当初玩辐射2的时候,跑到一个军事基地大门口(具体在哪儿记不清了),和门口那个穿能量装甲的门卫捣了半天浆糊,就是不让我进去。后来那哥们急了要翻脸,我赶紧开溜。绕到荒郊野外,居然给我找到一个后门,可是打不开。突然想起我在外闯荡这么多时候,找到过不少各种颜色的卡片,一直不知道怎么用,别不是开门的ID卡吧。跑回我那老爷车,把所有卡片全带上,到那儿一张一张试,竟给我把门套开了。一看里头的人穿的是那种绿色的胸甲,我也翻出自己的穿上。进去继续和人胡扯,一人突然说你的能量装甲呢?我说我没有啊。他说那你赶紧去拿一件吧,在哪个柜子里有。于是跑去拿了一件,居然还在旁边的柜子里发现了再生水装置。穿上装甲,揣上装置溜出基地,不由得大笑三声,怎一个爽字了得。
倒。。。。这只是正常打法而已,没什么奇怪的呀。。。。。。。 最初由 focus 发布
没有争吵起来?那就争吵起来吧。日式rpg什么地方模式化了?
小焦~~~~你丫最近闷得荒哈~?? 偶也很爱玩辐射,基本上好玩的游戏都玩,没有什么这个那个的,玩游戏也有这么多的问题,还是不玩算了,不尝试一下会失去很多东东的 最初由 偶不是DDM的马甲7号 发布
。
这样解释:日本RPG主流很多是使用欧洲传说,被窜改得成了另一种风格亚洲式欧洲传说,而且很多和正统欧洲RPG相背离,比如:比如正统的是龙和骑士是永远对立的敌人,而日本RPG居然出现了‘龙骑士’这种畸形东东。。。但我们久而久之也就接收了。。。这也算具备了自己的风格。。。
所以风格如此不同的情况下,最好不要随便就笼统的说那个国家的rpg好(虽然我本人是支持美国的rpg,除了无聊的《暗黑》根本不算rpg外),此为评论之道也。。。。
比如正统的是龙和骑士是永远对立的敌人,而日本RPG居然出现了‘龙骑士’这种畸形东东-------我ft!!(sorry! 骂人了,对不起,骂回来也不打紧的)
那dragon lance 里的索拉里斯骑士,塔克西丝骑士骑的是什么? 总不能说是大蜥蜴吧。里面还有龙骑士呢!
龙骑将奇蒂拉知道吗?“蓝天”知道吗? 你总不能说基于advanced lv 的龙与地下城系统的龙枪不正统吧?.... 日本人喜欢瞎编是没错, 但你书看少了,连龙枪都没看,‘遗忘的国度’也一定没看吧? 有很大部分游戏的基本框架就是基于这两个系列的。举例:博德之门,冰封谷都是构筑在遗忘的国度的世界上的, 两套系统的世界观,种族构成,魔法构成,神诋有很大的差别。 两者也都不能说是正统的骑士rpg了,想一想中学历史老师是怎么说《堂. 吉诃德》的吧: 所谓正统的骑士小说,从那时起就开始渐渐销声灭迹了 不懂的例子就不要乱举,ok?
美日rpg战斗系统的比较
再次申明:此贴并非为赞扬和贬低任一风格的rpg所作,只是想和大家讨论美日rpg各自的差异和特点。最好别吵起来~一,战斗画面的表现力
美式的rpg在这方面着重真实性,大多是你来我往的砍,没有太多的变化,当然也比较单调,要说有变化的地方就是敌人的死法还是挺多的;即使是施放魔法的时候也没有过多华丽的效果。日式rpg在这方面可以说是挖空心思,尽心竭力,光是震撼的战斗画面就足以成为卖点,每个人物每个职业都有专署的特技可以使用,这些够成了日式rpg爽快华丽的战斗画面,可以说,在这方面日式rpg占绝对的优势。
比较例外的是DQ系列,有着日式rpg的多种多样的特技,但战斗画面的表现却缺少震撼,丰富的表现。
二,战斗技能的设定
美式rpg的技能大多属于辅助性质,每项技能都能让自己在某个方面处于优势,或是增加自身的属性,很少有日式rpg的必杀技/特技。最大特点是所有技能任何时候都有效,而不光是在战斗的时候。
日式rpg的所有技能差不多只有战斗时才能使用,特别一点的算是tri-ace公司的一系列作品,还有《灵魂黑客》里的电脑芯片等等。
三,战斗中的敌人
美式rpg的敌人给我的印象就是-多,因为不用切换战斗画面,所以整个屏幕里只要敌人能看你,保准一窝蜂围上来,而日式,因为一个战斗画面有限制,敌人相对来说要少很多。
――第一次给我这个印象的就是mm6,游戏初期从新索皮格的传送点直达飞龙沙漠的时候,那个情景还真是壮观哪^^b
四,其他
当你逃跑的时候:美式-每回合走几步,直到走到敌人看不见你的地方。
日式-用“逃跑指令”,有随时纪录就更好了。
命中率:美式-有很大几率miss
日式-如果不是特殊的敌人,很容易命中。
