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[PSP] GT之父山内一典访谈:GT Mobile、GT5正式版更多细节

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发表于 2009-6-8 17:49 | 显示全部楼层 |阅读模式
以下转自:http://www.bestmotoring.cn/read.php?3795#entrymore

近日,Polyphony Digital 在美国E3大展发布了PSP Go掌上游戏机和“Gran Turismo Mobile”的详细资料,“Gran Turismo 5” (跑车浪漫旅5) 的首段演示视频也被公开。美国Inside Line网站随即对“GT之父”山内一典进行了简短访问,在访谈中,山内一典明显对GT5正式版的细节三缄其口,皆因“Gran Turismo Mobile”会比GT5更早上市,因此山内更希望媒体能把关注重点放在掌机版GT之上。率先於10月1日在欧美地区上市的“Gran Turismo Mobile” (日本市场为10月8日) 将拥有35条赛道 (连同某些可逆向行驶的赛道在内,合共有60条赛道) ,山内表示所有曾在GT4出现过的赛道,都会被“GT Mobile”所收纳,当中包括令大家趋之若鹜的纽北赛道 (Nurburgring Nordschleife) 。


IL:Inside Line   /   Yamauchi:山内一典

IL:您会否在美国透露更多关于“Gran Turismo 5”的细节?

Yamauchi:暂时还没这个打算。

IL:在E3游戏展中展示的GT5视频,我们看到有NASCAR和WRC的官方许可出现。是什么原因令你决定购入NASCAR的许可认证?
Yamauchi:NASCAR是北美地区非常受欢迎的汽车运动。但在日本,我们更多地关注欧洲地区的比赛,NASCAR似乎得不到我们的关注——因为我们对其了解不多。当我亲身去观赏过NASCAR的比赛后,令我眼界大开。我们想如此激动人心的比赛,很应该融入到GT的世界中,我们也从欧洲人的角度出发加入WRC的比赛,这才能令进一步拓宽游戏的领域。

IL:我还注意到GT5演示中的损坏系统,这是否意味着在GT5是第一款能让车子撞墙后便会出现损坏效果的GT游戏呢?

Yamauchi:是的。

IL:你是否担心Forza 3 (Xbox360的一款赛车游戏) 会侵占GT5的市场?

Yamauchi:我对 (GT以外的) 其他赛车游戏都不大了解。


IL:你对推出掌机版GT是否有过顾虑?尤其在赛车游戏,是否担心过掌机的设计会对游戏造成一定限制?

Yamauchi:制作掌机版GT当然会有一定限制,尤其像GT这种大容量游戏。GT发展至今已有10年历史,当然也有许多人从第一代GT玩到最新的GT5P,因此我想推出掌机版GT会是一个新的切入点,可以让更多新玩家通过不同平台领略到GT赛车的风采。

IL:你在开发掌机版GT时遇到的最大挑战是什么?

Yamauchi:例如要在PSP有限的内存运行如此巨大的游戏。要在掌机上运行像Nurburgring这种长距离赛道,也是非常困难的。

IL:当玩家下载“GT Mobile”到PSP Go后,内置的16G内存会被占用多少? (GT Mobile也会为老款PSP推出UMD版本)

Yamauchi:不会超过1G的,玩家尽管放心下载就是了。

IL:在你开发“GT Mobile”以前有没有玩过其他掌机游戏?你在此前拥有PSP么?


Yamauchi:我玩过很多掌机游戏啦,但在我的记忆中没有一款掌机的赛车游戏是值得去玩的。


IL:那你玩过任天堂NDS的“马里奥赛车”么?

Yamauchi:哈哈哈,我指的就是这类赛车游戏,没意思。

IL:在NDS的游戏中,玩家可以通过WIFI 与邻近的朋友进行对战,“GT Mobile”也有类似的对战模式么?

Yamauchi:当然有,最多可以支持四位玩家一起对战。

IL:每秒60帧的画面非常厉害,这么厉害的东西是如何在掌机上实现的?

