ChrisSnake 发表于 2010-6-16 12:15

233~索尼不出后继机种是对的~掌机市场没法再战了~

爱疯不是掌机~不要相提并论~

SRX-ATX 发表于 2010-6-16 12:17

PSP2出来性能超XBOX 续航4小时 你们满意么?
83913536 发表于 2010-6-16 11:47 http://bbs.saraba1st.com/2b/images/common/back.gif
要在2011年真有XBOX的画面能连玩4小时外加和3DS大小差不多的体积,别人不敢说,我一定要。

henryzyl 发表于 2010-6-16 12:18

PSP2两年内出不来吧。

tommyzzj 发表于 2010-6-16 12:27

KHBBS那张说是实机图你信吗?

拿到手上连字都有狗牙

coolhorsems 发表于 2010-6-16 13:48

看到索匪吃瘪感到甚是欣慰

   就看看这次3DS是不是从第三方坟墓转变成为第三方天堂了

solduchamp 发表于 2010-6-16 14:09

先不说LZ你在玩PSP王国之心时见到这么没锯齿的画面?

现在CAPCOM一个游戏就把所有掌机游戏都秒了。。。
http://e3.nintendo.com/images/ctr/games/residentevil/ss0.png
http://e3.nintendo.com/images/ctr/games/residentevil/ss1.png
http://e3.nintendo.com/images/ctr/games/residentevil/ss2.png
http://e3.nintendo.com/images/ctr/games/residentevil/ss3.png
http://e3.nintendo.com/images/ctr/games/residentevil/ss4.png
http://e3.nintendo.com/images/ctr/games/residentevil/ss5.png

So, we got shuffled past a 3DS at a rapid pace this morning on our way out of the Nintendo keynote, but we\'ve just had an opportunity to play some titles and really get a feel for the thing... and we\'re pretty impressed. Before we were only shown a technical demo, but at Nintendo\'s booth there are games, games, games. The booth was about evenly split between playable tech demos, non-playable live-rendered trailers, and regular 3D movies. Nintendo clearly is hard at work on titles for its system, and there\'s plenty of third party clout getting into the mix. Still, what impressed us more than the quantity was the quality. Most of the games are pretty easily on the level of iPhone 3GS graphics, and the 3D effect \"just worked\" on most all of them. Follow after the break for our full thoughts.

Update: We\'ve also got partial tech specs on the handheld -- find them after the break, too.

Update 2: We added a video of nintendogs + cats gameplay. It\'s very adorable, we assure you.
E3 2010 - Nintendo 3DS preview


The main thing with the system is that if you aren\'t looking straight on at the screen, you\'ll lose the 3D effect. There\'s a slight blip in image when you cross over that plane, but it\'s pretty easy to get back into the 3D range. We\'d like to see what it\'s like on a bumpy subway ride, but the jostles of gaming aren\'t enough to knock us out too frequently. The screen itself is very high quality, and while it\'s just the slightest bit brighter and cleaner with 3D turned off (that 3D depth slider comes in handy for customizing the experience) it takes nowhere near the hit in brightness that you get with 3D glasses. Our one other qualm might be the tendency of blacks to get a bit metallic at slightly off angles. Oh, and a note on our shots of the device: Nintendo fought hard to keep us from taking direct pictures of the screen, because it doesn\'t photograph well at all, so if you\'re concerned about the screen due to some of the shots you\'ve seen, don\'t be: it\'s fine, possibly even great.

The bottom screen looks just like a slightly sharper DS screen, and we found ourselves not thrilled about flipping our eyes between the two screens when the top one had 3D on. Luckily, most of the gameplay didn\'t require more than our peripheral vision for the lower screen.

There isn\'t so much to say about the physicality of the system outside of the analog nub. It\'s larger and moves further than the PSP equivalent, and it\'s a very welcome inclusion in the 3DS control scheme. Overall the hardware feels very solid and \"premium,\" if just a bit chubby, though we\'re told what we\'re looking at right now is a developer preview that might not carry over 100% in fit, form and finish to the final unit.

The three VGA cameras (one in the front, two in the back) all work about as well as you\'d expect a VGA camera to perform, though we did appreciate the snappy shutter speed in the 3D photo-taking app. Similar to the Fujifilm Finepix Real 3D W1, you can operate a slider to set how far apart the dual images are, in order to find a spacing that your eyes are comfortable resolving. Unlike the Finepix Real 3D W1, you don\'t get sick looking at the screen.

