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战斗力 鹅
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注册时间 2011-4-3
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Following Prey 2’s impressive showing at E3 2011, Bethesda, pleased with the team’s work, promised Human Head a development extension of six months to one year – all the time it needed to populate the mostly complete game world with missions, polish what rough edges remained, and ship Prey 2 in 2012 as planned. “That’s when Bethesda decided to play hardball and buy the studio,” said one source familiar with the situation. Another person close to Bethesda and Human Head shared a similar story. | | In the following months, a source claimed, "Bethesda denied further funding of the project, and started failing milestones,” asking for changes and fixes without following through on its previous promise to give the team more time. The promise, however, was not inked on the contract, so Bethesda had no legal obligation to fulfill it. In addition, a source said, Bethesda was likely concerned with the "dated planning, tools, and techniques" Human Head was using. Meanwhile, the contract didn’t give the creative team any leverage: Prey 2 was the only game Human Head was legally allowed to develop on its own until the agreement expired -- to fill time and keep the lights on, the studio supported the development BioShock Infinite and Defiance. If it were to ever release, the team needed more cash and time to meet the rising demands to adjust Prey 2, which "needed a lot of work" and was "lackluster" from the publisher's perspective. | | Conflict erupted – Human Head asked Bethesda to provide additional time and money, while Bethesda asked Human Head to meet the criteria agreed upon by their existing agreement. At this point, Bethesda "thought they could bully [Human Head] into a corner,” a source said, and the publisher made a move to buy Human Head. “It was one of few studios that could work with and improve id Technology. They wanted to buy us at a sweet price,” but the developer denied the buyout. Human Head didn't want to permanently marry itself to a publisher that was "bleeding Human Head dry." This would limit the studio's ability to work on its own creative endeavors down the line, potentially with other publishers. | | In November 2011, in a play to keep Bethesda from purchasing Human Head, and as a result of the contract dispute, development stopped. One source called it a strike. In the following months, Bethesda and Human Head communicated sporadically, “but the conversation was very one sided. The studio made reasonable offers, but nothing came to fruition. Nothing moved in 2012.” | | Bethesda appeared to wait out Human Head. The contractual agreement between the two eventually came to term, Bethesda got its game back without spending any more money, and Human Head went on its way – the team is currently working with a new publisher on another open-world game. |
http://www.ign.com/articles/2013/06/...abedda5500000c
大意就是IGN爆尿说2011年e3大受瞩目的开放世界科幻背景fps游戏prey2的开发商human head被杯赛耍了,当时杯赛许诺的资金和更多的开发时间都没有给,杯赛只是在试图把制作商逼入绝境后低价收购之,dishonored的开发商就是这么被收购的,但是prey开发商誓死不从,双方的纠纷导致prey2的游戏制作完全停止,最后的结果是杯赛没再多花一分钱收回了制作了一半的游戏并交给dishonored开发商继续制作, 而human head和杯赛分道扬镳去制作另一个开放世界游戏了
一个很有潜力的游戏就因为杯赛贪婪无耻差点就被完全毁掉,http://www.neogaf.com/forum/showthread.php?t=577405 帖子里还有杯赛之前的劣迹斑斑 |
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