骑马砍杀多人联机版warband内测版已出
下载地址http://download2.taleworlds.com/download/mb_warband_beta_setup_0510.exe
国内网盘下载
http://www.rayfile.com/zh-cn/files/67368e51-8d69-11de-ad55-0014221b798a/
由于目前官方服务器还没开放,而内测版上自建服务器的按钮灰色不可用
所以已知的变化均为在快速战斗模式中观察获得
1:按X键可以把投掷武器切换为近战模式(AI也会用)
2:长枪冲刺方向可变,不过还是很小
3:指挥时的的部队多了分队123456,还有附近士兵
4:只要正面或左面对敌人,不右键也可以挡箭了
5:箭确实引入了惯性,骑射难度大大增加
6:武器残影是挥动时换了一个模型,虽然我打不开新的BRF,但是估计是武器可以用顶点动画了,扼要得说,很多挥砍的特效都可以搞定了
G键可以扔武器
射在地上的箭头可以一支一支捡起来回收利用
新版对于游戏体验影响最大的是动作系统的修改,几乎所有攻击动作都被重做,攻击轨迹的修改自是不在话下,最重要的一个修改是:在马上的左右砍杀将只覆盖前方120 度左右的范围!也就是说,象原来那样视角对准前方攻击也能轻松砍倒两侧敌人的好事已经行不通了!如果还是象1.0中一样只知道看着前方,那你的攻击十之八九是要落空的。正确的攻击方式是:将视角对准你要攻击的敌人,虽然不象刺杀那样要求精确,但大体上要瞄准。这一改动完全推翻现有的砍杀流,所有人都要从头练起。不过好消息是这种攻击方式使得砍杀攻击可以覆盖身边360度的范围,不再为追尾的敌人烦恼。
另一个重要的改变是格挡动作。格挡动作本身并没有改变,但是在新版中,使用武器格挡的时候,成功格挡敌人攻击会取消格挡动作。对于使用自动格挡的玩家来说,这无疑是一个好消息——即使同时受到两个不同方向的攻击,只需格挡住第一次攻击,由于格挡动作取消,系统会自动帮你挡下第二次攻击。而这也对手动格挡的玩家提出了更高的要求——如果使用熟练,只需按着右键动动鼠标,来多少挡多少,但是如果一个不小心……
恩,总之,新版本已经重新洗牌,对于喜欢挑战的人来说这无疑是个好消息,而那些打算生搬硬套老战术,靠吃老本过日子的人只会被玩到死而已。 从strings.txt窥探warband联网部分
本帖最后由 血瞳薰 于 2009-8-21 00:12 编辑
用1.051版的strings.txt和1.011的同文件对比 发现在末尾加了这些东西:
str_multi_scene_1 Ruins (废墟)
str_multi_scene_2 Village (村庄)
str_multi_scene_3 Castle (城堡)
str_multi_scene_4 Ruined_Fort(废弃要塞)
str_multi_scene_5 Scene_5
str_multi_scene_6 Scene_6 (这俩还没命名)
str_multi_scene_7 Field_by_the_River (河边)(这七个的场景文件在SceneObj文件夹里有 有兴趣可以弄进1.011看下)
str_multi_scene_8 Random_Plains_(Medium)
str_multi_scene_9 Random_Plains_(Large)
str_multi_scene_10 Random_Steppe_(Medium)
str_multi_scene_11 Random_Steppe_(Large) (四个随机地图)
str_multi_scene_end multi_scene_end
str_multi_game_type_1 Deathmatch
str_multi_game_type_2 Team_Deathmatch
str_multi_game_type_3 Battle
str_multi_game_type_4 Capture_the_Flag
str_multi_game_type_5 Conquest
str_multi_game_type_6 Siege
str_multi_game_types_end multi_game_types_end (对战的6种形式 就不翻译了)
str_poll_kick_player Someone_wants_to_kick_player_{s0},_do_you_accept?
str_poll_ban_player Someone_wants_to_ban_player_{s0},_do_you_accept?
str_poll_change_map Someone_wants_to_change_map_to_{s0},_do_you_accept? (踢人 封人 换地图)
str_yes_wo_dot Yes
str_no_wo_dot No
str_poll_time_left ({reg0}_seconds_left)
str_poll_result_yes The_poll_is_accepted_by_the_majority.
str_poll_result_no The_poll_is_rejected_by_the_majority. (表决?)
str_total_item_cost_reg0 Total_cost:_{reg0} (买装备时候的总花费)
str_server_name Server_name:(服务器名)
str_game_password Game_password:
str_map Map:
str_game_type Game_type:
str_max_number_of_players Maximum_number_of_players:(最大玩家数)
str_number_of_bots_in_team_reg1 Number_of_bots_in_team_{reg1}:(机器人数)
str_team_reg1_faction Team_{reg1}_faction:(势力名)
str_friendly_fire Friendly_fire:(友军伤害)
str_spectator_camera Spectator_camera:(自由视角)
str_control_block_direction Control_block_direction:(这是啥?)
