v9的最后一个需要解锁的背景是Nimble - You did it! - You've learned to be quick on your feet. speed +1 ...
手残从2到3都跳不过怎么破?跳的时候会显示个数字,最少到0.7左右,是什么意思?还差的距离吗? rap72 发表于 2015-1-8 21:52
手残从2到3都跳不过怎么破?跳的时候会显示个数字,最少到0.7左右,是什么意思?还差的距离吗? ...
跳了10分钟跳到3然后跳不过4……
10分钟就跳上去一次……
更新到V11了
加新武器,火山关卡有BOSS了
下面是补丁内容
Full Patch Notes
New Items
Archangel bow (homing arrows)
Spirit armor
Spirit weapon
Mana steal weapons
Magic Quiver
Spear (experimental)
Axe (experimental)
Crossbow (experimental)
Boomerang (experimental)
Added falling door trap (with placeholder graphics)
Added early version of god shrines
Added placeholder bosses to the Catacombs
Added new game+ system
Increased room variance in Catacombs
Updated various animations of monsters in Catacombs
Can now attack during intermissions
New spell targeting system added to Caster affinity
Balance
Nerfed Pork Chops
Heal less HP (+40)
Cannot be picked up in inventory now, used on collision with player
Increase Catacombs branching factor
Teleport scroll will not teleport over spikes
Breakable walls now easier to destroy
Buffed monsters in Catacombs
Zombie behavior changes
Zombies can now dig into and out of the ground
Zombie weapon now matches animation more correctly
Ghosts can be hit while inside walls
Poltergeists now attack faster
Zombies no longer collide physically with each other
Added breakable walls to some rooms in Dark Cave
Weight treasure rooms more towards the exit of each level
Skeleton speed increased to player speed
Wand of digging now deals damage to Golem monsters
Skeleton affinity point persists upon revive
Rolling is now easier to execute
Angry shopkeepers no longer hunt players in new levels
Added cooldown to skeleton revival
Arrow traps now do less damage and stun/knockback player
Skeletons can now interact with items
Hands release you faster when hit
Ghost attacks are slightly more lenient on their velocity requirement (attack is now slightly easier to dodge towards the end)
Spell MP costs no longer decrease with higher INT
Lowered MP costs of all skills
Items can now be used to trigger boulder traps
Player now tosses dropped items in the direction they are facing
Can now teleport projectiles with Portal spell
Bugfixes
Fixed crash with teleport scroll during intermissions
Dart traps should no longer kill lurkers that are on top of them
Fixed being able to open GUI while fading out
Shopkeepers will not get aggro’d from Golem boss shockwave attack
Shockwave should no longer destroy shop doors
Large weapons are now less likely to fail to hit a target when attacking close to a wall
Can no longer infinite lifesteal from zombies
Zombies now actually die from burning status effect, as well as lightning
Players can no longer grab onto ladders unless they have Spell Charge affinity point
Freeze aura no longer affects summon spirits, as well as some other similar interactions
Man-eating **ts can no longer eat breakable walls
Fixed glitch where the state of dart trap arrows becomes corrupted upon simultaneously hitting a wall and a dead corpse
Fixed Ruins monster death animation artifacts
Players should no longer fall through the world when dying while being grabbed
Cultists can no longer summon demons outside of level geometry
Weapons no longer hit anything if the user is frozen
Thief no longer attempts to steal from dead Players
Fixed crash involving a new game and entityDrawOrder
Player objects no longer get destroyed if they somehow make it out-of-bounds
Potentially fixed all Boss Worm targeting issues (some of which prevented it from spawning)
Electricity projectiles no longer get destroyed from other projectile types
Arrows should no longer get stuck at the top of the forest
Fixed out-of-bounds death in forest sky
Made bouncing on enemies slightly more consistent
Fixed forest intermission backgrounds
Fixed a division-by-zero crash
Fixed a softlock where zombies can trap you forever by sitting on you
Fixed GUI texture bleeding
Removed broken replay system (game should now start properly even when parameters are sent to it)
Fairy-carrying player can no longer kill themselves during intermissions
Shop doors can no longer be teleported with Portal spell
Arrows and dead bats now un-stick from walls when the tiles they are stuck to are destroyed
Updated SFML
High DPI monitor setups should now be properly detected by newer versions of Windows (game should no longer have content cut-off while in full screen mode)
Fixed music loop point implementation
Fixed menu cycle jerkiness
Fixed text offsets
Prevent screen from sleeping when playing game with gamepad
Various room fixes
Arrows stuck to players now look more correct
Shop purchase icon no longer displays when shopkeeper is dead
Bomb arrows are now moved properly to player coordinates if inventory is full
Spriggan boss’ **t children now dispose of themselves when they die
Rebinding keys no longer executes the action after being bound
EXP bar no longer displays in main menu
Skeleton EXP properly transfers now
Explosions now correctly destroy breakable walls 我去一步杀……往右走了一步天上下来块石头,死了。刚进游戏。这游戏太碉了 进门走刚两步,被啪叽一箭射下平台,刚巧掉在机关上,被落石收割。
简直完美 增加了祭坛系统
大概说一下
看起来有点像天使的是可以随便丢东西上去,然后给随机效果,会随机给你东西,或者释放法术。
三个环在一起的是你丢个诅咒的装备上去,会强化这个装备,而且给个神之诅咒上去,不能靠卷轴解。
有钱标志的是给钱然后可以回血,要多给几次。
剑标志的是丢武器上去然后给你一把武器
有个法师帽子标志的暂时还不知道作用。
----发送自 ZTE N9180,Android 4.3 求v11下载…… dxx9665 发表于 2015-1-15 02:06
增加了祭坛系统
大概说一下
看起来有点像天使的是可以随便丢东西上去,然后给随机效果,会随机给你东西,或 ...
