sephirothmk2 发表于 2007-7-14 20:40

我为什么认为Duran不是Xel\'Naga.

好吧,我先说一点,这些当然都是根据现有剧情资料的YY,对YY无爱的同学就不用继续看了...:sleep:





SC的剧本的确是伟大的,这一点可以用游戏发售当年AIAS的年终大奖,PC Accelerator的Best Mission Pack,以及无数狂热玩家(比如我...)对其剧情的反复讨论来证明...既然外野那个帖子中又提到了Samir Duran同学,那么我就把我玩SC这些年对此人的想法都说出来吧,有什么不正之处欢迎指教.



我们长话短说. Samir Duran同学的个人资料请看这里: http://en.wikipedia.org/wiki/Samir_Duran


Duran的第一次出场是在资料片人族战役第一关,当时玩家扮演的是地球联邦,目标是摧毁Aleksander Braxis行星上面的Terran皇朝基地.由于玩家的登陆点没有Gas,被迫在外寻找Gas矿区.于是Duran就以一位反抗军组织首领的身份出现在了玩家面前.


注意这个时候Duran的单位属性以及军衔.


http://www.duose.com/p/2007/0714/70015_125.jpg


此后Duran便正式进入了地球联邦的远征军,在第三关中他建议摧毁Aleksander Tarsonis行星上的能量发生器,而DuGalle不顾Stokov的反对执行了Duran的计划.在这之后Duran甚至拥有了参谋一般的地位.随后便是经典的Duran杀死Stukov的剧情.在第八关中Duran重新出现.


注意这个时候Duran的属性依然是人类,而且和Kerrigan有着明显的区别.


http://www.duose.com/p/2007/0714/70023_265625.jpg

http://www.duose.com/p/2007/0714/70028_140625.jpg



此后进入Zerg战役.Duran在这里一直称呼Kerrigan为我的女皇…同样是做为Kerrigan的参谋存在.不过有意思的是,直到第七关,Duran的属性才发生了变化.

http://www.duose.com/p/2007/0714/70032_9375.jpg


随后是Bouns关卡,Kerrigan发现自己完全和Duran失去了精神上的连接,随后Zeratul发现了在Char上面进行不明试验的Duran,并且发现了Protoss/Zerg的混合生物.而Duran则对自己的身份和目的进行了一段不甚清晰的描述.此后的剧情则完全没有提到Duran,包括结局.




由于有了以上这些资料,所以便出现了”Duran是Xel’Naga或者为Xel’Naga服务”的说法.在很多地方都见到过这种说法.但是实际上我认为SC的剧情设定中已经有足够的证据来证明进行Protoss/Zerg混合试验的不可能是Xel’Naga.我为什么这么肯定?首先我们来看看Xel’Naga是如何”创造”Protoss和Zerg的.



引导Protoss:


萨尔那加的创造

虽然古代的神民只留下断简残篇的历史,但其中的确有记载著数千万年前,有一个全能的种族曾经一度统治过数千个星球。这个谜般的种族,通常被称作“萨尔那加”或是“远方的漂泊客”,据说曾经在他们领域内的数千颗荒凉、孤寂的星球上播下了生命的种子。神民的传统中认为萨尔那加是和平而且为其他种族谋求福利的生命,他们唯一的目标就是研究和繁衍宇宙中高等的智慧生命。所有的人都只知道萨尔那加执着于创造一种完美的形体,为此而努力了数千年。虽然他们之前的实验创造出了无数的变种和性状,但是这些种族总是赶不上萨尔那加人的期待。

萨尔那加人气馁之余,决定将所有的心力都放在他们期望最高的实验场地——银河系的边缘,拥有浓密森林的翁行星。这颗星球上已经有了一种非常先进的种族,这个种族能够适应艰困得难以置信的气候和状况。他们的能力远远超过萨尔那加所知道的其他种族。这个种族甚至已经进化出了一种以集体狩猎和战士阶层为主的原始部落。不过,最最让人惊讶的还是这个种族彼此之间能够用复杂的方法进行心灵上的沟通,让他们能够快速有效地进行集体狩猎。萨尔那加对于这个种族的状况感到十分欣慰,因为他们是少数已经突破了低等生物形态演化上障壁的种族。为了要强调这个种族将来在宇宙中的特殊地位,萨尔那加给予这个种族一个名字——神之子民,也叫做神民。

古代的神民们祥和地居住在翁行星上,在数百个世代中都不知道萨尔那加一直在静静地观察他们。虽然他们已经是萨尔那加的实验中最成功的,但是萨尔那加人依旧对于他们缓慢的进化感到不耐烦,觉得应该给予更多外界的助力。萨尔那加人又花费了无数的时间导引他们的子民,终于让他们到达了智慧和意识都十分完整的阶段。这些神的子民不但具有极高的智慧,更拥有反省的能力,不但让整个种族发展出灿烂的文明,更让单一个体也拥有不遑多让的光辉。感动于他们的成功,萨尔那加人终于决定要让神民知道他们的存在,却完全没有料想过随后的混乱。



引导Zerg:



异形诞生

  萨尔那加人朝著银河系炎热的中心旅行了数千光年,最後他们来到了为灰烬所覆盖,所有事物变化极快的异烙斯星(Zerus)。萨尔那加人计划要在这里继续他们伟大的进化实验,只不过,记取了上次的教训:这次他们舍弃了在物理上追求完美的努力,转而追求单纯、物质上的纯净。萨尔那加人将他们庞大的船只停靠在异烙斯星的上空,再一次的,向造物主的命运挑战。

