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[PS3] MGO一周年v1.33更新&林海雪原地图追加

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发表于 2009-6-16 23:12 | 显示全部楼层 |阅读模式
这个地图如果你之前买过了那个第三个包 更新之后就会自动出现 也就是之前地图选择里那个“?”



更新了好多內容!


06/16/2009 MGO Client Updated to Ver.1.33



○The following problems have been fixed:

・In C.C.,W.W.,and O.O., shields can be penetrated and bullet holes can be made.
・In H.H., there is an area where the player cannot advance because Mk.II becomes stuck in a falling motion when the player tries to move Mk.II while it is on top of a chair that is next to the table.
・In H.H., the hallway of the 2nd floor is missing collision.
・In O.O., if a weapon, with the strength to penetrate, is used to shoot the top portion of a fluorescent light in the northernmost elevator hall on the 1st Floor, the shot will penetrate through to the 2nd Floor.
・In O.O., the ladder does not shine with ENVG.
・In O.O., the Shemagh Scarf(Gray) has a strange pattern when it is equipped.
・In R.R., if the lid of a dumpster is opened and a throwing weapon is attempted to be thrown into the dumpster, the weapon will float in midair when thrown.
・In R.R., when a shot is fired at a wooden wall or floor, the are many areas where the bullets penetrate only from one side.
・In R.R., when playing a Base Mission, a cameara at one of the blue team's respawn points(5th one) is beyond the fence.
・In R.R., there are occasions where if a hit from a grenade or other explosive is taken while in the sewer, the character passes through the collision and gets stuck in a container in the upper area.
・In V.V., if another player is standing in front of a machine gun and you ready to fire the machine gun, there are occasions when the game becomes unsynchronized and on the other player's screen it does not show that you are readying to fire the machine gun.
・A hang-up occurs if the object of Raiden and Vamp's locked-on throwing knife attack withdraws from the game in the middle of the attack.
・A hang-up will occur if Raiden attacks Metal Gear Mk.II with the High Frequency Blade (HF.BLADE).
・The lock-on paramater display for the Raiden and Vamp specific weapons are not set.
・If you throw a throwing knife while in Raiden's CQC hold, although you only throw 1 knife, the sound effect for 3 knives are played.
・When Raiden and Vamp have equipped the throwing knife (T.KNIFE) and move while their weapon is readied, Raiden and Vamp appear to be moving unnaturally on the other players' screens.
・When using either Raiden or Vamp, if a specific, different motion is executed during the motion for the removal of the "T.KNIFE" from its holster, equipped weapons are no longer displayed.
・When Vamp executes a forward roll while a weapon has been readied, the motion is shakey and appears odd.
・The game becomes unsynchronized when Vamp performs his special forward-roll action or side-roll.
・Vamp's howl is not played while he is a ghost.
・The crouching SE plays when Vamp is rolling.
・When using Liquid Ocelot, the reload motion for the MP5SD2, G3A3, SVD, M14EBR, VSS, and the DSR-1 are strange.
・Throwing knives do not hit players that are using the cardboard box to hide.
・If the preset codecs found in "GAMEPLAY OPTION" are played after using certain unique characters (Mei Ling and Vamp), the audio that is played differs from what is displayed on the screen.
・If "SCENE EXPANSION" is purchased after having created a host with the unique character settings set to random, then Raiden and Vamp will not appear.
・The display of the legs becomes strange if a team-change is executed during an elude.
・In spectator mode, when a player holding the target enters an area where the player is forced to use the elude motion or crouching motion, if you match the camera to the target, the camera goes inside objects or you can see outside of the map.
・When a spectator performs a team change to be a player, if the START Button Menu is closed before the Joinable/not Joinable decision is made, the action icon will not be displayed when the user becomes a player later on.
・When the view of the binoculars has been zoomed-up, the top-left and bottom-left corners of the darkened areas are missing.
・For only the client player, the time that is spent on the briefing screen is added to the play time for each rule.
・If someone chats during the Skill screen of the Briefing, the chat window opens, however the letters are not displayed.
・For the map result of Solo Capture mode, the player in 1st place does not sing the "Victory Song."
・On the tournament lobby screen, if the log window is opened, maximized, and scrolled upwards, if you continue to scroll upwards after having reached the top, a sound effect will play continuously for 1 frame.
・There are occasions when the damage from vehicle explosions is not reflected.
・When a Type E female character equips the "Woodland" facepaint, the "Water" facepaint is displayed instead.
・The score of 「Solo Training」 is a result of the rules that were used for the free battle that was played just prior to "Solitary Training".
・When there are 16 participants in a vote, and all 16 select "YES", "Your request has been denied." is displayed.
If you get a bomb immediately after entering an Interval game in progress, the counter displayed on the screen of the player that just entered is out of sync.
・If a player executes CHARM in one location, while it is still in effect in another, when players who were caught in the effect cancel the motion, the CHARM effects will still continue.
・When a throwing knife (T.KNIFE) is held in readiness with TPS, the display indicating an obstacle between your desired direction is not displayed properly.
・While in the CQC capture stance you are able to move, become invisible, and also remotely set C4.
・The settings for Solo Capture cannot be set in Skill Preset.
・There are occasions when names that start with "#" are not displayed properly.
・The reload motion for the VSS appears strange when a female character is used.
・When a PC name or a team name uses "#", the "#" and "1 character behind #" is not displayed on certain screens.
・There are occasions where the WAKE COUNT is not counted properly.
・The knife gauge is not replenished when ENVG is equipped.
・When ENVG is equipped, there are occasions where CQC cannot be executed when the primary weapon is an assault rifle, etcetera.
・"E.LOCATOR" is not available as a Weapon Restriction for Team Sneaking Missions.
・If the enemy is defeated during the first stages of the counter-throw using CQC-EX, the character will no longer be controllable.
・If a CQC throw is attempted on a CQC-EX player while he is using the binoculars, he will perform a counter-throw and throw the enemy, all the while still in the binocular motion.
・There are occasions when only the HEAD portion of the Ghillie Suit is displayed.
・There are occasions where the game will not start in Survival.
・The count for Withdrawls increases even during Training.
・The count for Withdrawls increases, even if personal stat logging is disabled.
・The (R) of the PlayStation(R)Store icon is not clear.
・The problem where experience for certain skills did not increase during official matches has been resolved.
・Fixed the bug in RACE/RES/TSNE where gameplay would freeze under certain conditions.



