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楼主: 不死但丁

[其他] 美国目前52W/现在喷的起劲,到时候要看看怎么收场

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发表于 2009-1-31 00:59 | 显示全部楼层
不能这样啊,作为一个我们伟大祖国的一个有理想的年轻人,我们伟大祖国还要靠你实现四个现代化
你咋个就能没玩过那个? 太让我震惊了!
那HL2引擎的游戏玩过几个?虽然说HL2引擎已经算是比较老的引擎了  但是不乏佳作嘛
FREEMOD里有FOF  INS OBS PVK ZM等
楼主玩过吗?
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 楼主| 发表于 2009-1-31 01:02 | 显示全部楼层
杂志OVERALL怎么写又不是我写的,怎么看人家夸KZ2心理不舒服啊?

你也可以拿点说KZ2不好的杂志文来翻译翻译我一样很欢迎


这贴就是收集各媒体意见用的,想来来,不来滚,其他的不多废话了,要有人非来范贱我当然也没什么办法


FPS确实很少玩,因为很少有SHOOTER能引起我兴趣

[ 本帖最后由 不死但丁 于 2009-1-31 01:03 编辑 ]
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发表于 2009-1-31 01:06 | 显示全部楼层
我说奇奇啊,推荐你去玩BF:BC找找感觉。FPS还是需要点作品来热热身toka。
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 楼主| 发表于 2009-1-31 01:07 | 显示全部楼层
没有兴趣,现在我心里只想KZ2,其他的都放一边
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发表于 2009-1-31 01:08 | 显示全部楼层
楼主生气了
其实开始我本只是来围观厨师的
然后不经意间嘴贱了,既然楼主不欢迎咱就走吧
反正这里也没人认识俺
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发表于 2009-1-31 01:15 | 显示全部楼层
原帖由 量产废柴刚 于 2009-1-31 01:08 发表
楼主生气了
其实开始我本只是来围观厨师的
然后不经意间嘴贱了,既然楼主不欢迎咱就走吧
反正这里也没人认识俺

不纯表
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 楼主| 发表于 2009-1-31 01:19 | 显示全部楼层
对163楼的话补充一下,这里收集的不仅包括各媒体评价,还包括KZ2的销量

本人在这贴的宗旨:以媒体评价和销量两方面来对KZ2做出考量,这里只陈列事实,不对事实做评论,好坏与否取决于每个人自己的看法,大家可以对评价和销量提出自己的意见作为讨论,但是不要讨论到我身上,我只是个收集者你们也可以来参与收集,把你们知道的媒体评价和销量信息回复出来

以上,看得懂的来,想来的来,看不懂的不想来的自便吧
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 楼主| 发表于 2009-2-4 01:33 | 显示全部楼层
媒体评语:

IGN:
遊戲整體呈現:9.5 - 從開頭動畫到結局, 讓你經歷十分刺激有趣的戦場 - 你的下一步往往是你的最後一步
畫面:9.5 - 傑出的畫面, 有一些小的技術上的問題
音效:9.0 - 7.1環繞音效完美重現戦場與子彈的音效, 音樂也很棒. 人物配音則為其弱點
遊戲性/上手度:9.0 - 玩家需要熟練各種武器以及AI, 如果有更多車輛/砲台的關卡會更好 - 但單人模式已經十分好玩
耐玩度:9.4 - 多人模式非常有深度
總分:9.4/10

Gamespy:
優點:超棒的畫面, 有深度的多人模式, 非常有遊戲性, 敵人(壞人)設計很讚
缺電:AI時好時壞,畫面有時會停格以及讀取的問題,奇怪的六軸應用方式
總分:4.5/5顆星

转自巴哈:

CheatCC: (滿分為5)
畫面:5.0 - 這個世代的主機裡我們看過最好的畫面
操控:4.2 - 控制整體上來說不錯, 能完全依玩家的喜好設定會更好
音效:4.6 - 音效,音樂,配音皆屬上等
耐玩度: 4.5 - 緊湊的單機以及優良的線上模式會讓玩家沉迷其中, 如果有合作模式會更好
總分:4.6/5