str_map_time_limit Map_time_limit_(minutes):(地图时间限制)
str_round_time_limit Round_time_limit_(seconds):(一局时间限制)
str_team_points_limit Team_point_limit:(队伍得分限制)
str_point_gained_from_flags Team_points_gained_for_flags_(%):
str_point_gained_from_capturing_flag Points_gained_for_capturing_flags:(夺旗的两个计分)
str_respawn_period Respawn_period_(seconds):(刷人周期)
str_add_to_official_game_servers_list Add_to_official_game_servers_list(加入到官方服务器列表)
str_off Off
str_on_damages_friend On_(damages_friend)
str_on_damages_self On_(damages_self)
str_on_damage_shared On_(damage_shared)(这些是啥?)
str_automatic Automatic(自动格挡?)
str_by_mouse_movement By_mouse_movement(手动格挡?)(这俩可能是host控制的)
str_free Free
str_stick_to_any_player Stick_to_any_player
str_stick_to_team_members Stick_to_team_members
str_stick_to_team_members_view Stick_to_team_members\'_view
str_reg0 {reg0}
str_s0_reg0 {s0}_{reg0}
str_s0_s1 {s0}_{s1}
str_reg0_dd_reg1reg2 {reg0}:{reg1}{reg2}
str_s0_dd_reg0 {s0}:_{reg0}
str_respawning_in_reg0_seconds Respawning_in_{reg0}_seconds...
str_s1_returned_flag {s1}_has_returned_their_flag_to_their_base!
str_s1_captured_flag {s1}_has_captured_the_enemy_flag!
str_s1_taken_flag {s1}_has_taken_the_enemy_flag!
str_s1_neutralized_flag_reg0 {s1}_has_neutralized_flag_{reg0}.
str_s1_captured_flag_reg0 {s1}_has_captured_flag_{reg0}!
str_s1_pulling_flag_reg0 {s1}_has_started_pulling_flag_{reg0}. (应该是夺旗模式中的提示)
str_s1_defended_castle {s1}_has_successfully_defended_their_castle_aganist_the_enemy!
str_s1_captured_castle {s1}_has_captured_the_castle! (攻守城模式中的提示)
str_auto_team_balance_in_20_seconds Auto-balancing_teams_will_be_done_in_20_seconds.
str_auto_team_balance_next_round Auto-balancing_teams_will_be_done_next_round.
str_auto_team_balance_done Auto-balancing_teams_is_done. (这三个是两队人数平衡)
str_s1_won_round {s1}_has_won_the_round!(XX赢了)
str_round_draw Time_is_up._Round_draw.(平局)
str_reset_to_default Reset_to_Default(重置)
str_done Done
str_player_name Player_Name
str_kills Kills
str_deaths Deaths
str_ping Ping
str_dead Dead
str_reg0_dead {reg0}_Dead
str_bots_reg0_agents Bots_({reg0}_agents)
str_bot_1_agent Bot_(1_agent)
str_score Score
str_score_reg0 Score:_{reg0}
str_flags_reg0 (Flags:_{reg0})
str_back Back
str_start_map Start_Map(以上这些不翻了 都能看懂)
str_choose_an_option Choose_an_option:
str_choose_faction Choose_Faction
str_choose_a_faction Choose_a_faction:(选势力)
str_choose_troop Choose_Troop
str_choose_a_troop Choose_a_troop:(选兵种)
str_choose_items Choose_Equipment(选装备)
str_options Options
str_redefine_keys Redefine_Keys
str_submit_a_poll Submit_a_Poll(提交表决)
str_administrator_panel Administrator_Panel
str_kick_player Kick_Player
str_ban_player Ban_Player
str_quit Quit
str_poll_for_changing_the_map Poll_for_changing_the_map(表决换图)
str_poll_for_kicking_a_player Poll_for_kicking_a_player(表决踢人)
str_poll_for_banning_a_player Poll_for_banning_a_player(表决封人)
str_choose_a_player Choose_a_player:
str_choose_a_map Choose_a_map:
str_spectator Spectator
str_score Score
挖掘出来有点用的也就是7个现有地图四个随机地图还有6种对战形式吧 当年我玩了5天玩不下去了
不知道这个游戏地玩点在哪里?
不断做白痴任务?? 噢噢噢噢噢 TLD不远了 当年我玩了5天玩不下去了
不知道这个游戏地玩点在哪里?
不断做白痴任务??
MARKUS_MAUS 发表于 2009-8-28 08:58 http://bbs.saraba1st.com/images/common/back.gif
玩点就是不断的骑着马去砍人,任务很少有人做
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