地雷:美式-绝对没有
日式-部分游戏
敌人的台词:美式(部分游戏)-虽然会重复出现,不过还是很丰富,而且很有意思
日式-很少遇到会讲台词的敌人
五,个人看法
战斗中,因为日式rpg的战斗画面和系统更丰富些,也较美式rpg简单,爽快;所以玩惯了日式rpg的玩家会觉得美式rpg的战斗过于漫长,也也是难免的。
之所以没提到dds系列,是因为这个系列过于另类,在这样笼统的比较中缺乏其代表性^^
登峰造极的战斗系统:北欧战神传^^ 最初由 focus 发布
为什么女装这么盛行......http://www.mnbvc.com/new/face/011.gif
王子大人的尊荣来着,偶像啊~ 最初由 穿女装 发布
主要是剧情的发展和表达吧,都是固定的,基本就是看着
不像美式,都是玩家作出来的
关于这个。。。我要说两句了。。。
我一直就说美日RPG在剧情方面的理念是不同的。日式本来就是事先安排好剧情(包括细节部分),让你去扮演故事中的人物,体验剧情(这种体验和看电影的区别,我以前也说过很多遍了,这就不复述了),这样一来自由度自然就显得低些,但其实并不影响你在游戏的世界中探索;而美式则是提供一个尽可能丰富的环境,让玩家扮演自己,做自己想得到的事,从而去“创造”剧情的细节部分,这就使得剧情往往只有开头和结尾是一样的,中间部分比较随机,不同的玩法就有不同的经历。
再说说我的看法,我觉得就“角色扮演”这名字而言,还是日式较合适些。我的理解中“扮演自己”应该不算是“扮演”,叫做“模拟”来得恰当些 最初由 太白汤 发布
关于这个。。。我要说两句了。。。
我一直就说美日RPG在剧情方面的理念是不同的。日式本来就是事先安排好剧情(包括细节部分),让你去扮演故事中的人物,体验剧情(这种体验和看电影的区别,我以前也说过很多遍了,这就不复述了),这样一来自由度自然就显得低些,但其实并不影响你在游戏的世界中探索;而美式则是提供一个尽可能丰富的环境,让玩家扮演自己,做自己想得到的事,从而去“创造”剧情的细节部分,这就使得剧情往往只有开头和结尾是一样的,中间部分比较随机,不同的玩法就有不同的经历。
再说说我的看法,我觉得就“角色扮演”这名字而言,还是日式较合适些。我的理解中“扮演自己”应该不算是“扮演”,叫做“模拟”来得恰当些
这叫“看角色扮演” 看名角演戏,和自己登台演戏,都有乐趣,没什么高下么 最初由 666 发布
王子大人的尊荣来着,偶像啊~
识货的人来了~~~~~
xixi
什么时候level e也做一个游戏,如果能表现出原作的精髓,那肯定是最棒的了! 最初由 winterfall 发布
识货的人来了~~~~~
xixi
什么时候level e也做一个游戏,如果能表现出原作的精髓,那肯定是最棒的了!
那里面本来就有一个勇者斗恶龙的游戏呀 要其他人来表现富俚木蓄恐怕比较难。幽游和猎人的tv版都糟蹋了原作的故事 最初由 666 发布
要其他人来表现富俚木蓄恐怕比较难。幽游和猎人的tv版都糟蹋了原作的故事
富俚亩东,是很抽象化的东西,交给那种热血疾风的就完蛋了。 偶喜欢日式RPG,喜欢美式ACT! 最初由 安倍久 发布
比如正统的是龙和骑士是永远对立的敌人,而日本RPG居然出现了‘龙骑士’这种畸形东东-------我ft!!(sorry! 骂人了,对不起,骂回来也不打紧的)
那dragon lance 里的索拉里斯骑士,塔克西丝骑士骑的是什么? 总不能说是大蜥蜴吧。里面还有龙骑士呢!
龙骑将奇蒂拉知道吗?“蓝天”知道吗? 你总不能说基于advanced lv 的龙与地下城系统的龙枪不正统吧?.... 日本人喜欢瞎编是没错, 但你书看少了,连龙枪都没看,‘遗忘的国度’也一定没看吧? 有很大部分游戏的基本框架就是基于这两个系列的。举例:博德之门,冰封谷都是构筑在遗忘的国度的世界上的, 两套系统的世界观,种族构成,魔法构成,神诋有很大的差别。 两者也都不能说是正统的骑士rpg了,想一想中学历史老师是怎么说《堂. 吉诃德》的吧: 所谓正统的骑士小说,从那时起就开始渐渐销声灭迹了 不懂的例子就不要乱举,ok?
喂。。。老兄。。。。龙抢本来就是一部ADD作战记录的小说改编,既然是人为的改编,就可以出现一些不该出现的角色,所以所谓正统,你应该拿欧洲神话传说来比较。。。。
而且你多久在ADD第三版规则设定中看到有龙骑士这种职业???