以下還有一些有趣的評語:
MEGamers: 長話短說, KZ2讓戰爭機器2看起來像高中學生做的遊戲 (總分:9.9/10)

G4TV: 如果決勝時刻4和軍團要塞2(TF2)有個被拋棄的小孩, 然後這個小孩要自我成長來生存的話, 這個小孩就是KZ2. (總分:100/100)

Eurogamer: 在KZ2嚴厲的砂礫灰塵中和全面對抗2的狂殺外星怪物的快感, PS3終於漂亮的滿足所有射擊玩家的渴望 (總分:9/10)

[ 本帖最后由 不死但丁 于 2009-2-4 01:53 编辑 ]
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发表于 2009-2-4 02:55 | 显示全部楼层
连Q3毛都比不上
游戏机平台真的存在FPS吗
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发表于 2009-2-4 03:04 | 显示全部楼层
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发表于 2009-2-4 03:20 | 显示全部楼层
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发表于 2009-2-4 07:23 | 显示全部楼层
这几个编辑真恶心
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发表于 2009-2-4 08:32 | 显示全部楼层
Gametrailers: 9.2
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发表于 2009-2-4 09:08 | 显示全部楼层
据说GT的视频全是剧透
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发表于 2009-2-4 09:20 | 显示全部楼层
原帖由 Baelnorn 于 2009-1-29 19:58 发表
要喷画面好坏是很主观的事情……所以最好还是喷画面技术,这个很明了
crysis有一大堆体积云、

鸡吧云再多,审美还是丑
画面和所用的技术是两回事
最简单的例子是地狱之门伦敦
号称DX10技术的游戏,画面比DX8还屎
当然了,还是有一群傻逼人舔着那屎画面大喊DX10好吃好吃的
无奈

好的画面要好的概念设计、思路、美术风格和美术控制
要有好的3D建摸好的搭配和色彩指定
不是光有一个什么鸡吧云的技术就可以的

[ 本帖最后由 孙X 于 2009-2-3 16:35 编辑 ]
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发表于 2009-2-4 09:25 | 显示全部楼层
MEGamers: 長話短說, KZ2讓戰爭機器2看起來像高中學生做的遊戲 (總分:9.9/10)
========
这个比顶楼的文章恶心多了

说实话KZ2画面好在哪啊…虽然我也不是特别喜欢战争机器那风格…但感觉丫儿的画面和战争机器没法比……

发个战争机器的图的地址
http://hi.baidu.com/freehuman%5F ... 55a2d7f6039e65.html

[ 本帖最后由 孙X 于 2009-2-3 16:33 编辑 ]
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发表于 2009-2-4 11:15 | 显示全部楼层
真正的对手只有Crysis,哈哈哈哈哈哈哈
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发表于 2009-2-4 11:17 | 显示全部楼层
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发表于 2009-2-4 12:08 | 显示全部楼层
原帖由 孙X 于 2009-2-4 09:25 发表
MEGamers: 長話短說, KZ2讓戰爭機器2看起來像高中學生做的遊戲 (總分:9.9/10)
========
这个比顶楼的文章恶心多了

说实话KZ2画面好在哪啊…虽然我也不是特别喜欢战争机器那风格…但感觉丫儿的画面和战争机器 ...


人家后面半句没说出来,kz2 其实是中学二年级的作品
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发表于 2009-2-4 12:34 | 显示全部楼层
原帖由 blue999new 于 2009-2-4 09:08 发表
据说GT的视频全是剧透

No No No.....故事根本不值得一透

我看了HD的,看过之后,觉得Multiplayer应该有料

至于SP么,halo killer? hello kitty就差不多了


PS:我也建议LZ先打BF:BC热身,到时候太紧张不好


[ 本帖最后由 dogsoldier 于 2009-2-4 12:41 编辑 ]