Yamauchi:呵呵,只要我们想做,60帧一秒的画面并非难事。或者应该说这不是游戏,至少不能当作普通的视频游戏看待。

IL:我们知道你最喜欢的赛道是纽堡林北侧 (Nurburgring Nordschleife) ,那您自己亲身在纽北开过多少次?
Yamauchi:我想差不多有十次吧。

IL:有没有在纽北开过Ford GT?
Yamauchi:我在纽北开过日产R35 GT-R、奥迪TT、奔驰C-Class,还有奔驰SL。

IL:你对日产R35 GT-R有什么看法?你自己是否拥有一台?
Yamauchi:我当然要拥有一台。

IL:你的GT-R是什么颜色的?

Yamauchi:红色的,就是“GT Mobile”里演示那台。




IL:我想问问您对半自动波箱的看法。日产GT-R、三菱Evo.X的双离合波箱,还有奥迪R8的单离合R tronic波箱,配备这类波箱的车型在市场上越来越多。在游戏中,我们可以选择手动档与自动档,但在游戏中的半自动波箱功能,在驾驶室内却以手动档模式显示 (某些车型),你是否会考虑在制作上进一步细分驾驶员的动作?

Yamauchi:无论是单离合或双离合波箱,在换档时的扭矩传输特性等,不同种类的波箱在我们的游戏中都能很好地模拟出真实情况。例如在GT5P中的法拉利F2007赛车,那种快速无缝式换档,在我们的游戏中也能被准确模拟。

IL:就你个人而言,在赛道上驾驶更喜欢传统手动波箱,还是半自动形式的波箱?
Yamauchi:我更喜欢传动手动档,我喜欢那种自由自在换档的节奏感。

IL:在欧洲,GT5P的网上比赛延伸至线下的GT Driving Academy锦标赛,现在微软和奥迪为了推广Forza 3也搞了个耐力赛。你会否计划为美国和日本的高分玩家提供类似的真实赛车体验活动?

Yamauchi:当然会,美国和日本都会搞。

IL:会否在GT5推出之前搞?

Yamauchi:GT赛车的10年历史已经培养了许多成功的年轻车手,这也是我们继续的奋斗目标。

IL:你曾说过GT5P只完成了你心目中完美赛车游戏的10至15%,那么GT5正式版能否说已达到你目标的50%?
Yamauchi:这是个很好的比喻。

IL:在GT5完整版中,会否为不同版本的车型,例如美版和日版的STI 推出2.5L与2.0L、左舵与右舵不同版本?
Yamauchi:左右舵车型,甚至不同引擎的版本只会拖长制作时间,有所为有所不为。

IL:“GT Mobile”还有什么特别功能?能否对车子进行改装或者调整?例如不同级别的轮胎、悬挂等?
Yamauchi:在PSP版本不提供这类调整或改装。

IL:在GT5完整版中,您会否加入不同品牌不同型号的轮胎,让玩家进一步体验不同的驾控特性,并增加游戏的真实感呢?

Yamauchi:这是非常重要的一环。


以下为英语原文访谈:

Inside Line interviewed Kazunori Yamauchi, father of the decade-old Gran Turismo franchise, in Los Angeles after the debut of the PSP Go handheld and Gran Turismo Mobile at E3, and the release of a Gran Turismo 5 trailer. He spoke to us through his interpreter, Takayuki Nushida, also of Polyphony Digital.

Yamauchi was conspicuously mum on Gran Turismo 5 details, but spoke in some detail about Gran Turismo Mobile, which goes on sale October 1. We briefly played a Japanese version of GT Mobile, and among its 35 tracks (60 variations), you'll find the Nurburgring Nordschleife and Laguna Seca -- and, we're told, all the other tracks from GT4.

IL: Any details on when Gran Turismo 5 will be released in the U.S.?

Yamauchi: It's not decided yet.

IL: But I couldn't help but notice the NASCAR and WRC licenses in the GT5 trailer you released today at E3. Why, in particular, did you decide to add NASCAR?

Yamauchi: NASCAR is a very North American motorsport. In Japan, we're very European-oriented in terms of racing, and NASCAR has always been sort of a far existence for us -- we don't know very much about it. I actually had a chance to watch NASCAR in person a while back, and the experience was very eye-opening. We just thought that having this amazing series, including it in the Gran Turismo world, we would have WRC on one side and that would be the European angle and you would have NASCAR for the North American perspective -- that would really widen the field of the game.