看,职业通过就这么几种:
蛮战士:凶猛的战士,用狂怒和本能击到敌人。
吟游诗人:用音乐产生魔法的表演者,同时也是流浪者、讲故事的人和万事通。
牧师:神力魔法的大师,同时也是有能力的战士。
德鲁依:从自然界得到能量以施放神术,并得到奇异的魔法力量。
斗士:有着非凡战斗能力和无与伦比的武器技巧的战士。
武僧:出拳如风如刚的武术家――掌握奇异力量的大师。
圣武士:正义的捍卫者、邪恶的毁灭者,被各种神圣力量保护并加强。
巡林客:狡黠、灵巧的荒野战士。
游荡者:狡猾、灵巧的侦察员和间谍,在战斗中靠秘密行动而非蛮力获胜。
术士:有着天生魔法能力的施法者。
巫师:强有力的施法者,学习奥术魔法。
职业名称缩写:各职业名称的缩写如下:蛮――蛮战士;吟――吟游诗人;牧――牧师;德――德鲁依;斗――斗士;僧――武僧:圣――圣武士;巡――巡林客;荡――游荡者;术――术士;巫――巫师。
官方进阶职业
Acolyte of the Skin - Tome and Blood, pp. 43-45
Wears the skin of a fiend, gaining its powers and eventually becoming one himself
Alienist - Tome and Blood, pp. 45-47
A spellcaster who communes with entities from beyond space and time, gaining insight through insanity
Ancestral Avenger - Dragon Magazine #279, pp. 84-85
Driven by their hatred of the drow, avengers have perfected the art of slaying their mortal enemies
Arachnemancer - Dungeon Magazine #84, pp. 54-55
An evil spellcaster whose kinship with spiders manifests itself through his spells and abilities
Arcane Archer - Dungeon Master\'s Guide, p. 28
A skilled archer who weaves spells and enchantments into her arrows
Arcane Devotee - Forgotten Realms Campaign Setting, pp. 40-41
An arcane spellcaster whose devotion to her deity grants her sacred protection and enhanced spells
Arcane Trickster - Tome and Blood, pp. 47-49
A spellcasting rogue who can spring traps from a distance and sneak attack at will
* Arcanopath Monk - Dragon Magazine #281, pp. 36-37
Sworn foes of all spellcasters, the arcanopath monks know many techniques for fighting them
Archmage - Forgotten Realms Campaign Setting, pp. 41-42
True masters of magery, archmages use high arcana to unlock advanced secrets of spellcraft
Assassin - Dungeon Master\'s Guide, p. 29
An evil killer for hire who uses stealth and surprise to strike killing blows
Balan\'s Jackal - Legions of Hell, pp. 50-52
Savage, bestial and monstrous, the jackals are part of Balan\'s infernal legion
Bargainer - Evil, pp. 70-71
The bargainer trafficks with demons, gaining infernal abilities and corrupting others in the process
* Beholder Mage - Monsters of Faerun, pp. 21-22
A beholder that has put out its central eye can gain levels as a spellcaster, and becomes a beholder mage
Binder - Demonology, pp. 10-11
The binder summons demons and binds them into objects, creating powerful demonic weapons, armor, etc.
Blackguard - Dungeon Master\'s Guide, pp. 30-32
The blackguard is an evil anti-paladin, able to command undead and summon fiends to do his bidding
Bladesinger - Tome and Blood, pp. 49-50
Elven masters of sword and spell, bladesingers employ both with deadly grace
Blessed of Gruumsh - Dragon Magazine #282, pp. 84-85
An orc or half-orc whose fierce dedication to Gruumsh has granted him the deity\'s favor
Blood Archer - Evil, pp. 68-70
An evil ranger who wields a living bow, the blood archer\'s infernal abilities make him a deadly fighter
Blood Magus - Tome and Blood, pp. 50-52
Haven been brought back from the dead, the magus learns to use blood in her magic in unique ways
Blood Witch - Relics and Rituals, pp. 8-9
A spellcaster who uses her own blood to fuel her spells and employ metamagic feats more easily
Candle Caster - Tome and Blood, pp. 52-55
A spellcaster who can use candles to store, cast and enhance his spells
Cavalier - Sword and Fist, pp. 12-13
A knight in shining armor whose prowess in mounted combat is unmatched
Centurion Knight - Wonders Out of Time, pp. 44-45
An elite warrior who exhibits exceptional grace in combat
Church Inquisitor - Defenders of the Faith, pp. 51-52
An inquisitor uses his divine powers to root out evil and corruption within his own church
Consecrated Harrier - Defenders of the Faith, pp. 52-54
A religious bounty hunter who tracks down enemies of his church, the harrier is relentless in his dedication
Contemplative - Defenders of the Faith, pp. 54-56
A mystic who seeks to achieve a closer connection to his deity through contemplation
Crusader - Dungeons, pp. 87-89
A fearless warrior sworn to oppose a particular evil underground race, often driven by a need for vengeance
Crypt Lord - Relics and Rituals, pp. 10-11
Embracing undeath, a crypt lord extends his necromantic abilities, eventually becoming a lich himself
Death\'s Forsaken - Touched by the Gods, pp. 16-17
The forsaken are those who have been returned from death with new insight and otherworldly abilities
Deepwood Avenger - Polyhedron #147
A druidic warrior who fights to preserve nature
Demolitionist - Dungeons, pp. 89-90
A specialist in the creation and use of explosives and firearms, a dangerous and unusual trade
