ttttyyt 发表于 2011-4-23 11:29

alonere2 发表于 2011-4-23 11:45

GBA上的移植不是重制

INOSU 发表于 2011-4-23 12:10

我最希望的是梦见岛 剧情太神了

amath 发表于 2011-4-23 12:13

意思是不想浪费了新时之笛的引擎吧,只做一部作品什么的,太不合算了吧,怎么也得把旧做都上一遍才算数

花澤三郎 发表于 2011-4-23 12:14

快去重制吧,随便哪个2D作都行,我们要时毛加农不要猪头加农

时空之旅 发表于 2011-4-23 12:18

引用第4楼amath于2011-04-23 12:13发表的  :
意思是不想浪费了新时之笛的引擎吧,只做一部作品什么的,太不合算了吧,怎么也得把旧做都上一遍才算数 images/back.gif



众神三角用时之笛的引擎来做3D的话无疑是全新的作品了~比时之笛的重制更彻底~

1,2代也用这引擎来重制一遍算了~

阿西达卡 发表于 2011-4-23 12:30

“I think 3DS is a unique entertainment tool – everyone can understand how it works. One of our next aims is: how do you convey this message? Because one has to play and experience . We spent a lot of time developing 3DS, for games for the future, so from now on I think we’ll focus more on gaming and we are releasing lots of games this year.”

Miyamoto on his hopes for the eShop…

“Personally speaking, because it’s 3DS, it’ll be 3DS-specific, unique and immediately suitable for 3DS. With downloadable games via eShop we will start to create meaningful and high-value games for 3DS specifically.”

Miyamoto explaining that he is open to Nintendo’s established franchises appearing on the eShop…

“I think if it’s meaningful for 3DS. For me it’s important that anyone can play, and that it’s easy and comfortable for anyone – it’s not forcing a game into the hardware itself.”

Miyamoto on the one game he would most like to see remade for 3DS…

“I think A Link To The Past. Do you remember Xevious? It’s two-layered and I really wanted to create that at the time. So to see Link To The Past in two layers would be quite attractive for me.”

Other than the information above, Miyamoto also said that fans can look forward to more “remakes of games on 3DS as well”. That seems to imply that Ocarina of Time 3D and Star Fox 64 3D won’t be the only classic titles that Nintendo will bring over to the 3DS.

lpxws 发表于 2011-4-23 12:42

引用第6楼时空之旅于2011-04-23 12:18发表的:



众神三角用时之笛的引擎来做3D的话无疑是全新的作品了~比时之笛的重制更彻底~

....... images/back.gif

应该是做成DS上两作的样子 3D建模 2D玩法 这样也挺好的

真幻魔 发表于 2011-4-23 12:47

果然是高手,说了那么多跟什么都没说一样

时空之旅 发表于 2011-4-23 12:52

引用第8楼lpxws于2011-04-23 12:42发表的:

应该是做成DS上两作的样子 3D建模 2D玩法 这样也挺好的 images/back.gif


你说的是以固定的俯瞰视点来表现吧~那样也不错~既没有破坏原本的样子又增加了新的玩法,不过还是有点无法接受全触摸的玩法~虽然玩的也满爽快,但事后还是觉得可以选择2种不同的操作是最好的~别强制性了~

chakane048 发表于 2011-4-23 13:25

要梦见岛重制啊,这个已经很完美了,个人感觉

光希樱恋 发表于 2011-4-23 13:26

把大地和时空重制吧(大雾

任青牛伯伯 发表于 2011-4-23 13:27

真要做gba的时候就该做了,那个冷饭算什么意思?这种狗屁话谁会相信

sakerping 发表于 2011-4-23 14:18

引用第9楼真幻魔于2011-04-23 12:47发表的:
果然是高手,说了那么多跟什么都没说一样 images/back.gif

这些问题应该是事先就定好的,双方都同意的。嘉宾那边有团队负责解答,最后嘉宾说出来。否则能像这样说了半天都是废话其实也是很难的。当然会有一个两个临场的真正没准备的问题。

bewdx3 发表于 2011-4-23 14:27

三角力量在gba时代还真没法拿小人帽,四支剑那套引擎重制.
不过要重制成3d迷宫,我艹这比新作费劲多了吧

feathertop 发表于 2011-4-23 15:01

三角力量是纯2D塞尔达谜题的极致, 如果3d化那谜题也得重新做, 就相当于重新做个新zelda了, 和三角就关系不大了。

bighook 发表于 2011-4-23 15:04

三角到后期有不少两个世界互相的地形转换谜题。这个用3d可能并不好吧
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