Here are a few of the standout titles we played around with:

* Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it\'s held up by this furry friend, and you can almost feel the dog\'s paws resting up against the screen.
* Metal Gear Solid: Snake Eater 3D \"The Naked Sample,\" meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake\'s little world.
* Resident Evil Revelations had some of the best graphics we\'ve ever seen on a mobile device, though they were only for close-cropped cutscenes of characters -- we doubt they can keep up this sort of fidelity throughout, and the title wasn\'t playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed.
* Kid Icarus wasn\'t playable, sadly, and graphics were a little blocky, but a brief video didn\'t completely fail to impress. Of all the 3D environments we saw for Nintendo\'s new handheld, Pit\'s rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
* Space shooter StarFox 3D was one editor\'s favorite, and not just becuase it was actually playable -- like Metal Gear Solid, the demo brought the original game\'s first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony\'s PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
* Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS\'s 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
* Trailers for movies including Legend of the Guardians and Disney\'s Tangled showed we\'ve come a long way since the days of sub-25fps MobiClip framerates -- both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
* Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually.
* Classics collection: Something we wouldn\'t expect, but a roundup of a few of Nintendo\'s classic titles (Super Mario Bros., Yoshi\'s Island were a couple we saw) is actually served pretty will by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It\'s unclear if, when or how this would hit market, but we sure hope it does.


Notably we didn\'t see any titles using the accelerometer or gyroscope, but we anticipate good things once developers begin using them. Nintendo also isn\'t showing how 3DS might be backward compatible with existing DS titles, though it seems like it fairly trivial process to crop the screen or blow up pixels.

Overall, we\'re pretty impressed with what Nintendo had to show, both in hardware and in software. Whether this will be enough to overcome the building threat of the iPhone remains to be seen, but it\'s a clear evolutionary step past the DS, and offers something in a handheld that will take years to really catch on with our big people consoles in the living room.

瘾科技在试玩时已经证实了虽然不能玩但确实是即时演算
编辑还说这是他在掌上设备上见过的最好的画面

狸狸狐 发表于 2010-6-16 14:11

http://tinypic.com/usermedia.php?uo=zHAawG5Dm5Z5aQ0GYq45A4h4l5k2TGxc

现场演示

调和 发表于 2010-6-16 14:26

Quantum 发表于 2010-6-16 14:33

Macro 发表于 2010-6-16 14:34

实机画面基本证实了,高出PSP倒还是没问题的

老任千万别这样就确定下来呀,换个大点像素高点的屏吧,求你了
Quantum 发表于 2010-6-16 14:33 http://bbs.saraba1st.com/2b/images/common/back.gif

要是年内发售,屏幕肯定就定下来了
如果能拖到明年,还是有可能换屏的

一切看发售日

mcq_2 发表于 2010-6-16 14:43

怕啥,屏幕不行改良版再换就是了

干将莫邪 发表于 2010-6-16 14:48

看消息还是挺不错的 就等实机看效果了

Quantum 发表于 2010-6-16 14:50

eagleearth 发表于 2010-6-16 14:50

李莫愁 发表于 2010-6-16 14:51

上屏不开3D能到800*480就很完美了。。。。。。。

schrodingerscat 发表于 2010-6-16 14:51


那索饭现在可以狂喜乱舞了 因为现在立刻就可以拿上你的PSP玩到一样的画面
说白了 这画面完全不给力(加上3D能让贴图变好光影变强?你把阿凡达画面改成阿凡提试试)
我看任青朋友也不够满意 因为就凭这画面还草不了 ...
tangxin983 发表于 2010-6-16 11:44 http://bbs.saraba1st.com/2b/images/common/back.gif

在开喷之前可以先去查查现场记者对游戏试玩的感想吗
瘾科技的记者已经确认生化是即时演算的画面
而且还声称这是他在掌上设备上见过的最强3D画面

Macro 发表于 2010-6-16 14:51



话是这么说,只要机能在,屏只是个输出问题
但是在大卖后任地狱必然觉得反正换不换你们都买单,那就不用换了。。。
eagleearth 发表于 2010-6-16 14:50 http://bbs.saraba1st.com/2b/images/common/back.gif

主机开发规格是钉死的,永远得照顾第一版,屏幕可以变大,分辨率没可能
现在定下屏幕大小了,以后就只能看更精细或者更清晰的马赛克

83913536 发表于 2010-6-16 14:58


要在2011年真有XBOX的画面能连玩4小时外加和3DS大小差不多的体积,别人不敢说,我一定要。
SRX-ATX 发表于 2010-6-16 12:17 http://bbs.saraba1st.com/2b/images/common/back.gif
我觉得英特尔的上网本差不多了 就是大了点

tangxin983 发表于 2010-6-16 15:08

Macro 发表于 2010-6-16 15:09


我觉得英特尔的上网本差不多了 就是大了点
83913536 发表于 2010-6-16 14:58 http://bbs.saraba1st.com/2b/images/common/back.gif

