[ZT] KILLZONE 2 职业组合
ENGINEEREngineer/Engineer
Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Engineer/Medic
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.
Engineer/Scout
Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Engineer/Assault
Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.
Engineer/Tactitian
Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.
Engineer/Saboteur
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.
MEDIC
Medic/Medic
Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.
Medic/Engineer
Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic/Scout
Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Medic/Assault
Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.
Medic/Tactitian
Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.
Medic/Saboteur
Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SCOUT
Scout/Scout
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Scout/Engineer
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Scout/Medic
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.
Scout/Assault
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.
Scout/Tactitian
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.
Scout/Saboteur
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.
ASSAULT
Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.
Assault/Engineer
Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Assault/Medic
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.
Assault/Scout
Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault/Tactitian
Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.
Assault/Saboteur
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.
TACTITIAN
Tactitian/Tactitian
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.
Tactitian/Engineer
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Tactitian/Medic
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.
Tactitian/Scout
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Tactitian/Assault
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.
Tactitian/Saboteur
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SABOTEUR
Saboteur/Saboteur
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.
Saboteur/Engineer
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Saboteur/Medic
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.
Saboteur/Scout
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Saboteur/Assault
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.
Saboteur/Tactitian
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
技能树?
职业形象已近换过了
这个解锁树有错误
具体等某人周六发KZ2多人模式解析 TF众自重…… 准备MEDIC+SCOUT或MEDIC+ENGINEER 感觉比wow的职业搭配都好 海尔根的战术师样子最酷,但是和别的职业搭配的技能好像不怎么喜欢。。。 戴的是夜视镜么?就是封面那个脑袋戴的东西 海尔干星球气候恶劣,对人体质有危害,所以为了要长期在星球上生存刚开始的第一二代居民都要带呼吸器和其他辅助装置,再加上领导人VISARI为了要淡化个体意识,就在军队里统一搞了面罩
[ 本帖最后由 不死但丁 于 2009-1-22 22:41 编辑 ] 兵种是进多人模式时候自由选择么
还是要在单人模式努力达成什么的? 全部在多人模式利解锁吧
刚开始只有白版职业:
步槍兵(Rifleman)
多人對戰模式內定角色,無主要標誌能力,可附加次要標誌能力,可使用大多數武器。
然后随着战绩提升开始解锁其他武器职业技能 这游戏将永远活在TF2的阴影中 原帖由 sksksama 于 2009-1-22 23:20 发表 http://bbs.saraba1st.com/images/common/back.gif
这游戏将永远活在TF2的阴影中
爱玩玩,不玩滚
游戏还没发售就开始喷了
还永远
你玩TF2就好好玩,没人拦你
嫌TF2知名度不够你可以专门发个讨论贴
发个KZ2的新消息瞧把你优越的 搬运几个KZ2的头像欢乐一下
原帖:http://www.neogaf.com/forum/showthread.php?t=349786
TF2是什么东东 原帖由 korokoro 于 2009-1-23 08:22 发表 http://bbs.saraba1st.com/images/common/back.gif
TF2是什么东东
http://www.whatistheorangebox.com/tf2.html
Team Fortress® 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year’s most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve’s next generation animation technology, persistent player statistics, and more.
Unlike other “class-based” games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.
Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.
TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created. 当自己做RPG么,要解锁所有职业必须升到将军?
新人怎么玩? 原帖由 fakeking 于 2009-1-22 05:18 发表 http://bbs.saraba1st.com/images/common/back.gif
感觉比wow的职业搭配都好
哈哈哈哈 新人怎么玩,新人就慢慢玩,又不是非要解锁全部东西才能玩得
干嘛非要给你三下五除二就解锁全部的东西
你还没玩怎么就知道很难呢 搭车问一下哪里有KZ2的机设图 机设和人设官网有一些:
http://www.killzone.com/kz/media.psml
[ 本帖最后由 不死但丁 于 2009-1-23 10:06 编辑 ] 我是觉得如果靠网络模式解锁的话就比较那个啥了
单机解锁还说得过去 Kz2设定还不是东抄抄西抄抄,凭什么能卖好?真以为自己设定比wow好啊?
