的访谈,看上去不像是很会表演的艺人

devilwing 发表于 2016-5-5 01:13

本帖最后由 devilwing 于 2016-5-5 01:14 编辑

记得原先的导演Amy大妈就是在剧情风格上与Druckmann有根本性的分歧,所以才离开顽皮狗的,Druckmann就是想搞TLOU那套,在神海里加入更多的黑暗深沉的剧情元素来突出人物性格,如果玩家普遍接受这次的改变,说明顽皮狗的冒险是成功的,但我还是更喜欢Amy大妈的欢乐搞怪风格,我觉得这算是神海的灵魂,当然了神海3开始制作组就把德雷克搞得有点苦大仇深的我都不介意了,希望这次的冒险是不忘初心,善始善终,这就是我对4代剧情的期望

风凰院凶真 发表于 2016-5-5 08:02

http://ww4.sinaimg.cn/mw690/6b3c4115gw1f3jspb4os5j20ku0atgnx.jpg
爱奇艺的迷之广告
这一步我是看不懂了啊
说是国行预热吧,这译名明显不对
说是私货吧,这个奖品怀表和香港活动的一样,看起来是官方货


布里希嘉曼 发表于 2016-5-5 08:04

引用第17楼哈罗于2016-05-04 22:48发表的:
他引用的内容确实是别人反应的,有不同声音当然没问题,别乱放屁就行

你这就是揣着明白装糊涂,内容没问题动机有问题。

----发送自 LGE Nexus 4,Android 5.1.1

bossind 发表于 2016-5-5 08:15

建议不要管那只trolll了,专心讨论游戏就好。它再乱跳,版主也是看在眼里的,跳得过分了自然会封

想讨论游戏的人无视就好啦,无视+忽略不就是最好的鄙视么。

游戏这都快出了,我还没决定好是买下载版还是实体,一直说实体有可能偷跑........但如果不能偷跑的话,下载版至少可以预载

杰洛特 发表于 2016-5-5 08:58

本帖最后由 杰洛特 于 2016-5-5 09:00 编辑

偷跑视频看了,感觉画面不如印象里的古墓10。

哈罗 发表于 2016-5-5 09:04

风凰院凶真 发表于 2016-5-5 08:02
爱奇艺的迷之广告
这一步我是看不懂了啊
说是国行预热吧,这译名明显不对

说不定是针对港版(水货)的宣传,从独立产品角度来说卖港版和卖国行对大法来说其实差不多吧

torpedo 发表于 2016-5-5 09:16

展开一下这个唯爱科比会不会是牛伯伯3000影分身之一?

enye 发表于 2016-5-5 09:22

淦,最后这次跳票是几个意思,根本不是压盘没时间好不好纯属折磨人
http://i.imgur.com/NGypUjm.gif
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