Roach 发表于 2013-12-18 17:17

Kerbal Space Program 0.23 来了

http://forum.kerbalspaceprogram.com/content/240-KSP-0-23-Is-Live!

感觉最主要的就是多了Tweakables(比如可以把火箭燃料舱里面的氧化剂都去掉,来做飞机燃料舱),
新的实验模块(复位各种实验舱,不过一次发送科学的上限是40%)
和R.A.P.I.E.R引擎(空天飞机专用吸气/火箭双模式引擎,虽然Isp不怎样)

据说做了全面优化,当画面上面有巨量部件的时候速度会比以前的快(没试过,有小白鼠么)

之前在steam打折的时候买了正版,等换电脑了再装==================================== v0.23.0 =========================================================

New:

* The Science Archives:
- Browse through all the science you've done in your Career games in this new section of the R&D Facility.

* Tweakables:
- Several parts can now be tweaked individually by right-clicking them during construction.
- Landing Gear can be set to start out deployed or retracted, and can also be made steerable.
- Engines can have a thrust limiter set on them, so you can balance out asymmetrical thruster configurations (or use differential thrust for taxiing).
- Wheels can be tweaked to have their engines toggled, steering locked, all before launch (and after, of course).
- Control Surfaces can be tweaked to toggle response to pitch, roll and yaw input individually.

* Science Revisited:
- Transmitting scientific data no longer allows you to max out the value of a subject just by repeating the transmission multiple time.
- Removing the experiment data from some experiment modules (for transmission or by EVA) will render them inoperable.
- Resetting an experiment can still be done freely as long as the data is not removed from the module.

* Solar System:
- Added a new Biome Map for Minmus.
- Cleaned up the Biome Maps for Kerbin and the Mun, to remove areas where Biomes would be detected incorrectly.

* The Lab Module:
- Added a new part called a Laboratory Module, which allows experiment data and samples to be processed before transmission, increasing their science value.
- The Lab Module requires 2 crews inside to operate and a whole lot of power as well.
- Added a new button to the experiment review dialog to process collected data on the Lab if one is available (and operational) on your vessel.

* EVA Data Transport:
- Kerbals on EVA can now collect the data from experiment modules and store them on crew-carrying modules.
- Kerbals can also collect data from other data container modules, including other Kerbals.
- EVAs can also store samples collected from other experiments on the Lab.

* Part Tooltips Overhaul:
- The tooltips that pop up when mousing over a part on the editors have been completely redesigned.
- The tooltips show essential info only at first, but can be expanded to show more info with RMB.
- Once expanded, you can right-click again to collapse, or to pin other tooltips if you hover over other parts.
- Re-organized the part information to group stats for each module and resource container on a part.
- Added a larger icon for the part on the tooltip itself, featuring a scale to give an idea of size before picking.

* All-around Optimizations:
- We've gone over all our code to make sure it runs as efficiently as possible.
- Upgraded to Unity version 4.2.2 to make full use of its own bugfixes and tweaks.
- Texture loading has been sped up, loading times are noticeably reduced.

* 6-DOF Device Support:
- 6-DOF input devices such as the Space Navigator are now supported both as camera and flight controllers.
- Scroll Lock will toggle the device mode in flight.
- Due to driver limitations this is a Windows-only feature for now. We're ready to implement support in OSX and Linux as soon as those drivers become available.


Bug Fixes and Tweaks:

* Parts:
- The logic for all-vessel resource flow (such as Electric Charge and MonoPropellant) has been re-done.
- Fixed those resource containers not being able to drain fully or store an amount larger than their current available space.

* Docking:
- Fixed an issue that caused docking ports to resume their states incorrectly after docking, making it impossible to undock afterwards.
- Fixed a big issue with docking operations through physicsless parts in the hierarchy between the port and the original vessel root.

* EVAs:
- EVAs now use actual resources for their jetpack propellant, instead of their own fuel system.
- Fixed an issue with collision resolution that caused EVAs to sometimes fall over and become uncontrollable.
- Kerbals other than you will now pick themselves up from ragdoll state if they are involved in any 'accidents' or are flat out being used as Kerbowling pins.另外预祝圣诞快乐,新年快乐
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