Demon Summoner - Evil, pp. 29-31
Attended by his apprentices and servitors, the summoner calls up demons with his powerful magic
Demonologist - Demonology, pp. 8-9
An expert in demon lore and summoning, the demonologist can fuel his spells with infernal power
Devoted Defender - Sword and Fist, pp. 13-14
The ultimate bodyguard, a devoted defender is skilled at protecting others from harm
Dharkaguard - Living Greyhawk Journal #2
An expert in the dharka harpoon, the dharkaguard is an accomplished sailor and tracker
Discreet Companion - Traps & Treachery, pp. 20-23
A courtesan who specializes in acquiring and selling secrets and sensitive information
Distractor - Akrasia: Thief of Time, pp. 28-29
Dedicated to making people waste time, distractors can steal time and even life from those under their spell
Divine Agent - Manual of the Planes, pp. 24-26
Accountable only to her deity, the divine agent ultimately becomes a planar being herself
Divine Champion - Forgotten Realms Campaign Setting, pp. 42-43
A sacred warrior whose martial prowess is enhanced by his faith, granting bonuses in combat
Divine Disciple - Forgotten Realms Campaign Setting, pp. 43-44
Through his close connection to his deity, the disciple eventually becomes a divine creature himself
Divine Oracle - Defenders of the Faith, pp. 56-57
An oracle hears his deity\'s voice directly, and his mad visions grant him prescience and divine knowledge
Divine Seeker - Forgotten Realms Campaign Setting, pp. 44-45
Employing stealth and avoiding open displays of power, divine seekers are the secret agents of their church
Doomdreamer - Return to the Temple of Elemental Evil, pp. 162-163
The leaders of the cult of Tharizdun, whose madness and secret lore lend them great power
Dragon Disciple - Tome and Blood, pp. 55-57
Awakening her draconic blood with magic, the dragon disciple ultimately becomes a half-dragon
Dragonkith - Dragon Magazine #284, pp. 68-69
Those who are devoted to serving a particular dragon become dragonkith, and possess strange abilities
Drunken Master - Sword and Fist, pp. 14-16
Martial artists who fight while drunk, catching their opponents off guard with their powerful attacks
Duelist - Sword and Fist, pp. 17-18
An agile and skillful fighter, the duelist is the quintessential daring swashbuckler
Dwarven Defender - Dungeon Master\'s Guide, pp. 32-33
These dwarven champions are powerful defensive fighters, trained to stand their ground against all odds
Elder Druid - Dragon Magazine #286, pp. 40-42
Fiercely dedicated to preserving peace, elder druids can extend their lifespan through hibernation
Elder Son of the Green Lord - Campaign Magazine, pp. 16-17
Wilderness fighters and ambush specialists, the Elder Sons are spellcasting warriors sworn to defend the wild
Eldritch Master - Dragon Magazine #280, pp. 88-89
A strange spellcaster who can detect those that speak his name, often feared for his peculiar talents
Elemental Savant - Tome and Blood, pp. 57-58
Allied with a particular element, the savant is a master at using that element in his spells
Fatespinner - Tome and Blood, pp. 58-60
By subtly reducing the effectiveness of some of her spells, the fatespinner can enhance the effects of others
Fist of Hextor - Sword and Fist, pp. 18-20
Templars of their harsh god, fists of Hextor are brutal, powerful and frightening in battle
Flame Steward - Dragon Magazine #283, pp. 84-85
Having devoted themselves to the Sacred Flame, these spellcasters are masters of fire magic
Fleet Runner of Ehlonna - Dragon Magazine #283, pp. 44-46
Followers of Ehlonna, fleet runners are blessed with supernatural speed and endurance
Gatecrasher - Manual of the Planes, pp. 26-28
Blessed with peculiar insight and able to shift planes at will, the gatecrasher is a master of portals
Ghostwalker - Sword and Fist, pp. 20-21
A shadowed wanderer whose powerful sense of purpose imbues him with mysterious abilities
Gladiator - Sword and Fist, pp. 21-22
Whether slave or sellsword, the gladiator is the undisputed master of arena combat
Gnome Artificer - Magic of Faerun, pp. 23-26
Artificers use technology to create strange and wonderful devices whose powers duplicate arcane spells
Gnome Trickster - Dragon Magazine Annual #5, pp. 80-81
Diminutive masters of illusion, gnome tricksters are more formidable fighters than their size suggests
God Seeker - Touched by the Gods, p. 37
Wandering ascetics who seek out mortals who possess the hallmarks of being gods in the making
