dazzle 发表于 2007-9-2 16:34

Rockman1原来有这么多BUG……

15分38秒爆掉Rockman1
在线视频
http://vision.ameba.jp/watch.do?movie=126000
.fcm录像
http://tasvideos.org/726M.html
技巧解说
http://tasvideos.org/RockmanTricks.html

穿墙和用暂停来无敌和消除硬直 这些都已经是小菜了
最后一关跳过剪刀人直接打克隆洛克人的技巧简直是让人目瞪口呆……

作者解说其中的奥义:
Here's the technical explanation of the trick.

When a boss battle begins, there are only three ways to end it:
* Kill the boss
* Start another boss battle
* Die

When I enter the Cutman battle, and escape it, the battle does not end.
It goes on. Cutman is still alive.

Momentarily after escaping the room, Cutman throws a scissor.
However, because Cutman is no longer visible, the scissor does not appear. Cutman thinks he has a scissor, but there is no scissor.

This is when things go awry. You see, as long as Cutman thinks he has a scissor, he will use some kind of telekinesis to manipulate the scissor back to his hand (for catching). In other words, the game adjusts the scissor's position every frame to make it meet Cutman's hand.

The method it does that, is that it first looks up the object table, searching for a scissor type object. Then it alter the properties of the found object (the sprite number, and the Y coordinate).
It does the lookup using a common function in the game code.
However, Cutman is so certain that a scissor exists, so the return value of the function is not checked. So when a scissor doesn't really exist, it writes into a random memory address instead. (The actual value returned in an error case is the number of alive objects.) This memory address happens to coincide mostly with Rockman's data. The rest is pretty obvious.
The glitching stops when the Clone robot fight begins, because at that point, the previous boss fight is over and Cutman with his magic scissor powers exists no more.
However, Megaman maintains a weird pose for a few frames, because his object properties (mainly, an action delay counter) were messed up.

0258520 发表于 2007-9-2 18:30

有神快拜!
253

sdhgak1234 发表于 2007-9-2 19:33

回想当年和伙伴玩的时候啊

叉烧饭团 发表于 2007-9-2 19:36

:awkward: 当年偶尽了最大的努力打到最后的BOSS阵前就绝望了

tanjq 发表于 2007-9-2 20:53

想起了\"打不倒的空气人\":)

拉克西絲 发表于 2007-9-2 21:10

怎么下载看,很慢啊

StarphoeniX 发表于 2007-9-2 21:23

很久远的样子

GANTZ 发表于 2007-9-2 21:38

FC的6作都很多bug……強制卷軸的關:awkward:

椎名由雅 发表于 2007-9-2 22:54

http://www.tudou.com/programs/view/QPvscl67j1Y/

慢的看土豆~

克林 发表于 2007-9-2 23:31

只用过select暂停玩死过boss...

hisame 发表于 2007-9-2 23:44

V2ABGundam 发表于 2007-9-3 00:25

这BUG运用的真是……
当年鄙人玩时可是费了老大的劲了

qazwsxqwer 发表于 2007-9-3 09:15

这网站里基本没不用BUG的,都是速推。。。。。。。。

恩,不过进那个坛子里的话,对圣斗士有爱的可以发现个被毙掉的30分速推,不知算不算惊喜:awkward:

人间兵器不用BUG只拼技术和SL大法10分以内通,现在就想起这俩可推的国人作品-_-

muzimuzhen 发表于 2007-9-3 10:03

都是人做的。什么东西都会有错。感觉FC是bug最少的机种了。

Izumi 发表于 2007-9-3 10:20

我废柴,跳板那关老过不了:sweat:

KYO(T) 发表于 2007-9-3 10:56

神……
顺路求几年前那个不利用BUG全程普通子弹无伤过关的录像。

qazwsxqwer 发表于 2007-9-3 11:03

原帖由 KYO(T) 于 2007-9-3 10:56 发表 http://bbs.stage1st.com/images/common/back.gif
神……
顺路求几年前那个不利用BUG全程普通子弹无伤过关的录像。
梦幻岛,如果还上得去的话:awkward:

偶刻碟之后就把网址几乎全删了。。。。。。。

KYO(T) 发表于 2007-9-3 11:11

:awkward: 木有在线版么?

甄月妖日狂 发表于 2007-9-3 13:26

说到FC的洛克人BUG,只用过3代的,2P大法,这个也算是比较为人熟知的BUG了。

V2ABGundam 发表于 2007-9-3 18:24

原帖由 甄月妖日狂 于 2007-9-3 13:26 发表 http://bbs.stage1st.com/images/common/back.gif
说到FC的洛克人BUG,只用过3代的,2P大法,这个也算是比较为人熟知的BUG了。
跳下悬崖也能上来的高跳么……
鄙人倒没怎么用过
3代感觉由于E罐很充足,实际难度不如1

0258520 发表于 2007-9-3 18:31

原帖由 V2ABGundam 于 2007-9-3 18:24 发表 http://bbs.stage1st.com/images/common/back.gif

跳下悬崖也能上来的高跳么……
鄙人倒没怎么用过
3代感觉由于E罐很充足,实际难度不如1
我玩的3代按选择键→HP全回复

甄月妖日狂 发表于 2007-9-3 18:32

原帖由 V2ABGundam 于 2007-9-3 18:24 发表 http://bbs.stage1st.com/images/common/back.gif

跳下悬崖也能上来的高跳么……
鄙人倒没怎么用过
3代感觉由于E罐很充足,实际难度不如1
3的难度还不如2,当然更不如1啦:vampire:

BUG是通关很久后,某天看到杂志上说的,然后就去试了试:awkward:

[ 本帖最后由 甄月妖日狂 于 2007-9-3 18:33 编辑 ]

qazwsxqwer 发表于 2007-9-3 18:34

原帖由 0258520 于 2007-9-3 18:31 发表 http://bbs.stage1st.com/images/common/back.gif

我玩的3代按选择键→HP全回复
这种版本的偶玩过恶魔城1代和忍龙2、3。可能是一个厂D的
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