硬伟大的ION,机能已经远超XBOX了

不过那功耗……

USHIBATSU 发表于 2010-6-16 15:10

较真分辨率没意义,3DS上屏分辨率只是PSP的74%,这是改变不了的

http://game.watch.impress.co.jp/img/gmw/docs/374/698/sqex02.jpg

http://220.192332.172/attachments/forumid_4/10061611117c17eaf3ce940bc7.jpg

Macro 发表于 2010-6-16 15:11


我现在用的都是官方图 KHDS我也可以说实际有锯齿 但实际效果就摆在那里 基本一致
我个人对生化的画面是否rt持怀疑态度,转镜头不能说明什么,ff8我还可以在CG里跑
比较能说明问题的是MGS 基本就是PW级别画面 难道小 ...
tangxin983 发表于 2010-6-16 15:08 http://bbs.saraba1st.com/2b/images/common/back.gif

人MGS3的副标题写的很明白了
Naked Sample
说白了就是个演示DEMO,不是成品

woodey 发表于 2010-6-16 15:15

低分辨率可以开更多特效。。不是很好么PSP敢弄个HDR么?

kissmore_as 发表于 2010-6-16 15:17

屏幕加大,功耗上升,电池续航差,电池加大,带来便携能力下降,由上综訴,在电池技术没有革新前,就不会提高分辨率,话说电池技术真的落后的太多了,10年都根本沒有大的進展

特殊字符 发表于 2010-6-16 15:20

较真分辨率没意义,3DS上屏分辨率只是PSP的74%,这是改变不了的

http://game.watch.impress.co.jp/img/gmw/docs/374/698/sqex02.jpg

http://220.192332.172/attachments/forumid_4/10061611117c17eaf3ce940bc7.jpg ...
USHIBATSU 发表于 2010-6-16 15:10 http://bbs.saraba1st.com/2b/images/common/back.gif
别胡说了,3ds实现3d画面要渲染两张不同角度3d画面来实现,也就是400x240再乘以2,明白不?也就说,同样画面,3d显示的话,机能起码要达到psp两倍才行
我刚才逛tgfc才明白过来,3ds那块800x240屏到底是怎么回事
单纯在这电脑屏幕上比数毛真是蛋疼

USHIBATSU 发表于 2010-6-16 15:22

这里说的最终显示效果,又没说3DS渲染两个画面合成为一个画面的过程

特殊字符 发表于 2010-6-16 15:26

最终显示效果当然要考虑3d进去,在电脑上对着截图比画面已经不适合3ds了,谢谢

Macro 发表于 2010-6-16 15:28

最终显示效果当然要考虑3d进去,在电脑上对着截图比画面已经不适合3ds了,谢谢
特殊字符 发表于 2010-6-16 15:26 http://bbs.saraba1st.com/2b/images/common/back.gif

这得看3DS能不能把视疲劳解决了
要是长时间观看也没问题那当然OK
要是看一阵就晕,那大部分游戏时间还得换成2D模式,这时候跟PSP比优势确实就不大了

USHIBATSU 发表于 2010-6-16 15:30

本帖的标题是
我眼拙 现在3DS的画面和PSP比高在哪里
不是
我眼拙 现在3DS的性能和PSP比高在哪里

你要比性能的话,不如把下屏也算进去

Quantum 发表于 2010-6-16 15:31

570654836 发表于 2010-6-16 15:56

PSP2只要能玩PS2游戏,立马秒杀其他掌机

Xenor 发表于 2010-6-16 16:01

眼睛看瞎了,好象小屏幕的看起来更萌点

hugo 发表于 2010-6-16 17:02


然后为了兼容旧型号只加大小不加像素,请欣赏更大的马赛克?有个iLL就得了,再来一次我可受不了
Quantum 发表于 2010-6-16 14:50 http://bbs.saraba1st.com/2b/images/common/back.gif
300平米的imax屏和600平米的imax屏你看哪个??
片源都是一样的

Quantum 发表于 2010-6-16 17:05

dectwelf 发表于 2010-6-16 17:07

xiyinan 发表于 2010-6-16 17:07

psp2的分辨率是395×700,480p控可以死心了,不解释

sin360 发表于 2010-6-16 17:08

我宁可要480P都不要240P的3D。。。。

不要说电池了,这掌机分辨率也是一直没进步

Quantum 发表于 2010-6-16 17:09

GALLADE 发表于 2010-6-16 17:18

psp2的分辨率是395×700,480p控可以死心了,不解释
xiyinan 发表于 2010-6-16 17:07 http://bbs.saraba1st.com/2b/images/common/back.gif
球更多

TriForce 发表于 2010-6-16 18:14

psp2的分辨率是395×700,480p控可以死心了,不解释
xiyinan 发表于 2010-6-16 17:07 http://bbs.saraba1st.com/2b/images/common/back.gif

395/8 = 49+3/8
700/8 = 87+4/8

这种神奇的分辨率头一次见到
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