Guildmaster - Traps & Treachery, pp. 23-26
An accomplished rogue who has devoted herself to running a thieves\' guild
Guild Thief - Forgotten Realms Campaign Setting, p. 45
A member of an urban thieves\' guild who uses her connections to improve her talents and reputation
Guild Wizard of Waterdeep - Magic of Faerun, pp. 26-28
The powerful and secretive Watchful Order of Magists and Protectors offers many benefits to its members
Halfling Outrider - Sword and Fist, pp. 22-24
Elite scouts and skilled defensive fighters sworn to protect halfling communities
Harper Mage - Magic of Faerun, pp. 28-29
Whether behind the scenes or out in the field, the harper mage\'s lore and insight serve his cause well
Harper Priest - Magic of Faerun, pp. 29-31
Close ties to her deity and to the harpers grant the priest special blessings, lore and knowledge
Harper Scout - Forgotten Realms Campaign Setting, pp. 46-47
Outriders and information-gatherers for the Harpers, scouts learn spells and special tactics in their service
Hathran - Forgotten Realms Campaign Setting, pp. 47-48
The Witches of Rashemen have authority over their sisters, as well as close magical ties to the land
Herald - Dragon Magazine Annual #5, pp. 86-87
Royal spies and secret agents, heralds are masters of stealth and subterfuge
Hierophant - Forgotten Realms Campaign Setting, pp. 48-49
The most advanced divine spellcasters become hierophants, achieving true mastery of their craft
Holy Liberator - Defenders of the Faith, pp. 57-60
Dedicated to overthrowing tyranny in all its forms, the holy liberator is a champion of the downtrodden
Hospitaler - Defenders of the Faith, pp. 60-62
Hospitaler knights live in poverty and swear to help those in need, fighting to defend their charges
Hunter of the Dead - Defenders of the Faith, pp. 62-63
An expert at destroying undead, the hunter seeks out her foes wherever they may be found
Incanatrix - Magic of Faerun, pp. 31-32
An incanatrix specializes in metamagic, and in using her powers against extraplanar entities
Incarnate - Relics and Rituals, pp. 12-14
The embodiment of neutrality, an incarnate draws power from the cycle of reincarnation
Justicar - Touched by the Gods, pp. 42-43
Hired killers who fight only those who have usurped justice under the guise of law
Knight of the Chalice - Defenders of the Faith, pp. 63-65
The Knights of the Chalice seek out and do battle with demons, the chosen foes of their order
Knight of the Middle Circle - Defenders of the Faith, pp. 65-66
Members of the secretive Stargazarers, knights of the Middle Circle are spellcasting warriors
Knight Protector of the Great Kingdom - Sword and Fist, pp. 24-25
Unswerving adherents to the chivalric code, Knight Protectors fight to uphold the values of their lost kingdom
Lasher - Sword and Fist, pp. 25-26
The lasher\'s singular mastery of the whip allows him to perform extraordinary feats with his chosen weapon
Lightbearer - Dragon Magazine #285, pp. 70-71
A pure-hearted hero of the small folk whose holiness comes not from faith but from inner purity of being
Loremaster - Dungeon Master\'s Guide, pp. 34-35
A loremaster\'s studies reveal many secrets, which she can use to improve her abilities and skills
Mage of the Arcane Order - Tome and Blood, pp. 60-63
Belonging to the Arcane Order guild, these mages gain access to the group\'s knowledge and pool of spells
Mage-Killer - Magic of Faerun, pp. 32-34
Specializing in using magic against spellcasters, the mage-killer is a peculiar breed of bounty hunter
Master Alchemist - Magic of Faerun, pp. 34-35
A master alchemist can brew several potions a day, and make them more potent than normal
Master of Chains - Sword and Fist, pp. 27-28
The master of chains is preternaturally skilled in the use of her chosen weapon, the spiked chain
Master Samurai - Sword and Fist, pp. 29-30
A dedicated warrior who values honor over his own life, the master samurai is a warrior of exceptional skill
Master of Shrouds - Defenders of the Faith, pp. 66-68
A master of shrouds specializes in summoning incorporeal undead and binding them to his will
Metamind - Psionics Handbook, pp. 109-110
Metaminds focus on the accumulation of psionic power at the expense of learning new techniques
Mighty Contender of Kord - Dragon Magazine #283, pp. 46-47
Possessing tremendous physical strength, mighty contenders seek purity through physical perfection
Mindbender - Tome and Blood, pp. 63-64
A master of suggestion, beguiling and enthralling others through his powers of the mind
