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战斗力 鹅
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注册时间 2004-8-4
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久多是面旗。他退出,很多事情推动起来就不像过去那样了。反过来说,日本人内部如果对久多没反对的声音,斯丁哥一个人敢下刀吗?权力斗争牺牲品,久多自己也要为他的工程师独断作风买单。
接替光头 Phil Harrison 出任SCE WWS头目的吉田修平是久多的老部下,看他上任后接受访谈,对久多下台的评价可没给老爷子留面子:
http://www.gamesindustry.biz/articles/shuhei-yoshida-part-one
After Ken Kuturagi\'s departure, Kaz Hirai completely changed the way we worked internally. Before, because Ken was such a big visionary, he came up with something - a great technology - but then landed it on us as a finished article...but Kaz is involving Worldwide Studios members and regional headquarters people to inform strategy, for the company and the platforms.
That\'s a major, major change in how we work, and I think it\'s the right change. Looking at how we struggled with PlayStation 3, one visionary just can\'t get it perfect three times in a row.
Because of this change, in the long term, that\'s going to be a major responsibility for me - it\'s kind of outside of managing Worldwide Studios, but it\'s going to be part of life for senior management in the SCE group to participate in that strategy formation.
大概意思就是久多专政的时代,老是把“伟大的技术”放在第一位,纯技术狂,整完硬件啥事都不管。软件战略啦,第三方关系之类的压力全部转移到部下身上,压的下面喘不过气。技术过于超前,硬件成本下不来,由此引发的一系列病痛,SCE迄今还在承受着。
平井上位之后,已经在改变SCE内部的企业文化,变得更加柔性和灵活。这点从他把 Phil Harrison赶走就可以看出来。那个光头和久多一样是硬派作风,坚持不给PS3独占的游戏补贴额外的“独占费用”。吉田一接班,平井就立刻放风说,给第三方独占费用,“也不是不可以”。不过这种关系的修补,不是一天两天的。
[ 本帖最后由 叉包饭斯DKCK 于 2009-1-5 23:31 编辑 ] |
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