IL: I also noticed the damage to the STI in the trailer, so should I take that as a hint that this will be the first Gran Turismo game that shows visible damage when people crash into a wall?

Yamauchi: Yes.

IL: How difficult is it to incorporate that into a racing simulation?

Yamauchi: It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game.

IL: Are you concerned about Forza 3 beating GT5 to market?

Yamauchi: I don't really know that much about the other games that are out.

IL: Did you have any hesitation in doing a portable version of Gran Turismo given the limitations of portable gaming systems, particularly for driving games?

Yamauchi: There were a lot of limitations involved in creating a portable version. Gran Turismo is such a huge game. Gran Turismo has 10 years of history now, and of course there are people who have played it over the years from the first series to our newest, but I thought it would be good to have a new entry point for new users into the series, and that's where this PSP version is kind of placed.

IL: What was the biggest challenge you faced in creating the portable version?

Yamauchi: Simply put, the amount of memory available on PSP is very small. To run Nurburgring on a small machine like that is really hard work.

IL: When users download GT Mobile onto their PSP Go (since it doesn't have a UMD), how much of the player's 16GB will it take up?

Yamauchi: We're making efforts so that it's not going to exceed 1 GB. Otherwise, people are just going to fall asleep and drop dead while downloading.

Scott Goryl (Sony Computer Entertainment America): GT Mobile is also going to be available on UMD for previous versions of PSP.

IL: Had you played many portable games before you started developing this? Do you even have a PSP?

Yamauchi: I actually did try a bunch of them out before we started, and my impression was that there wasn't a single racing game that was worth anything.

IL: Did you play Mario Kart for Nintendo DS?

Yamauchi (laughs): I actually kind of like Mario Kart.

IL: On the DS, where you have the wireless that allows you to play against friends who are nearby, is that how the ad hoc mode on GT Mobile works?

Yamauchi: Yes. Up to 4 players can race each other.

IL: Sixty frames per second is good. How is something like that possible on a handheld?

Yamauchi (laughs): With a lot of effort. Sixty frames per second is something we're really wanting to stick to, because otherwise, we can't call it a game -- or at least I wouldn't call it a video game.

IL: So your favorite track in the game is the Nurburgring Nordschleife. Have you driven that much yourself?

Yamauchi: I think I've had about 10 occasions there.

IL: In one of your Ford GTs?

Yamauchi: I've driven it in the Nissan GT-R, Audi TT, Mercedes C-Class and Mercedes SL.

IL: What do you think of the Nissan GT-R? Would you own one for yourself?

Yamauchi: I actually do have one. I've driven it in various conditions be it on the circuit or winding roads. One thing you really notice is that it's an unnaturally fast car -- and it's very safe and it's very fast.

IL: What color is it?

Yamauchi: Red. It's the default color of the GT-R in the version of GT Mobile you played.

IL: I want to ask you about automated manual transmissions. The GT-R has one. You have a similar transmission in the Mitsubishi Evo. The Audi R8 has R-tronic, just a single clutch, but there are an increasing number of these transmissions on the market. Does this have any implications as far as designing driving games, because it's technically a manual transmission but it functions more like an automatic. Yet, in video games, you have the choice of one or the other. Is this going to force you to rethink how you design games and actually have animation of the driver shifting with paddles?

Yamauchi: Internally, all these types of transmissions are replicated in our games. Of course, you have single- and dual-clutch versions, but the shift timing and torque application and time lag of the shift and all the gearbox characteristics are actually replicated accurately in our games. For example, in GT5 Prologue, the 2007 Ferrari F1 car uses a seamless shifter and that's simulated accurately as well.

IL: For yourself on a racetrack, do you prefer a real manual transmission or one of these automated manual gearboxes?

Yamauchi: I like the real manual shifter better. I like that rhythm you have when you're doing your own shifting.

IL: For Europe there was the GT Driving Academy organized in conjunction with GT5 Prologue, and now Microsoft and Audi are going to do something similar to promote Forza 3 -- an endurance race competition. Is that something you plan to do more of in the U.S. and Japan -- where you get the top-ranked online users and let them participate in some kind of competition and potentially let them drive on a track as well?