Mithril Knight - Mithril: City of the Golem, pp. 87-89
An elite Corean paladin, the knight wields a holy sword forged from a piece of the mithril Golem itself
Mountebank - Legions of Hell, pp. 52-54
Backstabbers and doublecrossers in Jalie\'s favor who have exchanged their souls for hellish powers
Mystic - Dragon Magazine #274, pp. 49-50
A singleminded student of magic, the mystic can enhance his spells in unique ways
Mystic Wanderer - Magic of Faerun, pp. 35-37
A divine spellcaster who seeks knowledge on her travels, expressing her faith through her independence
Nightcloak - Dragon Magazine #286, pp. 82-83
Master manipulators devoted to Shar who use the Shadow Weave to deadly effect
Ninja of the Crescent Moon - Sword and Fist, pp. 30-32
A master of infiltration and subterfuge, the ninja strikes with deadly force and retreats into darkness
Ordainer - Blood Reign of Nishanpur, p. 32
An ordainer can absorb, store and redirect spell energy, using it for a variety of purposes
Order of the Bow Initiate - Sword and Fist, pp. 32-33
Undisputed masters of the bow, initiates view archery as a way of life and the path to enlightenment
Pale Master - Tome and Blood, pp. 64-67
Surrounded by undead and garbed in their bones, a pale master can slay the living with her touch
Penumbral Lord - Relics and Rituals, pp. 15-17
A spellcaster who draws her power from shadows, taking their form and using them in her magic
Plaguelord - Legions of Hell, pp. 54-56
Demonic minions of Nergal, plaguelords spread disease and corruption in his name
Planar Champion - Manual of the Planes, pp. 28-30
Whatever his cause, the planar champion carries his battle across the planes themselves
Planeshifter - Manual of the Planes, pp. 30-32
A master of planar travel and scholar of planar lore, the planeshifter can ultimately create his own demiplane
Possessed - Demonology, pp. 11-12
By trading away pieces of his soul, the possessed can take on infernal traits and acquire demonic power
Psi-Hunter - Dragon Magazine #281, pp. 84-85
An arcane spellcaster who is adept at fighting (and defending against) psionic creatures
Purple Dragon Highknight - Dragon Magazine Annual #5, p. 62
A courtly knight with exceptional defensive abilities, the highknight is devoted to guarding Cormyr\'s nobles
Purple Dragon Knight - Forgotten Realms Campaign Setting, pp. 49-50
Purple Dragon Knights are born leaders, rallying their troops and commanding them skillfully in battle
Pyrokineticist - Psionics Handbook, pp. 110-112
A psionicist who focuses on the use and mastery of fire in all of its forms
Radiant Servant of Pelor - Dragon Magazine #283, pp. 42-44
Exceptionally talented healers devoted to Pelor, radiant servants are also skilled at battling undead
Rage Mage - Dragon Magazine #277, pp. 98-99
A barbarian mage whose spellcasting abilities improve dramatically when she enters a frenzy
Ravager - Sword and Fist, pp. 33-34
Dedicated to slaughter, a ravager causes pain and induces terror wherever he travels
Red Avenger - Sword and Fist, pp. 34-35
Drawing on the power of his own body, a red avenger can channel that energy to perform remarkable feats
Red Wizard - Forgotten Realms Campaign Setting, pp. 50-51
A Red Wizard achieves complete mastery of his chosen school of magic, far beyond that of a mere specialist
Roofrunner - Traps & Treachery, pp. 26-29
Perfectly attuned to his home city, the roofrunner uses his knowledge to become the ultimate urban rogue
Runecaster - Forgotten Realms Campaign Setting, pp. 51-52
A spellcaster who inscribes runes and imbues them with magic, creating wards or empowering weapons
Sacred Exorcist - Defenders of the Faith, pp. 68-70
A holy spellcaster who specializes in driving out evil forces that seek to possess the innocent
Sacred Fist - Defenders of the Faith, pp. 70-72
A sacred fist fights without weapons and employs touch spells to devastating effect
Sea Witch - Relics and Rituals, pp. 18-19
Sharing a bond with his vessel, a sea witch is able to use his spells to great effect while plying the waves
Shadow Adept - Forgotten Realms Campaign Setting, pp. 52-53
A true practitioner of Shadow Weave magic, the adept is a master of his craft
Shadowdancer - Dungeon Master\'s Guide, pp. 34-35
Quick and nimble, a shadowdancer can hide in plain sight and flit from shadow to shadow unseen
Shining Blade of Heironeous - Dragon Magazine #283, pp. 40-42
Holy knights who use their divinely-empowered blades to fight evil in the name of Heironeous
Shock Trooper - Dungeons, pp. 91-92