  萨尔那加人这次结果的成功,远远超过他们的想像。他们努力的加快异烙斯星上最不起眼的一种小生物的进化,这种昆虫类的生物被他们称做异形(Zerg)。靠著萨尔那加人的基因操控所提供的竞争力,异形们在自己星球上的火焰暴风中存活了下来,开始繁衍进化。虽然他们的体型很小,如同蠕虫一般,而且没有操控周遭环境的能力,但是他们发展出了适应的方法。异形们在这种恶劣的环境中发展出了一种能力,那就是钻进当地生物的体内。藉著吸取这些宿主的脊髓液,异形们慢慢的学习以寄生的方式和这些生物融合在一起。当他们能够操纵和完全掌握该生物的循环系统之後,异形们开始利用这些新的躯壳来和周遭的环境互动。

  当异形们开始寄生、操纵越来越多的生物之後,他们也开始吸收、合并这些宿主们的基因链。异形们的化学分子开始随吸收的基因链而改变。不过,即使这些宿主的种属各异,但是他们依旧只吸收进化程度较高的基因链。异形本能的选择要吞食那个种属,以确保他们能够在每个进化的阶段中都稳稳的坐在进化的宝座上。任何异形遭遇到的其他种族,一旦被判别为不值得吞并,立刻被彻底的消灭,以保障其基因链的纯粹。

  萨尔那加人很快的就发现了一些惊人的事实。被异形吞并的种族在经过短短的几个世代之後就已经面目全非。异形藉著不明的方法来加快宿主的进化速度。这些受到异形加快循环、进化速度的宿主门很快的就突变出自然状况下不会拥有的特殊性状:能够穿透钢铁的触角、如剃刀般锋利的肢体、超致密的外壳。在很短的时间内,这麽多不同的基因链已经开始变成了一个贪婪、却又极为团结的种族。




从这些描述中我们可以看到所谓Xel’Naga创造物种的方式实际上是引导物种的进化方向,而并不是凭空的在实验室合成DNA和蛋白质.对于Protoss他们将其引导到了精神进化领域,而由于Protoss的背弃Xel’Naga又将Zerg引导到了肉体进化的领域.而根据设定原文中这样的一句话:” 萨尔那加看到了这个关键的一刻。虽然异形们身上有著非常严重的缺憾,但是他们不只成功的生存下来,更是保持了本体意识的纯粹性。萨尔那加人知道他们已经成功了。”,我们可以发现Xel’Naga对于引导新物种的态度以及所采用的方法:一种温和的,带有导向性的进化指引,这也符合一个非常古老的造物主级别文明的形象.尽管在引导Protoss和Zerg的过程中都出现了问题,甚至最终Xel'Naga毁灭在了自己创造的Zerg手中,但是不可否认的是Xel'Naga这个种族是一个善良的,目光长远的并且富有创造力的古老种族.



可是在游戏中,Duran和他背后的组织是怎样做的呢?



http://www.duose.com/p/2007/0714/71108_734375.jpg




明显我们可以看出,这是生物改造,是确确实实的创造新物种而并不是像Xel’Naga那样的引导物种!这样生硬的融合DNA的手段反倒更像是Zerg的方法.Zerg每消灭一个物种,就吸收掉这个物种DNA中有用的东西.Xel’Naga人从没有用过这样的手段来创造物种,从来没有.Xel’Naga人自己的宗旨都包括精神上的纯粹性,而且作为一个非常非常古老的创物者身份的种族,以这样的方式去创造生物完全是不符合SC剧情背景的.




然后,就是前面截图中提到的,关于Duran生物特征的变化.如果从表面上看,Duran最初是一名人类,随后被Zerg感染并最后变成了Infested Duran并且拥有Zerg的甲壳.如果Duran是一名Xel’Naga,那么他将经历一个非常复杂的准备过程:首先Xel’Naga是没有见过Terran这个种族的.所以Duran必须先学会变身成Terran的能力,然后跟踪人类直到大清洗之后坐上擎天神号;之后混到反抗军组织当了个中尉,然后得去熟悉Terran王朝的一些事情,然后”恰巧”遇上了地球联邦的远征军而且远征军又恰巧登陆在了一个没有gas的地方,然后在远征军中挑拨离间利用DuGalle的自负杀死Stukov并且摧毁了能量发射器,随后跟随Kerrigan并且为Zerg服务并且又变身成Zerg.如果有幸存的Xel’Naga存在的话,这些事情并不是他们所能做的到的,最基本的一点就是Xel’Naga人可不能像Duran同学这样在两个种族之间进行切换并且让DuGalle和Kerrigan都发觉不了.否则的话他们完全可以在引导Protoss的时候就变形成Protoss的样子进行引导,这样的话他们也就不会最终对Protoss失望并且创造新的种族---也就是Zerg了.


在关卡中Duran这样介绍自己:


http://www.duose.com/p/2007/0714/72439_375.jpg



他所说的Creature就是Cell里面的Protoss/Zerg Hybrid.“And is reflect in the creature within the cell.” 这些集合了Protoss强大的精神力和Zerg完美的物理形态的生物更像是一支军队,Duran最后也说,”your universe will be changed”,这些东西也引发了Zeratul的恐惧. 这些东西应该不会是Xel’Naga的创造.首先Xel’Naga不是个具有征服欲望的种族(设定原文:这个谜般的种族,通常被称作“萨尔那加”或是“远方的漂泊客”,据说曾经在他们领域内的数千颗荒凉、孤寂的星球上播下了生命的种子),当年Protoss人和他们冲突的时候他们甚至直接选择了离开而不是消灭掉这些敢于挑战造物主权威的Protoss人.此外即便准备向Zerg复仇,也没必要疯狂到把攻击目标伸向全宇宙.最后也是最重要的,Xel'Naga这样一个古老的造物主文明不会采用这样的方式来创造物种.