乍一看兵种搭配很有趣,其实还不是把2个方向东西拆成N个方向,说让大家配合。
实际呢?拆分的同时减少了玩家发展的可能性。
最后在战斗中很多情况无所事事,要么被简单粗暴的打法虐的怨声载道。
我看索匪们游戏缺的已经红了眼了吧,看到这设定都高声叫好。
我看你们还是转行好好玩玩x360的各大FPS再来说吧! 这兵种设定不是早好多年就有了 如果你玩过BETA,就给我们介绍介绍多人模式的具体情况
如果没有玩过就少喷这种废话,多人模式究竟怎么样是要靠玩来感觉的,而不是看看设定就喷或者捧得
我只知道制作者在多人模式里花了很多心思,别人BETA玩下来也感觉不错 兵种本来就不是KZ2首创的,凭什么多兵种就等于不好 我第一次玩网游时候也觉得挺新鲜的,毕竟是跟人玩嘛,虽然游戏58点。
但是跟人斗其乐无穷啊。
设定上可以看到他们鼓励玩家的方向,也就是他们想让玩家怎么玩。
这个跟360的欧美大作就不一样了,人家都是鼓励玩家自己去想怎么玩,而不是跟人偶一样被设计所操作。不过嘛,做成这样也比以前强多了。 那就是没玩过?
没玩过就少废话了,还360上欧美大作了,你去玩你的360好了,看看简单设定就说这不好那不好,你算哪根葱阿
人家玩过的说话不做数,你看看设定就还做数了
[ 本帖最后由 不死但丁 于 2009-1-23 10:39 编辑 ] 这兵种设置都烂大街了 有啥好的
而且双方阵营不过是换成皮肤贴图而已
毫无特色可言
SCE 你好意思伐 放出设定自然就会被分析。
说的好像您玩过似的,我起码从设定分析他的发展方向?
您呢?看看视频,听听玩过(时间还很短)的人简单的评论,就被洗脑成可怜的索匪。
对于画面处理分8层,加各种效果画面质量还这样。
以及号称增加AI也只是一个位置和时间差的游戏来说,他们还没有您努力呢。 那你就活在分析里好了
别人是玩过的,你玩过吗?
无所谓,反正做成什么样都会被软匪喷,反正脑补成\"这东西反正就是不好的\"这样阿Q精神也不赖
我看看视屏?现在是看看视频,不过马上过几天就能玩了,你玩吗?到时候网上来几局?
我能真正的体验这游戏的网战,我能体验到它究竟好还是不好,你能吗?还是永远的阿Q下去?
[ 本帖最后由 不死但丁 于 2009-1-23 10:55 编辑 ] 游戏没开始索菲自己就开始扭曲了。 那你就玩你的XBO去,然后继续阿Q 嗯,我很欣赏您这种不舍不弃的精神,如果kz2开发团队都像您这般努力。
我想您理解稍微有些错误。
理论联合实际才能更理解玩家想要的,适当分析对玩家来说也没什么坏处。
具有忧患意识的我,总比您脑补“这东西好,无敌了”要更为理性一些,不是吗? 能有软匪扭曲的利害吗?
你看,只要触到他们的痛处,搭建个舞台
然后他们就会自动到这舞台上来跳舞 我可没说这游戏网战好,网战无敌,反倒是你,扭曲的就认定这游戏怎么怎么不好
我能理论联系实际,你能吗?你永远只能理论,而且还是不知所谓的理论 oh!那是当然,前提是您先针对理论来说明下这游戏如何如何好?
我看不到他好的地方,所以才会喷。
当然也许是我理解错误,您的看法或许会改变我的想法。
那是我会为了您对kz2作出的一切表示敬意,购入一份珍藏。 软匪怎么会看到它好得地方,软匪永远会脑补成\"它是不好的\"
我要理论也会在真正玩到手以后理论,就像我对DMC系列一样
而你能玩到手吗?你玩得到吗?
自己看看设定脑补一下也好意思叫理论
[ 本帖最后由 不死但丁 于 2009-1-23 11:12 编辑 ]
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