Trained to battle dangeous foes, a shock trooper\'s specialty is dealing massive damage in combat
Silent One - Living Greyhawk Journal #4
A sorcerer-bard who can identify and nullify magic items in his quest to prevent others from accessing them
Silverstar - Dragon Magazine #285, pp. 84-85
Seekers of harmony in Selune\'s service, silverstars use lunar magic and are often lycanthropes
Slayer - Psionics Handbook, pp. 112-113
Slayers devote their lives to wiping out mind flayers, and focus every aspect of their being on this task
Soulknife - Psionics Handbook, pp. 113-115
A soulknife can summon a blade of mental energy at will, giving form to his violent instincts
Spelldancer - Magic of Faerun, pp. 37-38
A spellcaster who enhances his spells through dancing, often resulting in more powerful magic
Spellfire Channeler - Magic of Faerun, pp. 38-40
Only a few of those born with the ability to wield spellfire become channelers, the true masters of their art
Spellsword - Tome and Blood, pp. 67-69
A martial spellcaster who can store and channel spells through her blade
Stonelord - Dragon Magazine #278, pp. 92-93
Dwarves who know the earth\'s deepest secrets and use its power to enhance their abilties
Summoner - Relics and Rituals, pp. 20-21
Having made a pact with a patron creature, a summoner\'s summoning abilities improve tremendously
Templar - Defenders of the Faith, pp. 72-74
A temple defender, skilled in battle and blessed by his deity
Totem - Touched by the Gods, pp. 68-70
A mystical guardian of the wild who has died and been reborn (often in the form of an animal)
Trapmaster - Traps & Treachery, pp. 29-31
Skilled at detecting, creating and avoiding traps, the trapmaster travels the world to practice her craft
Treasure Hunter - Dungeons, pp. 92-93
Treasure hunters research and track down lost relics, and are adept at avoiding traps
Tribal Protector - Sword and Fist, pp. 35-36
The greatest fighters in a humanoid tribe are the protectors, all of whom are disciplined and deadly warriors
True Necromancer - Tome and Blood, pp. 69-70
A master of the blackest art, surrounded by negative energy and able to drain life from his foes
Truth Seeker - Dragon Magazine #281, pp. 39-41
Elite psionic monks who seek out and destroy members of the Scarlet Brotherhood
Vetha - Living Greyhawk Journal #2
A Rhenee witch known for her wisdom and power to lay curses, the vetha also has spellcasting abilities
Vigilant - Relics and Rituals, pp. 22-23
Scouts and protectors of their realm, vigilants are tough, tireless and ferocious in battle
War Wizard of Cormyr - Magic of Faerun, pp. 40-41
Trained to use his magic in battle, a war wizard can cast spells that affect a much larger area than normal
Warmaster - Sword and Fist, pp. 37-38
A warmaster is a talented leader and master tactician, and possesses a tower or castle
Warpriest - Defenders of the Faith, pp. 74-75
The holy generals of their church, warpriests lead armies of divinely-inspired troops into battle
Wayfarer Guide - Tome and Blood, pp. 70-71
A member of the Wayfarer\'s Union, a guide\'s mastery of teleportation is complete
Weapon Master - Sword and Fist, pp. 38-39
One who has chosen to perfect the use of a single melee weapon becomes a weapon master
* Zerth Cenobite - Dragon Magazine #281, pp. 33-35
A monk who seeks perfection through mastery of time, altering its flow for her own benefit
还有,职业进化也就这么几些:
看清楚,里面关于龙方面的只有:
1,半龙
2,龙友(类似会强大友好术的那种人,不是一定骑士吧)
3。紫龙骑士,看清楚是怎么定义的!!!
Purple Dragon Highknight - Dragon Magazine Annual #5, p. 62
A courtly knight with exceptional defensive abilities, the highknight is devoted to guarding Cormyr\'s nobles
(法庭的骑士,有着强有力的防御力!!!!!多久说了要什么骑一条龙就叫龙骑士啊???????????)
Purple Dragon Knight - Forgotten Realms Campaign Setting, pp. 49-50
Purple Dragon Knights are born leaders, rallying their troops and commanding them skillfully in battle
(紫龙骑士领袖)
把意思曲解了就不要来争论。。。。。。。。。。 哦,补一句:
另外,我书看得在少也不看《龙枪》这种渣子。。。。。。那种毫无文学性的东东和什么同人文章同一等级。。。。(我都不知道为啥国内ADD的FANS一提起就是《龙枪》,怪哉。。。)
《黑暗精灵》和《冰峰谷地》随便哪部都比他强。。。《魔戒》就更不说了,比它高N个档次。。。)
(不好意思,你刚好遇上专家级ADDfans了。。。) 大汗
DDM很强么~ 最初由 偶不是DDM的马甲7号 发布
哦,补一句:
另外,我书看得在少也不看《龙枪》这种渣子。。。。。。那种毫无文学性的东东和什么同人文章同一等级。。。。(我都不知道为啥国内ADD的FANS一提起就是《龙枪》,怪哉。。。)
《黑暗精灵》和《冰峰谷地》随便哪部都比他强。。。《魔戒》就更不说了,比它高N个档次。。。)
(不好意思,你刚好遇上专家级ADDfans了。。。)
引用资料是谁都可以作到的...不过说<龙枪>是垃圾我看就不是一般人可以做到的了.....专家级ad&dfans?笑话,只不过是没事干想标榜一下自己伪道而已 你要是想和我争论呢..我是没什么兴趣...去和辛苦把<龙枪>作为奇幻和ad&d的代表作引入的朱学恒大大争吧.............. 最初由 偶不是DDM的马甲7号 发布
小D,你强! 哪里有《龙枪》看? 龙枪是渣滓这种话也说的出来
pfpf
怎么不说博得,辐射也是渣滓啊
TRPG才是正统和祖先么 最初由 黑须 淳 发布
小D,你强!
