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[PC] 有人会设置xbox360pad吗

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发表于 2016-7-9 13:04 | 显示全部楼层 |阅读模式
过去被安利ps2手柄比xbox手柄好blabla,结果发现玩游戏还要用xbox360pad模拟,有点麻烦

现在的问题是明明电脑上只插了一个手柄,但xbox360pad test却显示controller2连接正常,但controller1没有连接

导致现在进入游戏只能用2号角色,什么鬼啊,掀桌~

玩的游戏是Rayman Legends,系统是win10,

以下是我的x360ce.ini配置,有人知道哪里有问题吗?或者穿一份正常的配置给我,万分感谢~

  1. [Options]
  2. UseInitBeep=1             #use 0 to 1; default 1; beep on init
  3. Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'
  4. FakeAPI=1                 #use API patching

  5. [PAD1]
  6. Index=2                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
  7. Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
  8. VID=0x0810                   #controller VID
  9. PID=0x0001                   #controller PID
  10. Left Analog X=1
  11. Left Analog Y=-2
  12. Right Analog X=6
  13. Right Analog Y=-3
  14. Left Analog X+ Button=
  15. Left Analog X- Button=
  16. Left Analog Y+ Button=0
  17. Left Analog Y- Button=
  18. Right Analog X+ Button=
  19. Right Analog X- Button=
  20. Right Analog Y+ Button=0
  21. Right Analog Y- Button=
  22. D-pad POV=1
  23. D-pad Up=UP
  24. D-pad Down=DOWN
  25. D-pad Left=LEFT
  26. D-pad Right=RIGHT
  27. A=3
  28. B=2
  29. X=4
  30. Y=1
  31. Left Shoulder=7
  32. Right Shoulder=8
  33. Back=9
  34. Start=10
  35. Left Thumb=11
  36. Right Thumb=12
  37. TriggerDeadzone=0
  38. Left Trigger=5
  39. Right Trigger=6
  40. UseForceFeedback=1
  41. FFBType=0
  42. SwapMotor=0
  43. ForcePercent=100
  44. ControllerType=2
  45. AxisToDPad=0
  46. AxisToDPadDeadZone=256
  47. AxisToDPadOffset=0                                                                        //WILDS
  48. POVXReverse=0             #Reverse POV Up/Down
  49. POVYReverse=0             #Reverse POV Left/Right

  50. [PAD2]
  51. Index=0                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
  52. Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
  53. VID=0x0                   #controller VID
  54. PID=0x0                   #controller PID
  55. Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  56. Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  57. Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  58. Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  59. Left Analog X+ Button=0   #button id; 0 to disable
  60. Left Analog X- Button=0   #button id; 0 to disable
  61. Left Analog Y+ Button=0   #button id; 0 to disable
  62. Left Analog Y- Button=0   #button id; 0 to disable
  63. Right Analog X+ Button=0  #button id; 0 to disable
  64. Right Analog X- Button=0  #button id; 0 to disable
  65. Right Analog Y+ Button=0  #button id; 0 to disable
  66. Right Analog Y- Button=0  #button id; 0 to disable
  67. D-pad POV=1               #POV index; 0 to disable
  68. D-pad Up=0                #button id; 0 to disable
  69. D-pad Down=0              #button id; 0 to disable
  70. D-pad Left=0              #button id; 0 to disable
  71. D-pad Right=0             #button id; 0 to disable
  72. A=2                       #button id; 0 to disable
  73. B=3                       #button id; 0 to disable
  74. X=1                       #button id; 0 to disable
  75. Y=4                       #button id; 0 to disable
  76. Left Shoulder=5           #button id; 0 to disable
  77. Right Shoulder=6          #button id; 0 to disable
  78. Back=9                    #button id; 0 to disable
  79. Start=10                  #button id; 0 to disable
  80. Left Thumb=11             #button id; 0 to disable
  81. Right Thumb=12            #button id; 0 to disable
  82. TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
  83. Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
  84. Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
  85. UseForceFeedback=1        #use 0 to 1; default 0
  86. SwapMotor=0               #use 0 to 1; default 0
  87. ForcePercent=100          #use 0 to 100; default 100
  88. ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
  89. AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
  90. AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
  91. AxisToDPadOffset=0        #                                                                                 //WILDS
  92. POVXReverse=0             #Reverse POV Up/Down
  93. POVYReverse=0             #Reverse POV Left/Right

