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[PC] Kerbal Space Program 0.23 来了

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发表于 2013-12-18 17:17 | 显示全部楼层 |阅读模式
http://forum.kerbalspaceprogram.com/content/240-KSP-0-23-Is-Live!

感觉最主要的就是多了Tweakables(比如可以把火箭燃料舱里面的氧化剂都去掉,来做飞机燃料舱),
新的实验模块(复位各种实验舱,不过一次发送科学的上限是40%)
和R.A.P.I.E.R引擎(空天飞机专用吸气/火箭双模式引擎,虽然Isp不怎样)

据说做了全面优化,当画面上面有巨量部件的时候速度会比以前的快(没试过,有小白鼠么)

之前在steam打折的时候买了正版,等换电脑了再装
  1. ==================================== v0.23.0 =========================================================

  2. New:

  3. * The Science Archives:
  4. - Browse through all the science you've done in your Career games in this new section of the R&D Facility.

  5. * Tweakables:
  6. - Several parts can now be tweaked individually by right-clicking them during construction.
  7. - Landing Gear can be set to start out deployed or retracted, and can also be made steerable.
  8. - Engines can have a thrust limiter set on them, so you can balance out asymmetrical thruster configurations (or use differential thrust for taxiing).
  9. - Wheels can be tweaked to have their engines toggled, steering locked, all before launch (and after, of course).
  10. - Control Surfaces can be tweaked to toggle response to pitch, roll and yaw input individually.

  11. * Science Revisited:
  12. - Transmitting scientific data no longer allows you to max out the value of a subject just by repeating the transmission multiple time.
  13. - Removing the experiment data from some experiment modules (for transmission or by EVA) will render them inoperable.
  14. - Resetting an experiment can still be done freely as long as the data is not removed from the module.

  15. * Solar System:
  16. - Added a new Biome Map for Minmus.
  17. - Cleaned up the Biome Maps for Kerbin and the Mun, to remove areas where Biomes would be detected incorrectly.

  18. * The Lab Module:
  19. - Added a new part called a Laboratory Module, which allows experiment data and samples to be processed before transmission, increasing their science value.
  20. - The Lab Module requires 2 crews inside to operate and a whole lot of power as well.
  21. - Added a new button to the experiment review dialog to process collected data on the Lab if one is available (and operational) on your vessel.

  22. * EVA Data Transport:
  23. - Kerbals on EVA can now collect the data from experiment modules and store them on crew-carrying modules.
  24. - Kerbals can also collect data from other data container modules, including other Kerbals.
  25. - EVAs can also store samples collected from other experiments on the Lab.

  26. * Part Tooltips Overhaul:
  27. - The tooltips that pop up when mousing over a part on the editors have been completely redesigned.
  28. - The tooltips show essential info only at first, but can be expanded to show more info with RMB.
  29. - Once expanded, you can right-click again to collapse, or to pin other tooltips if you hover over other parts.
  30. - Re-organized the part information to group stats for each module and resource container on a part.
  31. - Added a larger icon for the part on the tooltip itself, featuring a scale to give an idea of size before picking.

  32. * All-around Optimizations:
  33. - We've gone over all our code to make sure it runs as efficiently as possible.
  34. - Upgraded to Unity version 4.2.2 to make full use of its own bugfixes and tweaks.
  35. - Texture loading has been sped up, loading times are noticeably reduced.

  36. * [Windows-Only] 6-DOF Device Support:
  37. - 6-DOF input devices such as the Space Navigator are now supported both as camera and flight controllers.
  38. - Scroll Lock will toggle the device mode in flight.
  39. - Due to driver limitations this is a Windows-only feature for now. We're ready to implement support in OSX and Linux as soon as those drivers become available.


  40. Bug Fixes and Tweaks:

  41. * Parts:
  42. - The logic for all-vessel resource flow (such as Electric Charge and MonoPropellant) has been re-done.
  43. - Fixed those resource containers not being able to drain fully or store an amount larger than their current available space.

  44. * Docking:
  45. - Fixed an issue that caused docking ports to resume their states incorrectly after docking, making it impossible to undock afterwards.
  46. - Fixed a big issue with docking operations through physicsless parts in the hierarchy between the port and the original vessel root.

  47. * EVAs:
  48. - EVAs now use actual resources for their jetpack propellant, instead of their own fuel system.
  49. - Fixed an issue with collision resolution that caused EVAs to sometimes fall over and become uncontrollable.
  50. - Kerbals other than you will now pick themselves up from ragdoll state if they are involved in any 'accidents' or are flat out being used as Kerbowling pins.
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另外预祝圣诞快乐,新年快乐
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