最后,关于Duran的那一句”I’ve the many names throughout the millennia.”根据wikipedia上面的解释, A millennium (pl. millennia) is a period of time, equal to one thousand years (from Latin mille, thousand, and annum, year).   http://en.wikipedia.org/wiki/Millennium 如果翻译为数千年的话,那么完全就可以排除Duran是Xel’Naga了,因为根据Zeratul那个女族长Raszagal的年龄,仅仅是Protoss拥有高度文化的历史就有1500年以上.


由此可见Duran并不是Xel'Naga的一员.正如他对Zeratul的自我介绍:I am a servant of a far great power.Duran仅仅是个仆人,他的身份也仅仅是这些混合生物背后势力的冰山一角.据我个人的猜测,Duran很有可能是Xel'Naga曾经创造或引导过的种族的一员,为了继承Xel'Naga的遗志,另一方面也是为了复仇,他才会做出一次又一次无比高明的合纵连横,将银河系中最强大的三个种族---Protoss,Zerg,Terran玩弄于鼓掌之间.




以上,欢迎诸位提出不同的意见讨论...


转载本文请注明作者及出处.
.

[ 本帖最后由 sephirothmk2 于 2008-2-14 19:10 编辑 ]

sephirothmk2 发表于 2007-7-14 20:43

引发讨论的原帖

http://bbs.stage1st.com/thread-281229-1-1.html

Kuzuryuusen 发表于 2007-7-14 20:47

..

最后那图的“greater power”是啥先……

yy:莫非他是小说shadow of xelnaga里那只章鱼??:awkward:

sephirothmk2 发表于 2007-7-14 20:54

原帖由 Kuzuryuusen 于 2007-7-14 20:47 发表 http://bbs.stage1st.com/images/common/back.gif
最后那图的“greater power”是啥先……

yy:莫非他是小说shadow of xelnaga里那只章鱼??:awkward:


那个greater power当然就是Duran真正服务的组织.仅仅是从Duran的为人,以及他目前所投靠的Zerg,还有那些可以\"change your universe\"的混合生物,都可以判断出这个组织应该是一个邪恶的组织,而不是倾向于中立和没有征服欲望的Xel\'Naga.

Kuzuryuusen 发表于 2007-7-14 20:58

原帖由 sephirothmk2 于 2007-7-14 20:54 发表 http://bbs.stage1st.com/images/common/back.gif



那个greater power当然就是Duran真正服务的组织.仅仅是从Duran的为人,以及他目前所投靠的Zerg,还有那些可以\"change your universe\"的混合生物,都可以判断出这个组织应该是一个邪恶的组织,而不是倾向于中立和没有 ...
呃……第四族?:sweat:

我倾向于认为greater power就是xel\'naga,duran就是个“仆从”,不排除那只章鱼会变形的可能……
不过没啥根据,纯猜:D

熊猫阿黑 发表于 2007-7-14 21:00

如果他是Tassadar,星际就是真正的永恒神作,各个方面:awkward:

=====================================================================

当然这是不可能的。



游戏中年龄上千或者几千的,P已知的只有那个女族长,Z的话就是Overmind或者那几个脑虫。

脑虫是依赖Overmind的,并且在Overmind死后从中选举出来一个成为Overmind,但现在已知的脑虫都没有了,包括玩家本身。。。

如果他是Overmind,也许是通过对Kerrigan的改造从而了解了人类的结构,但对于他来说,没有实体想要发挥力量很难,而且也很难融合到Duran身上。

怎么说呢。。。也许Xel\'Naga本身也有不同派系吧:mask:

sephirothmk2 发表于 2007-7-14 21:01

原帖由 Kuzuryuusen 于 2007-7-14 20:58 发表 http://bbs.stage1st.com/images/common/back.gif

呃……第四族?:sweat:

我倾向于认为greater power就是xel\'naga,duran就是个“仆从”,不排除那只章鱼会变形的可能……
不过没啥根据,纯猜:D


偶这篇文章就是写为什么Duran背后的势力不是Xel\'Naga的...


你太令我伤心了 :awkward:

sephirothmk2 发表于 2007-7-14 21:07

原帖由 熊猫阿黑 于 2007-7-14 21:00 发表 http://bbs.stage1st.com/images/common/back.gif
如果他是Tassadar,星际就是真正的永恒神作,各个方面:awkward:

=====================================================================

当然这是不可能的。



游戏中年龄上千或者几千的,P已知的只有那个女族长,Z的 ...


实际上我觉得更可能是Zerg的某个派系.Overmind已经和Tassader同归于尽了,BW刚开始的时候脑虫之间就一片混乱.我在想会不会Zerg也像Protoss那样也存在派系的分裂...


好吧这些都是猜想,但是像Duran那样混合DNA来创造新物种的方式实在不是Xel\'Naga人能做出来的行为.根据现有的资料,Xel\'Naga都应该是一个温和的种族,Protoss当年和他们冲突的时候他们甚至直接选择了离开而不是把这群挑战造物主权利的Protoss人灭掉.

熊猫阿黑 发表于 2007-7-14 21:16

他说年轻的Kerrigan没有参与到这个计划中,而最初Z和P的开战原因就是为了和P融合。。。

从最终目标来看,确实像Z。

那么为什么要借人类之手?他发现高科技比普通融合速度快?

如果是这样的话直接去抢就好了,为什么要陪他们玩这么久。。。Z族擅长的都是光明正大的路线,进攻就是进攻,防守就是防守。这种普通心理战可能并不符合他们。



最奇怪的,如果他是Z本身,他初始的能力和部队哪里来的?自己策反?

