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发表于 2008-11-15 16:07 | 显示全部楼层 |阅读模式
From 1UP。
http://www.1up.com/do/newsStory?cId=3171308

Insomniac's Ted Price Sees Benefits of Multiplatform Development
Decade-long Sony relationship comes with its own advantages as well.
By Steve Watts, 11/14/2008



Insomniac CEO Ted Price has commented on some of the advantages and disadvantages of its long, exclusive relationship with Sony, in an interview with Gamasutra. While talking about multiplatform development, Price said, "We see the other side too. We see great games that are multiplatform and succeeding wildly, and doing great, and that too is a fantastic place to be."
Of course, Insomniac has historically been a Sony mainstay. "For the last ten years or so, we have been working very closely with Sony," Price said. "I mean, people ask me all the time, 'so, do you consider going multiplatform? What are the drawbacks?'" He says that one benefit of exclusivity is that the company's games "tend to be associated with the hardware -- but that could be a drawback too." He cites the original Resistance: Fall of Man as an example of this kind of product association. "We did get a lot of additional exposure simply because it was synonymous with the PlayStation 3," he said. "It's hard to break into the genre; and it's cool that we were able to do it with a brand new entry."

He's careful to point out that Insomniac has its own voice and isn't governed by Sony. "We definitely have been very vocal about maintaining our independence," he said. He mentions that many at Insomniac would be frustrated by a heavy-handed publisher, but Sony isn't one. "Our relationship with Sony is one where we develop autonomously. Sony certainly gives us great feedback on the games, but we're in control of the development process, and that is a great place to be."

Though Price's comments would seem to indicate the developer isn't opposed to going multiplatform, there's no reason to think that they have immediate plans to do so. Resistance 2 has cemented the franchise's place as the PlayStation 3's answer to Gears of War 2 in this embattled holiday season, and the company has already dropped a not-too-subtle hint that they're at work on the follow-up to Ratchet & Clank Future for 2009. There may come a day that we see the Insomniac label making the jump to other platforms, but for now the benefits of sticking with Sony seem to outweigh the risks for Price and his team.


Insomniac 的CEO Ted Price在最近接受Gamasutra的采访中表示:“我们一直以来都与SONY保持着很亲密的关系,但我们也同时在关注其他的平台,我们看到很多很棒的跨平台游戏,他们都取得了很大的成功。

接下来一段就是在被问到一直都是在给索尼做游戏,游戏是否能够移植其他平台的时候,PriceE说:以《抵抗》为例,之前都是一直为PS3平台上开发的,没有尝试过其他的平台。但如果我们做新的尝试,it's cool 。

第三段最有意思,Price专门指出(careful to point out)Insomniac是一个独立的公司,有自己的话语权和决策权,并不是被SONY掌控的( isn't governed by Sony)。索尼在我们开发游戏的时候给了我们很好的支持,但我们是有着自己独立自主的权利的,这点很重要。( but we're in control of the development process, and that is a great place to be)

文章最后指出目前来看《抵抗2》暂时是不会跨平台的,因为作为年底PS3对抗《战争机器2》的一枚重要的棋子,《抵抗2》有着与《战争机器2》一样的重要经济地位。但不久的将来如果看到Insomniac的游戏跨平台大家不用太惊讶。目前SONY应该重新审视Insomniac这个伙伴,以及他可能带来的危险。There may come a day that we see the Insomniac label making the jump to other platforms, but for now the benefits of sticking with Sony seem to outweigh the risks for Price and his team.


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发表于 2008-11-15 16:10 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2008-11-15 16:20 | 显示全部楼层
大门的糖衣炮弹太多了,抵抗不住了
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发表于 2008-11-15 16:33 | 显示全部楼层
it\'s cool
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发表于 2008-11-15 16:55 | 显示全部楼层
其实还是抱着三公主好,否则这样一个作品随随便便就淹没在XO锵锵锵的大潮中了
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发表于 2008-11-15 17:01 | 显示全部楼层
个人认为抵抗2的素质高于战争机器2。抵抗2更有一种在战场的感觉。
芝加哥开头一堆丧尸扑过来被锯的肢体乱飞非常有感觉。还有一段两军混战的场景。
战争机器2更给我感觉是小队作战。
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发表于 2008-11-15 17:51 | 显示全部楼层
原帖由 Zak 于 2008-11-15 16:55 发表
其实还是抱着三公主好,否则这样一个作品随随便便就淹没在XO锵锵锵的大潮中了


其实还是抱着三公主好,否则这样一个作品随随便便就淹没在XO锵锵锵的5元大潮中了
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发表于 2008-11-15 17:53 | 显示全部楼层
原帖由 ak22ak 于 2008-11-15 17:01 发表
个人认为抵抗2的素质高于战争机器2。抵抗2更有一种在战场的感觉。
芝加哥开头一堆丧尸扑过来被锯的肢体乱飞非常有感觉。还有一段两军混战的场景。
战争机器2更给我感觉是小队作战。 ...


玩网战合作,芝加哥可以遇到3波僵尸打的很爽
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发表于 2008-11-15 18:12 | 显示全部楼层
我们有抵抗! 2!!

PU
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发表于 2008-11-15 18:18 | 显示全部楼层
老实说我也不知道骚尼怎么想的,这样的一个FPS其实和XO的一些RPG一样,貌似要补充自己的先天不足,其实也就是可有可无……
“《抵抗2》有着与《战争机器2》一样的重要经济地位”,我看除非是后者卖5元……
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