IGN试玩中透露出来的马里奥3DS新作的两大特点
相比马尿DS1.关卡流程变短
2.难度加大
MEET IMARIO
There's no doubt in my mind I love what Nintendo is doing with Mario 3DS. The game is at once nostalgic and original. It's 2D and 3D. It's challenging yet simple. In many ways it finds an incredible balance... except for one.
These levels are short.
At first I was a bit baffled. The game is certainly trying to recall a bit of old school goodness. Gone are the days of stars and miniature worlds accessed through paintings. Now it seems we're back to World 2-3, bouncing up stairs to get flags and, of course, a Tanooki suit.
One thing I had always forgotten about older Mario games is that they're relatively short. I remember running through some of Super Mario Bros. 3 when I was evaluating the Mario 25th Anniversary set, and I frequently reached the end of a level when I assumed I'd be nearing the halfway point.
Here's what's important though - I think the game works better with its short levels. This is a case where swinging to one design extreme works in favor of a game. I realize many of you love deep, complex experiences, but I'm sure there are just as many who need that kind of segmented gameplay to be able to fit it in your lifestyles.
When I'm gaming strictly on a casual basis, I don't have much time. I also often reach for my iPhone, because I know it has the kind of games I can polish off quickly. With Mario 3DS, I can run through a level in relatively short order, and feel very rewarded for a minimal time investment. And that's not to say these levels are easy, either. In just the four segments I played, some rather crafty obstacles were thrown in my way.
Mario 3DS has captured the era of "iPhone gaming" well. I can clear a stage or crush an airship in the span of a few minutes. It's honestly a bit refreshing to set down an epic like Ocarina of Time 3D and play around in an original 3D world for Mario, no matter how brief it is.
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Super Mario 3D Land director Yoshiaki Koizumi knows a thing or two about bringing Mario into 3D. As one of the project leads for Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, the Nintendo developer has a significant amount of experience heading into 3D Land, the first new Mario game to arrive on the Nintendo 3DS.
It's that cumulative experience that's fueling this new Mario adventure, which is not only digging into the past but bringing the entire game back to basics. To that end, the game seems to draw upon Mario's entire legacy - power-ups from Super Mario Bros. 3, straight-forward level design from titles like New Super Mario Bros. and three dimensional controls that feel like they're from larger adventures like Sunshine or Galaxy.
In an interview with Official Nintendo Magazine, Koizumi discussed the broad philosophy behind the game. "I would say that Mario at its core has a very simple, very pop aesthetic and a very functional notion informing it and we may have started to drift from that in some of the Mario console games which are very large and occasionally very complex," Koizumi said. That indeed proves true when playing the game. Levels are shorter and straight to the point. That doesn't necessarily make them easier, as some of the design elements are just as insane as ones found in the Galaxy games. 马尿DS是指64妇科还是新马尿? 引用第1楼zdh于2011-08-23 12:40发表的:
马尿DS是指64妇科还是新马尿? images/back.gif
新马尿 请大家支持Super Luigi Land 3D 引用第4楼路易基于2011-08-23 15:53发表的:
请大家支持Super Luigi Land 3D images/back.gif
找个机会做掉你哥们吧 引用第6楼lzfpires于2011-08-23 16:40发表的:
新马尿是系列里难度最低幼的 images/back.gif
马尿大陆泪目 感觉act真是越来越苦手了,新马ds都打得很吃力,这3ds估计通不了关。 引用第5楼こなた于2011-08-23 16:01发表的:
找个机会做掉你哥们吧
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给他一百个胆子他也不敢 马里奥都挺难的,这代还要加强…… 引用第7楼Snaky于2011-08-23 17:18发表的:
马尿大陆泪目 images/back.gif
马尿大陆一般不计入马尿的正统系列吧 引用第11楼小姜不辣于2011-08-23 19:19发表的:
马尿大陆一般不计入马尿的正统系列吧 images/back.gif
咦,为什么? 难度
2D:NSMB<<SMW<SMW2YL<NSMBW<SMB3<SML<SMB<SMB2
3D:SMG<SM64<SMG2<SMS 马里奥大陆貌似不算正统,去年官方25周年回顾视频里就没有马里奥大陆 马里奥大陆貌似不算正统,去年官方25周年回顾视频里就没有马里奥大陆
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