如果他是后天感染的比较有说服力。。。
算了自己都晕了:awkward:

persona 发表于 2007-7-14 21:18

参考Cthulu众神间的战争, 文字上就不纠缠了。

玻璃渣受这玩意儿影响太深, 从Naga一直搞到C\'thun, 没理由不搞出点上古邪恶势力


我小白,我想问问这sc和wc是怎么和Cthulu神话扯上关系的?

sephirothmk2 发表于 2007-7-14 21:20

原帖由 persona 于 2007-7-14 21:18 发表 http://bbs.stage1st.com/images/common/back.gif



我小白,我想问问这sc和wc是怎么和Cthulu神话扯上关系的?


SC的话我不清楚


War3的话则是因为WOW里面Ahn\'Qira的那个BOSS---C\'thun,你可以google一下C\'thun这个关键字.

sephirothmk2 发表于 2007-7-14 21:23

原帖由 熊猫阿黑 于 2007-7-14 21:16 发表 http://bbs.stage1st.com/images/common/back.gif
他说年轻的Kerrigan没有参与到这个计划中,而最初Z和P的开战原因就是为了和P融合。。。

从最终目标来看,确实像Z。

...


没错,Duran用的那套手段非常像Zerg,目标也很类似------为了融合Protoss.


至于光明正大,Kerrigan变成QoB以后可就没有什么光明正大了:对外感染DT的女族长,促使Protoss内部分裂;通过Duran杀死了Stukov削弱Terran的实力;对内干掉不听话的脑虫,加强统治力,这些证据都表明现在的Z不是以前那个由Overmind统治的Z了.

Kuzuryuusen 发表于 2007-7-14 21:23

..

我感觉bw里面duran都是那种随风而来随风而去的类型,从他的行为看不出他的目的……直到那个隐藏关,虽然最后依然无法理解行为与目的之间的联系。
lz有心的话不妨解解惑:heart:

因果关系 发表于 2007-7-14 21:31

對於巧合不必糾纏
根據SC種族設定,Duran此人不可能是Terran或者Protoss,那麼剩下的自然就只能在Xel\'Naga和Zerg中二選一了。
LZ既然認為Duran不是Xel\'Naga族,那麼就剩下一個答案--Zerg。
那麼我們就以Zerg的社會結構進行分析。
首先,所有的Zerg族群都服從於唯一的意志:主宰(OverMind)。
次級階層就是腦蟲(Cerebrate)。Zerg的各個族群都有一個腦蟲來領導,至於腦蟲以下的Zerg生物,基本上不具備自我意識。
根據Duran的所作所為(到從QOB身邊消失為止),可以看出他從開始處於Terran陣營的時候,目標就是Kerrigan。那時候Kerrigan並沒有進入Z的視線成為需要捕獲的目標,Zerg還在Terren的各個殖民星球大搞破壞呢。
後來如願以償把Kerrigan變成QOB之後,一直作為她的軍師出謀劃策。直到Z和P決戰的時候確神秘失蹤了。

在後面的附加關卡中,Kerrigan已經成為Zerg新主宰的時候,Duran對她的態度是不屑一顧的。下面是附加關的對話:
Duran:
不.年轻的Kerrigan并没有叁与这个伟大的计划.虽然她被感染重生加入了Zerg有助於我计划的进行,但是我可以告诉你的是,这个计划已经超越了她所能理解的范围.

而且對於新物種的說明
Duran:
当然有.这个生物是整个过程的终点.它的角色早就被指定好了.当星辰还很年轻的时候整个宇宙就赋予了它的使命.仔细观看这历史性的一刻吧!

這足以證明,Duran擁有獨立於OverMind之外的自由意志。
整個Zerg種族只能有一個OverMind,當OverMind死亡的時候,會從Cerebrate中斷中誕生一個新主宰。之前的OverMind因為Protoss的自殺攻擊死亡,QOB因此有機會成為新的主宰。
如果Duran屬於Zerg,沒有理由會在最關鍵的時刻離開QOB,而且在QOB成為OverMind還以不屑的口吻稱呼她。

所有這一切都說明Duran是獨立於Zerg之外的存在,之前為QOB打江山只不過是一種偽裝而已。

=====================================================================
關於Duran是Xel\'Naga人或者Xel\'Naga代理人身份的說明:
Xel\'Naga人進行基因改造從發現Zerg的時候就開始了,通過塑造Protoss和Zerg兩大種族的不同手段可以看出,Xel\'Naga人對於改造種族的方式是沒有忌諱的,他們只關心目的。更不可能存在什麼道德上的顧慮。
其次,請注意Duran在介紹自己和新創造物的時候說的話:

Duran:
我是很久远以前的一股伟大力量的仆人.一股已经沉睡了数个世纪的力量.就是在监牢里的那个生物的力量.

Zeratul:
你到底知不知道你创造了什麽可怕的东西?你对它有概念吗?这个生物的能力是?

Duran:
当然有.这个生物是整个过程的终点.它的角色早就被指定好了.当星辰还很年轻的时候整个宇宙就赋予了它的使命.仔细观看这历史性的一刻吧!


首先,這裡的很久遠指的並不是當前時間上的久遠涵義,更加明確的意義是,作為兩個種族歷史的比較。可以看出這裡說的很久遠的力量,是比Protoss歷史更為長遠。


这个生物是整个过程的终点.它的角色早就被指定好了.当星辰还很年轻的时候整个宇宙就赋予了它的使命.仔细观看这历史性的一刻吧!