那个据说是献血加力量(str)的 dxx9665 发表于 2015-1-15 02:06
增加了祭坛系统
大概说一下
看起来有点像天使的是可以随便丢东西上去,然后给随机效果,会随机给你东西,或 ...
那个据说是献血加力量(str)的 欢迎加群,群共享有新版 跳过去了,然而成就并没有出来,简直坑爹。block2→block3以及block3→block4的跳跃精度是0.299999个像素你敢信!?也就是说踏在像素上的时间也得算,比玩格斗游戏抓1帧目押连都难的感觉…… zgyt4033 发表于 2015-1-15 18:51
那个据说是献血加力量(str)的
测试了一下,靠近按上掉血给你加属性
试出来力量敏捷智力
估计应该是主属性都会加吧 dxx9665 发表于 2015-1-17 20:45
测试了一下,靠近按上掉血给你加属性
试出来力量敏捷智力
估计应该是主属性都会加吧 ...
是的,而且似乎不是每次都生效……不知是要掉一定血量还是只是几率生效 另外血之祭坛可以献祭精灵,除活力外全属性加1。
剑之祭坛是献祭装备然后每献祭3-4件会给一件装备,通常性能不错。 先马克一下 天使是什么东西都行,剑只能放武器
----发送自 ZTE N9180,Android 4.3 dxx9665 发表于 2015-1-18 19:26
天使是什么东西都行,剑只能放武器
----发送自 ZTE N9180,Android 4.3
剑可以放防具、饰品甚至炸弹, 火山关卡还是没做好,各种BUG死
被复活的僵尸挤死在墙壁里……
被鬼手丢到石门下被压死……
在打过火山关卡3关后,会进入一个小房间,小房间的右上墙壁可以打烂,打烂后进去会进入高难度的2周目
还是洞穴-森林-火山关卡这样重复,洞穴关卡的小蝙蝠变成20HP 我就问个问题……卷轴的颜色和功能是不是要自己背出来…… daniaoren 发表于 2015-1-23 17:34
我就问个问题……卷轴的颜色和功能是不是要自己背出来……
随机的,每次进游戏不一样……
药水也是
所以就只能慢慢试了
药水拿到就喝
另外,法师的一个天赋就是拿到就知道是什么药水,不过这个太废了基本没人点
鉴定过的毒药可以给武器上用,光标放到毒药上然后按施法键再选择上毒的武器
卷轴的话可以看使用后的反应
使用后没了的一般就是全图 跳跃 传送
使用后可以选择的就是鉴定,解诅咒,充能 dxx9665 发表于 2015-1-23 19:55
随机的,每次进游戏不一样……
药水也是
所以就只能慢慢试了
谢了!
那也就是每次游戏卷轴得先都用一遍咯,神奇的设定。
v12升级以后不能切换装备和魔法了。盗贼的滚,怎么滚不出来了?取消了吗 以关注,看起来很爽 泰拉瑞亚+恶魔城 村民 发表于 2015-1-29 13:13
v12升级以后不能切换装备和魔法了。盗贼的滚,怎么滚不出来了?取消了吗
切换方式改动了 按住之前的切换武器键能滚。。。。。 Mark
——发送自S1 Pluto
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