○Specification Changes

・The copyright display for the title has been changed.
・Weapon parameters for the: Vz.83,P90,GSR,OPERATOR,G18C,Mk.23, and THOR.45-70 have been adjusted.
・Raiden's High Frequency Blade can now destroy objects like window glass, etcetera.
・The calculation for guard score for Raiden's High Frequency Blade has been changed.
・If the R1 button is held down during Raiden's weapon-readying stance in stun mode, the resulting attack will now knock down the enemy.
・The Stealth Deathmatch award display has been changed from "Number of Consecutive Survivals" to "Number of Survivals."
・The explanatory text for a portion of the emblems has been changed.
・A CQC counter using CQC-EX can no longer be executed during a Hold Up.
・Throwing knives(T.KNIFE) can now be thrown underwater.
・Throwing knives no longer stop at the surface of the water.
・Input via the pad has been adjusted to improve the controlability.
・The light is now off as a default for the Mk.23.
・Specification changes for CQC-EX.
  * Damage for direct throws has been tuned.
  * It has been changed so that the CQC counter will only be executed when CQC has been performed on the character from a forward 180 degrees.
  * There has been no change to the CQC-EX up until now for Old Snake and Liquid Ocelot.
・The conditions used to judge "illegal suicides" during Rescue Missions and Team Sneaking games during an official match have been adjusted.

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发表于 2009-6-16 23:20 | 显示全部楼层
我一直觉得MGS4是售后最好的PS3游戏,实在超值
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 楼主| 发表于 2009-6-16 23:23 | 显示全部楼层
次世代都是“售后”很“到位” 囧
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发表于 2009-6-16 23:28 | 显示全部楼层
不见得哦,SC4好象被NAMCO遗忘了,如龙3算好的更新8次,其他游戏追加内容都要付费,MGS4能保持1年不断更新而且大部分是免费的,难怪没有加强版
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 楼主| 发表于 2009-6-16 23:54 | 显示全部楼层
那要看你在乎哪种更新了
如果是新要素的话 如果没有买那几个包 更新了是体现不出啥的
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发表于 2009-6-16 23:59 | 显示全部楼层
新模式、新技能、新服装、新音乐能免费已经比其他游戏厚道太多了,更新包的最大意义在于参赛权吧,就算付费买更新包也比买加强版便宜好多
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发表于 2009-6-16 23:59 | 显示全部楼层
都快忘记有MGO这么个游戏存在了……
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发表于 2009-6-17 00:37 | 显示全部楼层
哟-.-美服更新了没?刚换了裸身+子弹带,非常MAN的造型,嘿嘿
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