這句話完全就是一幅先知的口吻,於Xel\'Naga人的定位極其吻合。作為一個新興種族Zerg中的一員是不可能說出這種話的,而且說話對象種族的歷史比Zerg更加久遠。

至於為何要把這種生物送到宇宙各個角落,已經很清楚地說明了

Duran:
你曲解了,年轻人.我想你无能为力了解这伟大的一刻.你可以摧毁这里的一切.但是那对你并没有帮助.因为我已经送出这种混合生物到很多很多星球去了.你不可能在他们醒来之前就全部找到摧毁它们的......当它们觉醒时.....你们的世界就会被改变了.....永远地改变.

是為了避免新種族成長起來之前被其它勢力消滅掉。

rahf 发表于 2007-7-14 21:33

ls还是犯了和外野同样的错误,否定那个宇宙还可能还有另外的种族

话说我当年打完隐藏关一直认为那个种族sc2里会出来的说,可恶的玻璃渣

[ 本帖最后由 rahf 于 2007-7-14 21:37 编辑 ]

sephirothmk2 发表于 2007-7-14 21:45

原帖由 因果关系 于 2007-7-14 21:31 发表 http://bbs.stage1st.com/images/common/back.gif
對於巧合不必糾纏
根據SC種族設定,Duran此人不可能是Terran或者Protoss,那麼剩下的自然就只能在Xel\'Naga和Zerg中二選一了。
LZ既然認為Duran不是Xel\'Naga族,那麼就剩下一個答案--Zerg。
那麼我們就以Zerg的社會結構進行分 ...


首先排除掉新种族吧,因为那样就没办法讨论了.



关于Xel\'Naga对物种的引导:如果Xel\'Naga真的是只管目的不顾过程的话,那么以他们的智慧和技术完全可以对以往引导过的所有种族进行DNA改造,这样的话早就应该创造出一个令Xel\'Naga满意的种族了,而不会轮到Protoss或者Zerg.

此外Xel\'Naga应该是有道德准则的,从他们引导已经存在一定文明的Protoss的过程来看,无论是开始时候的远距离观察,还是最后的选择离开,都显示这个古老的造物主种族有自己的基本道德,否则的话他们早就成了征服者了.



另外关于Zerg的社会体系,实际上BW里面Z战役的第一关Z的社会体系就乱套了,Kerrigan费了好大劲才给统一起来.此外,你忘记了Terran也曾经通过某种方式来操纵Zerg么?所谓的Overmind体系早就随着Tassader的舍生取义而完全崩溃掉了,QoB不是新的Overmind.

因果关系 发表于 2007-7-14 21:47

另外我不同意的一點是 
Xel\'Naga族並不是倾向于中立和没有征服欲望,而且Zerg也並不是邪惡的種族。
Xel\'Naga人無所謂邪惡不邪惡,他們的目的就是創造出“完美的生物”。而這個完美是以Xel\'Naga人自己的標准來定義的,Zerg確正好是Xel\'Naga人創造出的\"完美生物\",雖然Xel\'Naga人因此而滅族。
Zerg的作為是按照Xel\'Naga人創造這種生物過程中指定的模式進行的,強烈的進化和生存本能。
如果說Zerg是邪惡的,那麼Xel\'Naga人當然也是邪惡的。
至於征服欲,Xel\'Naga人感興趣的並非占領或者消滅,而是對目標種族進行改造。這讓我想起銃夢裡的鐵士代諾博士,他的邪惡也是體現在改造和創造上,並非為了一己私利,但是依然不妨礙成為最邪惡大反派。
另外,Xel\'Naga人和凱普的降臨者也很相似,不過目的稍有不同而已。

sephirothmk2 发表于 2007-7-14 21:56

但是根据设定的描述,Xel\'Naga的目的应该是追求物种自身智慧和意识纯粹的合二为一,这就是为什么他们觉得Protoss失败了的原因

\"萨尔那加看到了这个关键的一刻。虽然异形们身上有著非常严重的缺憾,但是他们不只成功的生存下来,更是保持了本体意识的纯粹性。萨尔那加人知道他们已经成功了\"


Xel\'Naga应该是没有意识到自己的这种引导很容易让社会体系很特别的Zerg变得具有疯狂的侵略性,(虽然Zerg自己不觉得这是侵略.这感觉更像是一种同化的过程.)因此他们自己被Zerg消灭了.我所说的Zerg的邪恶当然是站在P&T的角度来说的,但是这种邪恶不应该来源于Xel\'Naga.

因果关系 发表于 2007-7-14 22:20

Protoss的失敗是因為個體對於自身的追求超過了對於社群的要求,導致了整個Protoss社會結構的瓦解,所以Xel\'Naga人認為Protoss從精神上被污染了,不再是純粹的生命體,所以在重塑Zerg的時候采取了群體意識的社會組成,而且放棄了個體精神的開發,轉而追求肉體上的純粹性。
這樣看來追求精神於肉體的一致性和最求肉體的純粹性,所采取的手段雖然不同,性質其實是一樣的。對基因的改造並非不符合Xel\'Naga族的行為准則。
而Xel\'Naga人認為Protoss的墮落有部分原因是因為自己介入Protoss社會,所以並不插手Zerg的種族生活。
這樣可以看出Xel\'Naga對於Protoss的改造主要是針對精神上的,沒有刻意注重肉體和基因的進化,而且試圖進入Protoss社會並引導Protoss走向完美。
而因為Protoss的失敗,Xel\'Naga開始最求肉體純粹性,所以放棄了精神開發,用基因的手段對Zerg進行改造,並且不再進入Zerg社會結構。
Zerg對於基因的侵略性Xel\'Naga人是有充分認識的,看這一段:

萨尔那加人很快的就发现了一些惊人的事实。被异形吞并的种族在经过短短的几个世代之後就已经面目全非。异形藉著不明的方法来加快宿主的进化速度。这些受到异形加快循环、进化速度的宿主门很快的就突变出自然状况下不会拥有的特殊性状:能够穿透钢铁的触角、如剃刀般锋利的肢体、超致密的外壳。在很短的时间内,这麽多不同的基因链已经开始变成了一个贪婪、却又极为团结的种族。

這麼明顯的事實難以忽略的,而且這也符合Xel\'Naga人對“完美生物”的定義。

不過這有些離題了
對於Duran不是Zerg一分子我說得很清楚了
在Zerg的社會結構中沒有他的一席之地。

Elevation 发表于 2007-7-14 22:36

料没必要一次抖完么
还有资料片不是.