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发表于 2009-2-4 17:01 | 显示全部楼层
真正的对手只有CRYSIS?
KZ2我没玩过不知道,但CRYSIS算个球啊。。。。。。
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发表于 2009-2-4 17:35 | 显示全部楼层
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 楼主| 发表于 2009-2-5 16:27 | 显示全部楼层
【情报】杀戮地带2 预购突破百万套

SCEE总裁在UK Guardian专访表示, 杀戮地带2 预购以已突破一百一十万套

And there are some encouraging signs for SCEE, which Reeves understandably wants to focus on. While PSP and PS2 software sales have fallen (by 15% and 51% respectively), PS3 games sales are up 53% and there\'s a healthy 1.1m pre-order book for Killzone 2, the first of a new batch of IPs that Sony will be counting on.

http://www.guardian.co.uk/techno ... -sony-europe-losses

http://www.n4g.com/ps3/NewsCom-271970.aspx?CT=1
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发表于 2009-2-5 16:30 | 显示全部楼层
原帖由 galon 于 2009-2-4 00:35 发表


被CG给唬住了?

设计图一堆而已
顺手发的

说到被CG骗,没有比相信KZ2和非洲的小白们更可笑的了
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发表于 2009-2-5 16:37 | 显示全部楼层
我只挖光环杀手2的坟
你好3已经过800W了,不知道杀手2能够杀掉及百万
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发表于 2009-2-5 16:40 | 显示全部楼层
杀手2最后还是不能达到一开始在05年E3上放的那段所谓即时游戏画面
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发表于 2009-2-5 16:56 | 显示全部楼层
原帖由 孙X 于 2009-2-5 16:40 发表
杀手2最后还是不能达到一开始在05年E3上放的那段所谓即时游戏画面

那段视频是基于当时PS3的硬件规格做的,如果不是后来PS3因为成本硬件缩水,要基本达到问题不大。
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发表于 2009-2-5 17:02 | 显示全部楼层
原帖由 十万马力 于 2009-2-4 23:56 发表

那段视频是基于当时PS3的硬件规格做的,如果不是后来PS3因为成本硬件缩水,要基本达到问题不大。


如果PS3真能模拟地球达到4岁小孩智力
这段就能做出来

其实懂点CG都晓得那段玩意是死渲染渲染出来的,那些光源和远景……游戏机想达到还是下个世代吧
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发表于 2009-2-5 17:07 | 显示全部楼层
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发表于 2009-2-5 17:08 | 显示全部楼层
原帖由 galon 于 2009-2-5 00:07 发表


IGN发话了,部分达到或超过

IGN编辑傻逼
我只能这么说

从现在公布的视频和截图来看
完全未够班
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发表于 2009-2-5 17:14 | 显示全部楼层
原帖由 不死但丁 于 2009-1-27 01:38 发表
总评:
KZ2真正的对手只有CRYSIS,无论从哪方面来看,KZ2是第一个真正的次时代游戏

果然,厨的下限往往比热恋中的少女还要低
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发表于 2009-2-5 17:17 | 显示全部楼层
我这个不完fps的人都对不死但丁君满腔的激情感染了。
在众多鄙夷声中不遗余力的力挺杀手2, 汝乃真索饭。
你的帖子都是游戏区里的亮点啊,希望你继续的顽强的战斗下去。
为游戏区注入层层的活力。不要气馁,要记住大家喷的不是你这个人。
勇敢战斗吧男人。
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发表于 2009-2-5 17:22 | 显示全部楼层
从装B=装弱势到现在的索匪造型,我正见证着游戏区的一个巨星冉冉升起
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 楼主| 发表于 2009-2-5 17:26 | 显示全部楼层
喷吧喷吧,使劲喷,使劲黑

标题看得懂不?

