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战斗力 鹅
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注册时间 2017-7-3
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https://support.halowaypoint.com/hc/en-us/articles/51679785646868-Halo-Campaign-Evolved-Known-Issues
GLOBALCinematics may occasionally stutter during playback if the display refresh rate is not an even multiple of 30 Hz. 如果显示器的刷新率不是 30 Hz 的整数倍,过场动画在播放时可能偶尔出现卡顿。
Workaround: If possible, set your display refresh rate to a multiple of 30 Hz (such as 60 Hz, 120 Hz, or 240hz), turn on Game Mode on your TV if available, or turn off Variable Refresh Rate (VRR), as it may contribute to cinematic stuttering on some setups. 解决方法:如有可能,将显示器刷新率设为 30 的倍数(例如 60 Hz、120 Hz 或 240 Hz);如果电视支持,请开启游戏模式;或关闭可变刷新率(VRR),因为在某些配置上 VRR 可能会加剧过场卡顿。
Audio and video may become out of sync, and the cinematic can briefly freeze, if the game is paused and then resumed during a cinematic. 如果在过场动画期间暂停游戏然后恢复,音频和视频可能会不同步,且过场动画可能短暂冻结。 Navigation markers do not progress until everyone in the Fireteam passes them. 导航标记不会推进,直到火力小队中的所有成员都经过它们。 After the first generator in Two Betrayals, players will be unable to progress if they destroy the banshee. 在“两个背叛”关卡中,如果玩家摧毁了第一个发电机后的妖姬号,将无法继续推进。 While playing The Truth and Reconciliation, you may hear brief popping or stuttering of audio during gameplay. 在游玩“真理与和谐”关卡时,游戏过程中可能会听到短暂的音频爆音或卡顿。
XBOXSuspending the game during a cinematic may cause the last frame shown before suspension to remain on screen and overlap subsequent cinematics for the rest of the playthrough. 在过场动画期间暂停游戏(挂起)可能导致暂停前显示的最后一帧停留在屏幕上,并在本次游玩后续的过场中重叠显示。
If this occurs, fully restart your console to restore cinematics to normal. 如果发生此情况,请完全重启主机以恢复过场动画正常播放。
PCLaunching Halo: Campaign Evolved directly from the HaloCampaignEvolved.exe file in the Steam installation folder may cause the game to launch without connecting to Steam. When this occurs, you may be unable to sign in, experience severe performance issues, or encounter a game freeze that requires the application to be closed through Task Manager. 直接从 Steam 安装文件夹中的 HaloCampaignEvolved.exe 文件启动游戏,可能导致游戏启动时未连接 Steam。此时您可能无法登录,遇到严重的性能问题,或游戏卡死,需要通过任务管理器关闭应用。
AMD graphics cards using driver versions 26.6.2 or 26.6.4 will likely crash when skipping the introduction cinematic in the mission The Maw while FSR is turned on. Watching the cinematic to completion can reduce the likelihood of a crash. 使用驱动程序版本 26.6.2 或 26.6.4 的 AMD 显卡,在开启 FSR 的情况下跳过“深渊”任务的开场过场动画时,很可能会崩溃。完整观看过场动画可降低崩溃可能性。
Workaround: Change your upscaling technique to DLSS, XeSS, or TSR, turn on Frame Generation while using FSR, or roll back to driver version 26.6.1. 解决方法:将超分辨率技术更改为 DLSS、XeSS 或 TSR;在使用 FSR 时开启帧生成;或回滚至驱动程序版本 26.6.1。
AMD graphics cards may crash when using high refresh rate displays if VSync is turned on and the maximum frame rate is set to 30. 如果开启了垂直同步(VSync)并将最大帧率设为 30,AMD 显卡在使用高刷新率显示器时可能崩溃。
Players using the Low upscaling quality option for DLSS upscaling may notice visual grain, haze, or oversized lens flares when using Low graphics quality settings. 使用 DLSS 超分辨率并选择“低”画质选项的玩家,在图形质量设置为“低”时,可能会注意到画面颗粒感、雾霾或镜头光晕过大。 NVIDIA RTX 5000-series graphics cards may crash on missions Keyes and The Maw when using driver versions 610.47, 610.62, and 610.74. NVIDIA RTX 5000 系列显卡在驱动程序版本 610.47、610.62 和 610.74 下,游玩“基斯”和“深渊”任务时可能崩溃。
Workaround: Update your NVIDIA driver to 610.82, or rollback to 596.49.
Turning on XeSS Frame Generation while an in-game maximum frame rate limit is set can cause the game to become visually frozen, with only occasional frame updates. 在游戏内设置了最大帧率限制的情况下开启 XeSS 帧生成,可能导致游戏画面看似冻结,只有偶尔的帧更新。
Workaround: Use FSR or DLSS with Frame Generation instead of XeSS, turn off Frame Generation when using XeSS, or remove the in-game maximum frame rate limit. 解决方法:使用 FSR 或 DLSS 搭配帧生成代替 XeSS;使用 XeSS 时关闭帧生成;或移除游戏内的最大帧率限制。
Using Frame Generation with XeSS upscaling may cause graphical issues and limit frame rates during cinematics. 将帧生成与 XeSS 超分辨率一起使用可能导致图形问题,并在过场动画期间限制帧率。
Workaround: Use Frame Generation with DLSS or FSR, or disable Frame Generation while using XeSS. 解决方法:将帧生成与 DLSS 或 FSR 搭配使用,或在使用 XeSS 时禁用帧生成。
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