YMS16M 发表于 2007-7-14 22:50

还有种可能性。
Xel\'Naga会不会本身也就象德莱尼那样分两派?

ninjapig 发表于 2007-7-14 22:51

Duran:
我是很久远以前的一股伟大力量的仆人.一股已经沉睡了数个世纪的力量.就是在监牢里的那个生物的力量.

他谈起QOB的口吻是不屑的,看得出他生存了相当长的一段时间而且认为自己相对于QOB来说要高等许多。如果他是萨迦幸存者,那么在此直接表明身份的可能性就会很大。然而他只说自己是那股伟大力量的仆人,说这话的不会是纳伽一份子,也不会是ZERG一员。

Duran可能属于这么个种族,这个种族是远久以前的某种创造力量所创造的,而且该种族从属并服务于该创造力量。你可以猜这个创造力量是萨迦,因为萨迦被全灭了,所以忠诚的仆人为了实现主人遗愿而开始采用不择手段的方式来补完所谓的完美种族。你也可以猜测这个创造力量是萨迦之外的另一远古存在,他们的目的是征服,但他们现在出于某种原因陷入沉睡,而仆人介入P/T/Z争端,借他们的力量完成某种为了唤醒主人力量而必须的步骤。

但无论如何,从他对自己的称谓来看,他不应是纳伽也不应是ZERG。

no-sound 发表于 2007-7-14 23:00

跑题
魔兽里的纳鲁一族感觉有点像Xel\'Naga

sephirothmk2 发表于 2007-7-14 23:00

嗯,关于Protoss的事情没什么好说的了.



关于Zerg的社会体系,原设定是这样说的


萨尔那加人以Protoss族的经验为教训,提醒自己如果在生物的智力上给予太大的压力会发生什么后果,于是,这次在创造异形的时候,他们采取的是完全不同的路径。为了要削减不同个体意识所会造成的困扰,萨尔那加将异形们的意识统一、集合成一个称作“主宰"的集体意识。主宰是所有异形们的最基本的生存意志和欲望的意识集合体。随着时间的流逝,主宰慢慢的发展出了自我意识和高超的智慧。



但是实际上在SC原版人类战役第八关中,Arcturus就告诉Kerrigan和Jim Raynor波形发生器可以吸引Zerg到来,随后甚至使用这个发生器吸引Zerg来毁掉了联邦首都行星Tarsonis.很明显当时Overmind还没被消灭,但是已经存在一些方式使得Zerg脱离Overmind的控制.此后,重生的Kerrigan和脑虫萨斯之间发生过多次争吵,还是Overmind来进行的调解,这说明Zerg并不是没有个体的意识,只是基因中存在某些东西使得他们无法切断和Overmind的精神链接.最后一点,也是最重要的:整个P族的战役,直到Protoss最后进攻位于Aiur的Overmind并成功消灭了它,Kerrigan都没有前往援助,反倒是跑到了遥远的Char.具体内容结局里面是这么说的:


\"而在遥远的Char行星,自立的Zerg女王Kerrigan也明白,她一步登天的机会来了...\"



由此可见,Zerg的精神链接体系并不是铁板一块,随时有被干扰和切断的可能性;Zerg的上层生物也拥有自己的意识,很明显的,BW中的第一关,Zerg内部就打成了一片.所以我认为不能就社会结构这个理由否定Duran是Zerg.

[ 本帖最后由 sephirothmk2 于 2007-7-14 23:03 编辑 ]

sephirothmk2 发表于 2007-7-14 23:13

这是Kerrigan和Zasz的第一次吵架:


Kerrigan:
脑虫,我在孵化期中得到了你的照顾,我对你非常感激.我希望你能继续保持警戒,
以便增强我的力量,更好地援助虫群.我还不能充分发挥我全部的潜在力量,因此我要潜入一
艘Terran科学探索船,去揭开Terran发展的鬼子计划的秘密,如果我能深入地了解他
们的计划内容,我就能解除那些平凡的科学家对我的大脑所造成的破坏.

萨斯:
虽然你是主宰心爱的仆人,但你还是要记住你只是个仆人而已.Kerrigan,你也了解我们的伟大计划.你竟敢把你仆人的妄想放在主宰的意志之上吗?

Kerrigan:
不要惹脑我,萨斯.我觉得适当的事情我就会去做,不管是你,还是别的脑虫,都别想挡在我的上!

主宰:
让她去做,萨斯.她有她自己的想法;她狂野的行动对虫群会有好处的.不要害怕她会作出什麽事来,因为她像任何脑虫一样,是跟我紧密联系的.没有一个Zerg能逃脱我的意志,你们的存在都在我的掌握之中,相信我.Kerrigan能够随心所欲地作任何事.

萨斯:
遵从您的命令,主宰.脑虫,你必须保护Kerrigan她不受到任何伤害.



