某达人购买澳洲PCPowerplay战锤40K2的新信息
转载自指挥官* Single Player unit Death Mechanic(其实看不太懂这是什么卵)
* Every Unit is named, and has full backstory(单位都有自己的名字和背景)
* No Resources (at all)(无资源)
* No Tech Trees (at all)(无科技树)
* MMO style upgrade ratings (green standard -> purple epic items)(单位都会有等级提升,绿色初始,紫色牛B)
* Players base of operations is a Battle barge,(玩家的出兵的地方因该是个战舰什么的,估计类似空投什么的模式,估计类似地面控制2那种投放模式)
* Dynamic World Meta Map(大型动态地图)
* Knock Back effects(击倒模式)
* Sync Kills now known as Extreme Kills(击杀动作好像更多样式了)
* Interactive Battlefield(交互式战场)
* Orks are kinda Slimy(蘑菇体积变弱小了)
* Multiplayer has Pre-Match Battle barge setting up(多人对战之前可以设置战舰的选项,估计就是给单位加各种技能,装备,和数量什么的,类似一个基地战前设置后,对战中就按照设置投放)
* Still more units to come(还有很多单位会公布)
* Possible Mission specific units(任务中会有特别单位出现)
* Army Painter Confirmed(单位涂涂乐仍旧会出现)
* Dawn of War 2 is optimised to run on Multi-Core Systems(DOW2在双核上玩优化较好)
* You can possibly play DoW2 on 3-year old PCs with decent frame rates.(3年左右的老电脑估计屏幕刷新率还可以,应该6800同等级以上的显卡就可以玩)
* Relic still quiet on Tyranids.(虫子还没公布,估计最后公布,否则relic会被火刑的)
* Dawn of War 2 will be better than Cats(说DOW2会比CATS好,CATS不知道是什么卵)
官方论坛的消息
There are droppods in the screen shots because all space marine units are dropped in with droppods and tracked vehicles are flown in by thunderhawk gun ships. Period.This could be adapted to any race, in any situation.(截图里的空头仓是空投的sm众,接着车辆单位会由雷鸟运输机投放,应该所有种族都会以类似这种方式布置兵力)
This explains why there is no need for buildings because everything is held on the battle barge and just dropped in – simple as that. Like said before, reinforcement will probably be linked to in game timers and map ownership(这种解释可以说明为什么说不需要建筑,所有兵力都布置在太空的战舰中,也就是玩家自己控制的一艘战舰,增援或许会以游戏内的时间阶段来控制或者通过地图的某些设定方式增援)
The “tech tree” is specifically linked to the map or mission. ie - map size.
A feasible example could be that you can only send in a juicy Landraider if you first control a certain area where you can land that dam thunderhawk. This will explain why there is no tech tree as it won’t be based on clicking tech tree research icons. It will be linked to the fog of war, ownership of level objectives and in game timers.(科技树应该和特定的地图、任务有特定联系。有可能的方式是,一辆兰德最初被雷鸟投放到玩家控制的某区域,通过打开地图视野的方式逐渐增兵,通过地图的设定、等级以及地图的时间阶段来控制,这就解释为什么不会有一代一样的按键式升级)
Also what troops you can use may be specifically linked to the map type.(并且部队的类型受地图的类型限制)
Eg.
Jungle missions
Assault troops and infiltration absolutely no walker vehicles or long range wargear.(如雨林式的地图,突击近战类单位,可能没有行走机器类的单位或远程设计类的武器)
Urban missions
Vehicles, Assault Weapons, Devistator squads(城市地图,车辆、突击型武器等城市战单位)
Psyker Maps
You guessed it, highly strategic maps that really test the limits of psyker abilitys, infiltration and associated units.(灵能者地图,高战略性地图,类似控制灵能者技能、单位渗透等相关单位)
Open terrain
You have access to all units.(空旷类地图,可以用全部单位)
Let me go off on a tangent a sec(做个对战比较)
1v1 match – space marines vs Orks(罐头vs蘑菇)
Fallen City(被占领的城市)
Both battle barge commanders are briefed on the strategic importance of a map, this is explained and interpreted by splitting a map up into sectors by having objective points based on the fog of war and level ownership.(简单来说就是双方都有自己的战略目标,通过战前战舰的单位、技能等设定进入战斗)
Both teams start with 1 droppod troop unit (or equivalent) led by a commander.
Both teams start the game by rushing to the first objective which allows another droppod to be accessed or maybe a vehicle. Ok now it gets interesting.(所有小队初始只有一个空头仓,里面或许有一个小队或者一名指挥官,落地后小队冲往自己的目标地域,到达后可以使更多的空头仓降落,包括更多单位增援)
One squad goes off the harass the enemys objective point to hinder further reinforcement and the other goes to another friendly objective point to access another droppod.(某些小队对敌人进行骚扰和打击,阻止敌人完成目标而导致敌人增兵减缓或失败,另外一些部队去完成其他目标从而达成更多的单位增援)
(This explains in a screen shot why there are not many troops envolved in the battle scenes and also why there are drop pods present in the map) (这个解释了为什么截图里部队不多但有一些空头仓在地图上)
The aim of the game now is clear, you have to reach and secure different parts of the map to access new units whilst stopping the enemy do the same. This will eliminate the tech tree and resourses all together as it will be purely based on where you are in the map and how many objectives have been achieved.(现在对于游戏的方式比较清晰,你必须达到某些目标,比如守卫什么地点、获得什么装备等并且阻止敌人完成同样的目标。这就解释为什么没有科技树和资源。其实我个人认为这也能解释为什么单位会能升级和获得特定武器装备了。)
Obviously the Imperium will not want to give you a landraider strait away so you will probably have to take a specific location before they will let you have it (possibly enemy held territory)…These areas will be extremely difficult to take but obviously the rewards will be great.(也许地图不会让你拥有兰德,但是你需要完成特殊的任务后获得,类许需要某些难度的任务或许需要打下敌方的领土什么的,但是完成后,你获得的单位也是很牛B的)
By taking an enemy objective point you may get a bonus unit to reward you for your tactical prowess.(也许你打下特定的任务,类似完成敌方的任务等,你会获得某些相关或特定的能力什么的) 从官方论坛的消息看
战斗模式将会更加贴近40K桌面战棋规则的各种“战斗任务”了 * No Resources (at all)(无资源)
* No Tech Trees (at all)(无科技树)
我没有玩过地面效应.....所以没办法想象....
一开始就能使用高科技的单位么?
多人模式呢? gamespot说此游戏今年11月出 原帖由 80后小白 于 2008-5-5 16:11 发表 http://bbs.saraba1st.com/images/common/back.gif
* No Resources (at all)(无资源)
* No Tech Trees (at all)(无科技树)
我没有玩过地面效应.....所以没办法想象....
一开始就能使用高科技的单位么?
多人模式呢? ...
WIC也一样 原帖由 sshnuke 于 2008-5-7 00:19 发表 http://bbs.saraba1st.com/images/common/back.gif
gamespot说此游戏今年11月出
怪不得把ss外包了。。。
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