《银河飞将》创始人Chris Robert复出新作-Star Citizen:Squadron 42
游戏官网:http://starcitizen.robertsspaceindustries.com/http://www.theverge.com/gaming/2012/10/10/3483084/star-citizen-wing-commander-chris-roberts
http://player.youku.com/player.php/sid/XNDYwMzE0Mzg4/v.swf
中文:http://www.yxdown.com/news/201210/69825.html 买过银河私掠者的飘过。。。
又一个被EA毁掉的系列 很好,战舰武器仍然只有pew pew pew 最近怎么各路大佬都纷纷复活了…… 不只是WingCommander,还有Freelancer 银河飞将当年到底有多受欢迎? 当年,第一次看到银河飞将的时候,我还在玩DOOM……那效果真是
震撼! 引用第8楼jun4rui于2012-10-11 15:44发表的:
看了预告片喷了!
这游戏除了名字不叫《银河飞将6》以外,和银河飞将系列有区别吗?
敌机和WC系列的基拉西战机一样是个蝙蝠大翅膀;
....... images/back.gif
是MMO
Imagine everything you could ever want in a single space game: Combat, trade, rich stories, detailed graphics, massive online communities, real physics. Imagine all of that in a single game created by the person who virtually birthed the space sim genre.
"You can go wherever you want and be whoever you want: soldier, mercenary, pirate, trader," he said.
Players can even decide they never want to be citizens.
The gameplay itself will take place almost entirely in space ships, though there will be certain places where a player can step outside of their ship and walk around.
The idea is that players will work to make money to improve their ships, whether those ships are designed to serve in the military, as trade vessels or even as privateers.
The game won't require a subscription, but rather will sell as a single purchase, sort of like Guild Wars 2. Roberts says he plans to make money through virtual item sales and through potential expansion packs. He also said he hopes to allow players to create their own items, which they can sell themselves, with the developer taking a percentage of the sale.
为什么我看GT的老外说这货不是mmo WC就是当年的贵族游戏,只有传奇,少有真能玩上的
当初电脑的普及率大概就和现在大学生有专用自驾车差不多,中间还要为了发挥WC演出效果买光驱,买声卡,买飞行杆的人,大概等于现在大学生有专用宝马吧 引用第10楼ak123于2012-10-11 16:40发表的:
为什么我看GT的老外说这货不是mmo images/back.gif
不是的话也很接近了
There will be public servers that we host for the main universe/game. The universe is going to be a persistent living entity, where your actions, (discovering a jump point and successfully navigating its jump for the first time, designing a ship for sale in the online shops, winning a key in-game battle etc.), will be woven into the history and lore of the game.We really want the universe to be shaped, both by your actions and created user content... to really embrace the passion and creativity of the core fans. A central server system for the persistent universe will be required to assure security, prevent cheating and other bad behavior.We also plan to provide a version that allows private servers similar to Freelancer to be maintained and run by the pilot communities. These would support single and multiplayer space combat battles where teams could hone their skills without having to use the public servers. 话说还是这个宣传片更燃
http://player.youku.com/player.php/sid/XNDYwMzI3MjYw/v.swf
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