Yamauchi: Yeah, we do have plans to do something like that both in the U.S. and Japan.

IL: In advance of the launch of GT5?

Yamauchi: Ten years of Gran Turismo history led up to creating that successful young driver. That's something we definitely want to continue.

IL: In the 20-minute documentary that came out when GT5 Prologue was released, you said your vision for what a racing game could be was only 10-15 percent complete. Do you think you might be at 50 percent when the full version of GT5 comes out?

Yamauchi: That's probably a good figure.

IL: In the full version of GT5, do you think there will be any more distinction between U.S-specification and JDM-specification of Japanese-brand car, because for instance now if you choose to race a WRX STI, then you have a right-hand-drive car with the 2.0-liter engine that's offered in Japan (which arguably performs better), but would there ever be an option to choose a left-hand-drive model with the 2.5-liter engine that's used here?

Yamauchi: It's always a possibility that we'll do something like that, but ever since we made the transition to the PS3-based Gran Turismo 5 Prologue and beyond, one car takes so long to make. If we have a right-hand-drive and a left-hand-drive model, it might take 3 or 4 months to create each one. We just have to weigh our priorities of what we can do and can't do.

IL: What aftermarket licenses are you going to have for GT Mobile -- for tire, suspension and brake upgrades?

Yamauchi: In the PSP version, you're not going to be able to change parts and tune your car that way. We won't have specific tire and damper manufacturers.

IL: In the full version of GT5, are you going to let players choose different models and brands of tires to alter the handling characteristics of their cars and increase the realism of the game?

Yamauchi: It's very important to do that.

[ 本帖最后由 cocowind 于 2009-6-8 18:06 编辑 ]
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ルシファー 该用户已被删除
发表于 2009-6-8 18:00 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2009-6-8 18:10 | 显示全部楼层
原文说他喜欢马车。意即他并没有把马车算作普通赛车游戏中。
最近开始流行给翻译进行大量本地化润色(似乎都很关心硫酸脸说了什么),说真的,我还是更喜欢彻底地原汁原味。即使本地化翻译给访谈的对象带来魅力,那也是不真实的。

[ 本帖最后由 S.I.R 于 2009-6-8 18:16 编辑 ]
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发表于 2009-6-8 18:15 | 显示全部楼层
IL:那你玩过任天堂NDS的“马里奥赛车”么?
IL: Did you play Mario Kart for Nintendo DS?

Yamauchi:哈哈哈,我指的就是这类赛车游戏,没意思。
Yamauchi (laughs): I actually kind of like Mario Kart.
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发表于 2009-6-8 18:19 | 显示全部楼层
原帖由 john 于 2009-6-8 18:15 发表
IL:那你玩过任天堂NDS的“马里奥赛车”么?
IL: Did you play Mario Kart for Nintendo DS?

Yamauchi:哈哈哈,我指的就是这类赛车游戏,没意思。
Yamauchi (laughs): I actually kind of like Mario Kart. ...



索青脑补的吧=_=
还是上次那个欢乐版的翻译好

[ 本帖最后由 不羁夜 于 2009-6-8 18:21 编辑 ]
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发表于 2009-6-8 18:31 | 显示全部楼层
索青的纱布不是一两句能概括的
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发表于 2009-6-8 18:38 | 显示全部楼层
我只关心GT5好久能上市   我都准备好入G25了
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发表于 2009-6-8 18:42 | 显示全部楼层
gt5赶快出啊!混账!
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发表于 2009-6-8 19:12 | 显示全部楼层
不能改装的话游戏性大减啊...
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发表于 2009-6-8 19:35 | 显示全部楼层
IL:那你玩过任天堂NDS的“马里奥赛车”么?

Yamauchi:哈哈哈,我指的就是这类赛车游戏,没意思。


山内一典真是我二大爷啊
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发表于 2009-6-8 19:40 | 显示全部楼层
原帖由 悲伤的咏叹调 于 2009-6-8 18:38 发表
我只关心GT5好久能上市   我都准备好入G25了

其实我现在就想买G25玩GT4,可是担心5正式出的时候会不会有更好的方向盘啊
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发表于 2009-6-8 20:52 | 显示全部楼层
I actually kind of like Mario Kart.
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