  94. [PAD3]
  95. Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
  96. Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
  97. VID=0x0                   #controller VID
  98. PID=0x0                   #controller PID
  99. Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  100. Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  101. Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  102. Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  103. Left Analog X+ Button=0   #button id; 0 to disable
  104. Left Analog X- Button=0   #button id; 0 to disable
  105. Left Analog Y+ Button=0   #button id; 0 to disable
  106. Left Analog Y- Button=0   #button id; 0 to disable
  107. Right Analog X+ Button=0  #button id; 0 to disable
  108. Right Analog X- Button=0  #button id; 0 to disable
  109. Right Analog Y+ Button=0  #button id; 0 to disable
  110. Right Analog Y- Button=0  #button id; 0 to disable
  111. D-pad POV=1               #POV index; 0 to disable
  112. D-pad Up=0                #button id; 0 to disable
  113. D-pad Down=0              #button id; 0 to disable
  114. D-pad Left=0              #button id; 0 to disable
  115. D-pad Right=0             #button id; 0 to disable
  116. A=2                       #button id; 0 to disable
  117. B=3                       #button id; 0 to disable
  118. X=1                       #button id; 0 to disable
  119. Y=4                       #button id; 0 to disable
  120. Left Shoulder=5           #button id; 0 to disable
  121. Right Shoulder=6          #button id; 0 to disable
  122. Back=9                    #button id; 0 to disable
  123. Start=10                  #button id; 0 to disable
  124. Left Thumb=11             #button id; 0 to disable
  125. Right Thumb=12            #button id; 0 to disable
  126. TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
  127. Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
  128. Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
  129. UseForceFeedback=1        #use 0 to 1; default 0
  130. SwapMotor=0               #use 0 to 1; default 0
  131. ForcePercent=100          #use 0 to 100; default 100
  132. ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
  133. AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
  134. AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
  135. AxisToDPadOffset=0        #                                                                                 //WILDS
  136. POVXReverse=0             #Reverse POV Up/Down
  137. POVYReverse=0             #Reverse POV Left/Right

  138. [PAD4]
  139. Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
  140. Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
  141. VID=0x0                   #controller VID
  142. PID=0x0                   #controller PID
  143. Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  144. Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  145. Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  146. Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
  147. Left Analog X+ Button=0   #button id; 0 to disable
  148. Left Analog X- Button=0   #button id; 0 to disable
  149. Left Analog Y+ Button=0   #button id; 0 to disable
  150. Left Analog Y- Button=0   #button id; 0 to disable
  151. Right Analog X+ Button=0  #button id; 0 to disable
  152. Right Analog X- Button=0  #button id; 0 to disable
  153. Right Analog Y+ Button=0  #button id; 0 to disable
  154. Right Analog Y- Button=0  #button id; 0 to disable
  155. D-pad POV=1               #POV index; 0 to disable
  156. D-pad Up=0                #button id; 0 to disable
  157. D-pad Down=0              #button id; 0 to disable
  158. D-pad Left=0              #button id; 0 to disable
  159. D-pad Right=0             #button id; 0 to disable
  160. A=2                       #button id; 0 to disable
  161. B=3                       #button id; 0 to disable
  162. X=1                       #button id; 0 to disable
  163. Y=4                       #button id; 0 to disable
  164. Left Shoulder=5           #button id; 0 to disable
  165. Right Shoulder=6          #button id; 0 to disable
  166. Back=9                    #button id; 0 to disable
  167. Start=10                  #button id; 0 to disable
  168. Left Thumb=11             #button id; 0 to disable
  169. Right Thumb=12            #button id; 0 to disable
  170. TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
  171. Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
  172. Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
  173. UseForceFeedback=1        #use 0 to 1; default 0
  174. SwapMotor=0               #use 0 to 1; default 0
  175. ForcePercent=100          #use 0 to 100; default 100
  176. ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
  177. AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
  178. AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
  179. AxisToDPadOffset=0        #                                                                                 //WILDS
  180. POVXReverse=0             #Reverse POV Up/Down
  181. POVYReverse=0             #Reverse POV Left/Right

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