第二次吵架:



被感染的Kerrigan(Infested Kerrigan)的新的精神能力使得她能够察觉来到Char的任何Protoss,而甚至Zasz都不能做到这一点。被发现后,Tassadar主动与Kerrigan联系,并向她发出一对一决斗的挑战。Zasz感觉Tassadar有一些诡异,可能他已经有了黑暗圣堂武士的力量,并且警告Kerrigan不要中了他的圈套。
Kerrigan很生气。“Zasz,这将是你最后一次胆敢质疑我的动机和能力。”
Zasz:“你竟然敢威胁一个脑虫?你会把我们全都拖累!”
这次决斗果然是调虎离山之计。当她在寻找Tassadar的时候,高级黑暗圣堂武士(Dark Templar Prelate)Zeratul干掉了Zasz。当Kerrigan听说后她感觉幸灾乐祸,直到他一直到了真相的严重:Zeratul的攻击永远地杀死了Zasz,同时甚至使主宰也受到了伤害。由于失去了首领,Garm族群变得错乱疯狂。现在Zerg的第一巢穴群已经受到威胁。




SC原版的结局:


尾声--

当剧烈震荡的能量平息下去後,Aiur的战场上笼罩一片沉寂.由於Tassadar英勇地牺牲了自己,主宰终於死去了,Zerg也四处分散,残缺不全.可是英雄们巡视他们一度繁荣的家园, 却发现他们已为这一次的胜利付出了一切.在行星Aiur上,只剩下了冒著硝烟的一片废墟. 这场决战中幸存下来的Protoss寥寥无几,他们不由得开始思考整个种族的未来会是怎样.

而在遥远的Char行星,自立的Zerg女王Kerrigan也明白,她一步登天的机会来了......




Kerrigan还真够忠诚的,Overmind被攻打自己却跑到离Aiur非常遥远的Char去看热闹,很明显在这之前Zerg的社会体系就已经不是那样的纯粹了.实际上,我认为自从Overmind吸收掉Xel\'Naga以后,Zerg就变得不纯粹了.

sephirothmk2 发表于 2007-7-14 23:20

原帖由 ninjapig 于 2007-7-14 22:51 发表 http://bbs.stage1st.com/images/common/back.gif
Duran:
我是很久远以前的一股伟大力量的仆人.一股已经沉睡了数个世纪的力量.就是在监牢里的那个生物的力量.

他谈起QOB的口吻是不屑的,看得出他生存了相当长的一段时间而且认为自己相对于QOB来说要高等许多。如果他是 ...


嗯,如果存在新种族的话我肯定赞同你的说法.但是BLZ说SC2不会有新种族...所以我就猜测为Zerg了.



附加英文原版设定资料



THE DECLINE OF WESTERN CIVILIZATION
Although technology and world culture progressed rapidly throughout the twentieth century, their advancements paled in comparison to the seemingly reckless leaps that would follow. By the end of the twenty-first century, mankind had seen bold and unprecedented changes within the world. Radical new technologies were surfacing at incredible rates, offering increased access to advanced computers and informational databases to even the most destitute nations of Earth. In the wake of the eradication of Communism from the Eastern Nations, nuclear weapons quickly became available in abundance. The international power structure, once defined primarily by the acquisition of capital and military superiority, was blasted apart as third-world nations rose to challenge the economic and military might of the world\'s super-powers.

As the manipulative sciences of cybernetics, cloning and gene-splicing rose steadily into the public forum, militant humanist and hard-line religious groups challenged the rights of private interest corporations who profited from genetic experimentation. Multitudes of people were being augmented with cybernetic implants while others began to manifest slight physical mutations ranging from heightened senses to advanced telepathy. These dramatic changes within the human gene pool caused widespread panic amongst many of the fundamental humanist factions.

Technology continued to evolve and spread, and population rates soared. Near the end of the twentieth century, there were six billion people upon the earth. Within three hundred years, the population had grown to an estimated twenty-three billion. Pollution and a lack of natural resources and affordable fuels added to the fire as world leaders sought ways to stem the growth of their nation\'s inhabitants. Popular sentiment held that the world was plummeting towards an inevitable catastrophe as overpopulation and genetic alteration swept across the globe.

Meanwhile, as tensions rose around the world regarding the use and capitalization of cybernetics and genetic mutations, many core international economic systems folded in upon themselves and shut down. Horrific acts of terrorism and violence erupted between the corporate sector and the humanist factions, resulting in forced police actions across the globe. Irresponsible media coverage of these atrocious police actions spurred the already rampant civil chaos in many of the larger countries. Ultimately, the precarious balance of world power exploded into international pandemonium.


THE NEW ORDER
On November 22, 2229, the United Powers League (UPL) was founded. The UPL was to become the ultimate incarnation of the vision of a unified humanity held by the now defunct United Nations. This new order encompassed and controlled close to ninety-three percent of the earths population, failing only to bring order to a few volatile South American states. The UPL was founded upon the basis of \'enlightened socialism\', but often resorted to harsh, fascist police actions to maintain the public order. With its control lasting for nearly eighty years, the UPL began to devise a rigid agenda that would unify the various cultures of humanity for all time. Great lengths were taken to eradicate the last vestiges of racial separatism, and the Unitariate Commissions banned many of the world\'s oldest religions. English was designated as the common tongue of the planet, replacing many ancient languages that were subsequently banned in their native countries.

Although religions were officially banned by the UPL, the organization held an almost zealous belief in the supposed divinity of mankind\'. This quasi-religious dogma called for the immediate eradication of any non-vital prosthetics or mutations amongst the pure-strain human gene pool. Hard-line UPL proponents and scholars argued that genetic alteration, cyber technology, and the use of psychoactive drugs all led to the eventual degeneration of the human species. The UPL leaders formulated a bold plan that would assure that humanity would persevere, unscathed by the tempting corruption of radical technologies.