其实我只是看好戏的看客,表演的人越多,表演的约卖力观赏起来才更有意思


还有前面已经说得很清楚了,想来的来,不想来的滚

[ 本帖最后由 不死但丁 于 2009-2-5 17:32 编辑 ]
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发表于 2009-2-5 17:47 | 显示全部楼层
现在索黑也就玩玩模拟地球之类文字游戏的水准了么
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发表于 2009-2-5 17:51 | 显示全部楼层
原帖由 dogsoldier 于 2009-2-4 12:34 发表

No No No.....故事根本不值得一透

我看了HD的,看过之后,觉得Multiplayer应该有料

至于SP么,halo killer? hello kitty就差不多了


PS:我也建议LZ先打BF:BC热身,到时候太紧张不好

这图里难道是李冰冰+刘谦么
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发表于 2009-2-5 17:58 | 显示全部楼层
原帖由 姬轩辕 于 2009-2-5 17:17 发表
我这个不完fps的人都对不死但丁君满腔的激情感染了。
在众多鄙夷声中不遗余力的力挺杀手2, 汝乃真索饭。
你的帖子都是游戏区里的亮点啊,希望你继续的顽强的战斗下去。
为游戏区注入层层的活力。不要气馁,要记住大 ...

我被这位对FPS一知半解,却对KZ2这款没发售的话题之作抱有如此高敬义的LZ萌到了.
要是有机会在PSN LIVE见到,一定尾行之toka
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发表于 2009-2-5 18:23 | 显示全部楼层
197的眼神太那啥了……
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发表于 2009-2-5 19:31 | 显示全部楼层
Killzone 2: Let\'s Talk Multiplayer


Sev\'s extreme hairstyle decisions will not be a factor in the multiplayer mode.
Killzone 2\'s take on multiplayer gameplay and loadouts have a lot of things that will seem immediately familiar to people who have played other shooters. But nothing is presented in quite the same way you\'re used to. After a Sony-hosted multiplayer session today, I now have a couple of hours of multiplayer time under my belt. Between that and exploring the unlockables and statistics screens, this is what I\'ve picked up so far. If you\'ve been following this game from the get-go with a white-hot intensity, you probably know at least some of this stuff already.

The big thing to \"get\" about Killzone 2\'s multiplayer is that the game isn\'t really broken down by game types, like team deathmatch or capture the flag. Those styles of gameplay are instead integrated at a higher level. Each map and each match is capable of serving up five different objectives. And the game serves these objectives to you on the fly. So you might join a game and get thrown into a Body Count mission, which is the game\'s take on team deathmatch. If one side hits the kill count or if time expires with one side ahead of the other, the leading side wins that mission and earns one point. After a brief respite from mission-based activity, the game launches into the next thing. The other mission types are as follows:

    * Assasination - Essentially a VIP gametype. One player is designated as the target, and the defending team must defend while the offensive team must take out that player before the defending team\'s scoring meter fills up.
    * Search and Retrieve - This is one-flag CTP. A propaganda speaker spawns in a central location, and the teams must fight over control over it and carry it to their respective capture point. By default, the first to get three captures wins.
    * Capture and Hold - This is your basic control point mode, which places three capture points on the map. You stand near the points to control them, and your team\'s scoring meter fills when you have points captured. First team to fill the meter takes it.
    * Search and Destroy - This is another offense/defense mission, where one team wants to plant two bombs to destroy a key target while the other team wants to stop them and, if necessary, defuse any planted explosives. The bombs won\'t go off individually, though--you need to plant at both locations and prevent the other team from defusing them while a 30 second timer ticks down.

If I had to pick a one-word motif for the game\'s graphics, I\'d probably say \"smoky.\"
By default, games support up to 32 players and rotate through all of these mission types, and typically, the first faction to win five missions wins the match. But when you go to create a game, you\'re given a lot of options to play with. The game gives you five preset configurations, including a one-on-one type that only goes through the smallest maps, and another that restricts all players to pistols only. But you\'re also given six custom slots that let you build your own variants.

When creating a custom game, you can set which of the game\'s eight maps will be in the rotation, which of the five mission types will pop up, the player count, if bots will be present, if enemies show up on the radar or not, if the game will force team balance, and which weapons are allowed to be used. You can also set options for the enabled missions, such as the point limits for Body Count, the time limits for Assassination, and so on. You can also dictate which badges, if any, are allowed to be used. Badges are persistent rewards that players earn over time. This is where the class-based aspect of Killzone 2\'s online mode comes into play.

