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战斗力 鹅
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注册时间 2007-8-23
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引用第5楼killmesoftly于2012-02-05 16:28发表的 :
这文章的吐槽点之多真是……
WWE/UFC的确和足球不能比,和NBA比比还是没什么问题。早年的THQ的WWE游戏和EA或者2K的NBA游戏销量去比比?拿到UFC的授权后销量我觉得也不算差。
儿童游戏,都是要靠DISNEY之类的给授权才能吃得开,而DISNEY自己也开始开工作室做游戏,丢了DISNEY授权,光靠THQ自己还能玩出花来?难道准备做动画一步一步来?
....... 
THQ买WWE授权完全是因为吃官司被迫的:http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1369059&highlight=
As part of the resolution of these matters, THQ will pay WWE $13.2 million. In addition, THQ has entered into a new eight-year video game license directly with WWE commencing January 1, 2010,
Kotaku上原文作者的观点是再买UFC纯属多余,Bloody Sports在Sports游戏里属于小众
迪斯尼从1995年就开始自己做游戏了,自己做和卖授权从来不冲突,迪斯尼从来就没因为自己有开发商而中断授权,不然SE的王国之心是怎么做出来的。THQ是自己主动丢掉授权的,而不是迪斯尼不卖了。丢掉授权后也没立刻放弃儿童游戏市场,放弃这块市场的原因是发现没了迪斯尼的牌子后自己原创的题材不好卖——正常的思路是继续买授权,迪斯尼吃肉自己喝汤。但THQ的做法是把相关工作室全扔了。
THQ的现金流本来就疲软,然后还非要用这点钱砸到一个开发期无限长的战锤40K MMO上,这MMO项目2007年就公布了,你看THQ这些年来是靠什么吊命的,做什么才是真正的不务正业?不敢做家园英雄连就敢做MMO?CEO自己都抽自己嘴巴了这地还怎么洗。
In a conference call to investors following the release of the company's third quarter results, CEO Brian Farrell confirmed that the high costs of development are putting a burden on the project.
"While the game in development promises to be a high-quality consumer offering, because of the large financial commitment and associated risks, we are being realistic about our resources and we are actively seeking a partner for this compelling MMO," he said. |
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