汗………………还有王胡么……………… 打头!小D也是你们叫的么?我先发明的!要交专利使用费得 最初由 focus 发布
打头!小D也是你们叫的么?我先发明的!要交专利使用费得
那我就叫他小DD,哈哈哈 小DD又凶把把地乱说话了,874一下
对于欧美人,龙枪也有很高的地位阿
对于国人,中文相关书籍很少,龙枪的地位稍微高一些也很正常
没有理由正统才是优秀吧 呵呵。。。。不是的不是的。。。。。“龙枪”作为ADD的一套战略,是很好的。。。。。但是,《龙枪》这本小说书真的真的和《黑暗》不是一个等级的。。。。。
(汗、、、、居然又引起公愤了。。。。。对了,还有我说是专家也只是开个玩笑而已。。。。。我们这种不知天高地厚地小伙子在这边的‘ADD俱乐部’当过一段时间‘地下城主DM’而已。。。。由于主持游戏不公正严明而被集体874了,呵呵。。。。) 最初由 focus 发布
打头!小D也是你们叫的么?我先发明的!要交专利使用费得
小焦~~~~。。。。。。。。。。。。。。嘿。。。 最初由 偶不是DDM的马甲7号 发布
呵呵。。。。不是的不是的。。。。。“龙枪”作为ADD的一套战略,是很好的。。。。。但是,《龙枪》这本小说书真的真的和《黑暗》不是一个等级的。。。。。
什么都不重要,恳请阁下说出任何理论,事实的依据来说明到底为什么《黑暗精灵》就一定比《龙枪传奇》高一个档次?官方统计?学院观点?读者评价?任何依据。。please~~ 哎。。。。大哥。。。别逼问好不好。。。。
看一片文章后,好不好看喜不喜欢一下就知道了,有什么好说的。。。
(另外,你非要要根据也可以:《黑暗》是“登上了纽约时报畅销书排行榜”,另外第二部《流亡》是得过文学奖的。。。。。龙枪多久有过这些评价?对吧???) 我不是想逼问,只是有时候既然可以说自己很有水平,那么也应该对自己的话负责任。
\"岂料在整套小说推出之后,造成极大的轰动,本书不停的再版,连续登上纽约时报畅销书排行榜达数十周。俨然从一个不被看好的小卒,变成了奇幻文学的经典之作。而整套系列的衍生之作、外传、前传更是不停的推出,成为TSR生产线中唯一历久不衰的万世巨星。\"
---------朱学恒 看过龙枪后,觉的水平也很一般嘛。 最初由 雅格特 发布
你要是想和我争论呢..我是没什么兴趣...去和辛苦把<龙枪>作为奇幻和ad&d的代表作引入的朱学恒大大争吧..............
龙枪传承 也是朱学恒译的吗? 因为看的时候觉得错误太多了点... 另外彩龙坊, 不是我抱怨, 要不是书商印错---感觉不太像, 不是错别字的原因, 那么他们翻的也太... 后面几部从夏焰之巨龙开始, 糟踏了书啊! 最初由 偶不是DDM的马甲7号 发布
哎。。。。大哥。。。别逼问好不好。。。。
看一片文章后,好不好看喜不喜欢一下就知道了,有什么好说的。。。
(另外,你非要要根据也可以:《黑暗》是“登上了纽约时报畅销书排行榜”,另外第二部《流亡》是得过文学奖的。。。。。龙枪多久有过这些评价?对吧???)
就国人评价的话,暗黑精灵三部曲 冰风谷我也看过的说,
龙枪编年史,龙枪传奇 传承,夏焰, 以及另一位作家的 3本 (名字忘了) 讲克莱恩众神离去之后人们与龙的抗争故事,也看了。
就我觉得的话, 编年史和传奇,特别是传奇并不比暗黑精灵和冰风谷差的。 魔戒吗,元老级的, 评价超高的书啊!
在没有很好的译版出来之前,我不想看
-----译林书序里说了,这本书很难翻的, 而且他们翻的也确实不怎么样,没一丁点奇幻文学的素养; 排版,装订更像地摊上卖的三流书刊...说的过头了,但实在失望的紧。
再回到龙骑将一说, 具体规则我是没查, 但既然龙枪编年的第一部基本是按游戏历程编的, 书上是这么说的吧? 那么猛敏那的出现就是在第一集里吧?能不能说明当时的游戏小组的游戏里也出现了龙骑将呢?(在怎么说龙枪是垃圾也太过分了吧? 没文学性也不见得,至少我是学文的, 某些方面有没有文学性还是有看法的。就想说金庸, 说他的书是通俗小说,说缺少文学性我也没话说,但说它的书是垃圾,毫无文学性你同不同意?) 最初由 winterfall 发布
识货的人来了~~~~~
xixi
什么时候level e也做一个游戏,如果能表现出原作的精髓,那肯定是最棒的了!
没可能的事,level e和hunterXhunter这两部作品不适合改编游戏。 最初由 安倍久 发布
比如正统的是龙和骑士是永远对立的敌人,而日本RPG居然出现了‘龙骑士’这种畸形东东-------我ft!!(sorry! 骂人了,对不起,骂回来也不打紧的)
那么,为什么非正统不可呢?
是啊。。。硬要正统的话。。。
最初由 oyj 发布那么,为什么非正统不可呢?
比如实际上骑士的敌人永远只能是人类,而AD&D居然出现了‘龙’这种畸形东东-------我ft!!(开个玩笑~)
幻想的东西本来就是天马行空的,只要随便给个解释,什么都能出现 为什么无法割舍日食rpg,因为玩美式rpg,你不可能找到像xeno系列这样的作品,即使xeno(gears)是看多于玩。从感性地表达故事主题方面,无疑日式rpg作的更好,即使还是看多于玩。