When you first crack open your copy of Killzone 2 and jump online, you\'ll have precisely one option available to you--do you want the ISA\'s assault rifle or the Helghast\'s? You have no class at all, you\'re just a basic soldier. As you play and complete matches, you\'ll earn points that increase your rank and you\'ll perform tasks that earn ribbons. The first few ranks give you basic functionality. When you hit the second rank, Corporal, you\'ll be able to create squads. Much like the Battlefield series, you can spawn on your squad leader, making squads key to keeping the pressure on the enemy by letting you spawn in forward positions. The next rank lets you create a clan, and there\'s a whole clan management system built into the game that lets you challenge other clans and wager your clan\'s \"valor points\" in tournament play.

Once you hit the fourth rank, you\'ll start to see more in-game bonuses, like the ability to equip a submachine gun or shotgun on your default soldier. Past that, you\'ll also start to unlock classes. The first to come is the medic class, which gives you the ability to revive fallen soldiers on the battlefield. This ability is why you should always put a few bullets into any squirming, downed enemies you see lying around. Other classes include the engineer, which is limited to a shotgun but can deploy automated turrets and can eventually unlock the ability to repair things like ammo dispensers or mounted guns. There\'s a spy class that can disguise himself as the other team, and so on. If this starts to sound all Team Fortress 2-style to you, you\'re not wrong, there are some similarities to be drawn between the classes found in both games.

This engineer can also hold a shotgun and built turrets.
When you use your class abilities properly or accomplish other tasks, you\'ll earn ribbons. Take the killing specialist ribbon, for example. You\'ll earn one of those when you get at least ten kills in a match. When you get any ribbon eight times, it unlocks something else. That killing specialist ribbon leads to the ability to carry more grenades, for example. If you avoid getting penalized (which seems automatic in games that don\'t have friendly fire turned on) you\'ll get the example soldier ribbon. Eight of those gives you a badge that increases your starting ammunition. The game doesn\'t dump loads and loads of ammo on you when you spawn, which makes this sound pretty appealing to me.

Other badges unlock secondary abilities for the classes. The medic earns the ability to toss health packs out for healing. You\'ll be able to call in air strikes with another badge. You\'ll also earn the ability to combine your badges in different ways, though since I\'m only about two hours deep into the multiplayer, I haven\'t quite seen how that works yet. Regardless of that, it all adds up to what seems to be a fairly customizable player character that lets you play different roles in battle. At the same time, the initial limitation of the classless soldier lets new players get their feet wet without having to make a bunch of decisions about what to carry and how best to play a class. By the time you unlock the additional classes, you\'ll have a better idea about what your strengths are and what sorts of weapons and abilities fit you best.

If you listened to this week\'s podcast, you heard me talk about the accuracy of weapons, and how they had me a bit worried. Many of the maps in Killzone 2 are frickin\' sizable, and tapping off one or two shots gives you a good level of accuracy. So I was worried that players would just get perched with a clear view of the map and be able to snipe people down, even without using a sniper rifle. That doesn\'t seem to be much of an issue when you\'re playing with real people, though, as they move way more erratically than the bots do. I expect that some really good players will be able to destroy really new players on some maps, but so far, it doesn\'t seem like a \"problem\" or anything like that.

That\'s pretty much all I have to report at this time. I\'m playing through the single-player, as well, and we\'ll have two more parts to our video quick look series on the game in the weeks ahead. As this isn\'t the final version of the game, we\'re going to hold off and review it much closer to its in-store date, when actual, final versions of the game are available. But if you want my early opinion--which I suppose is still entirely subject to change--this is a game that PS3 owners will want to go and get on its in-store date.

PS: The loading screens are awesome and quite possibly the best use of SIXAXIS technology to date. More on that later!

http://www.giantbomb.com/news/ki ... /900/?linktags=home,home-news
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发表于 2009-2-5 19:37 | 显示全部楼层
索犯的智商什么时候变得这么低了  快赶上任青了
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