THE GREAT PURIFICATION
Like the bloody Inquisitions that devastated Europe eight hundred years before, the UPL set in motion one of the harshest agendas ever conceived by humanity: Project Purification. This genocidal crusade was the Government\'s final solution to the matter of cleansing humanity of its more degenerate facets. UPL troops scoured every nation on earth, rounding up dissidents, hackers, synthetics, the cybernetically enhanced, tech-pirates, and criminals of every kind. This planet wide culling resulted in the eradication of nearly 400 Million people. The world-media, now under the strict control of the UPL, downplayed the horrific violence and kept the general populace of earth unaware of the scope of the atrocities being committed.

Despite their heinous acts, the UPL succeeded in advancing many core technologies. Fields of research that had lain dormant for decades were opened again under UPL control. The Space Exploration programs of the mid-twentieth century, abandoned by the American and Russian governments due to drastically reduced budgets and incessant political sabotage, became the basis for a new era of exploration for humanity. The coupling of cryogenic hibernation with warp-drive technology resulted in the ability to travel amongst the stars. Within the span of forty years the UPL founded colonies upon the moon and many other planets within the Terran solar system.

During this period, a brilliant young scientist named Doran Routhe made plans to consolidate his power within the UPL. Uninvolved with the vulgarities of Project Purification, Routhe was obsessed with founding colonies upon the world beyond the Terran Sector. Routhe was convinced that the discovery of new minerals and alternate fuel sources on the outlying worlds would make him one of the most influential men on earth. Through his political connections and personal fortune, Routhe was able to secure thousands of UPL prisoners to use as guinea pigs for his secret plans.

The prisoners, slated for mass execution under the edict of Project Purification, were transported to Routhe\'s private laboratories. Routhe, planning on sending the prisoners off to colonize the outlying worlds, had his science crews prep nearly 56,000 people for long-term cryogenic hibernation. Cataloguing the various mutations and cybernetic enhancements of the prisoners, Routhe input all of the data into a revolutionary supercomputer. This Artificial Tele-empathic Logistics Analysis System, known as ATLAS then processed this genetic information and was able to predict which of the prisoners should be able to survive the trial to come. Only 40,000 of the prisoners were deemed viable to survive the rigorous conditions. Those 40,000 were then loaded onto four gargantuan, automated deep-space supercarriers. As the prisoners were prepped for cryogenic \'cold-sleep\', the ships were loaded with enough supplies, rations and hardware to aid them once they arrived at their scheduled destination. The navigation computer was then programmed with the co-ordinates of the outlying planet Gantris VI. All seemed in perfect preparation, but even Routhe could not have imagined that the prisoners would be launched to their almost certain deaths in the galactic rim.


THE EXILES AND THE LONG SLEEP
The ATLAS was installed into the first of the super carriers, the Nagglfar. Three other carriers - the Argo, the Sarengo, and the Reagan - were programmed to follow the Nagglfar as it was launched into the void of space towards Gantris VI. Over the course of this journey, which generations later would call \'The Long Sleep\', ATLAS continued to monitor the humans kept in cryogenic stasis. Evaluating the numerous mutations and enhancements found within the prisoner\'s gene pool, ATLAS became aware of a powerful mutagenic strain that existed in some of their DNA. While this mutation was found to reside in less than one percent of the prisoners, it seemed to augment the latent psionic potential within the human brain. ATLAS calculated that, should the prisoners survive in their new environment many of them might benefit from this psionic mutation within only a few generations. These findings were recorded and relayed back to earth, straight into the logs of Doran Routhe.

Originally scheduled as a one-year trip, their voyage took a turn for the worse at some point during the journey the navigational systems linked to ATLAS shut down, erasing not only the co-ordinates of Gantris VI, but those of the earth as well. The four ships, carrying their hapless cargo in stasis, barreled blindly through space at warp speeds for nearly thirty years.

Eventually, the warp-drive engines of the four super carriers reached critical meltdown. After twenty-eight years of warp travel, the huge ships emerged into real space near the edge of a habitable star system. Some 60,000 light years from the earth, their engines destroyed and their life-support batteries nearly exhausted, the ships engaged their emergency protocols and plummeted towards the nearest habitable worlds in the system.

The Reagan and the Sarengo crash landed on the world that would be named Umoja. The Sarengo, which had suffered massive systems failures during its atmospheric descent, smashed into the planet killing all of its 8,000 passengers. The Reagan was more fortunate, making a controlled descent and landing safely. Once the ship had landed, the \'cold sleep\' chambers were deactivated and the surviving passengers slowly awakened. The passengers, attempting to discern where they were and how long they had \'slept\', found that the ATLAS system had somehow erased all knowledge of their journey from their computer banks.

The Argo landed upon the red world of Moria. Its passengers met with the same fate as those aboard the Reagan, as all information regarding their current status was erased. Only the passengers of the Nagglfar could access their ship\'s computer to discern their plight. They accessed ATLAS directly and confirmed their growing suspicions that they would never see the earth again, for although they had landed on the temperate planet of Tarsonis, the Nagglfar was damaged beyond repair. The surviving exiles, now spread across three worlds, began to salvage their wrecked ships in an attempt to find refuge in their new surroundings.


THE CONFEDERACY AND THE NEW WORLD
The inhabitants of each planet worked to survive in what they termed \'the New World\'. Unaware that their fellows also thrived upon the other worlds in the system, the vagabond Terrans made do with whatever meager resources they could find. Having lost the means to communicate over interplanetary distances when their ships were stripped for essential materials, the Terrans lived in isolation for decades. In a relatively short amount of time, the three isolated groups of Terrans founded their sister colonies upon their respective worlds, and although it would be at least sixty years before the three colonies would be reunited by space travel, each of them grew into prosperous, self-contained communities. Tarsonis, the largest and most technologically advanced of the colonies soon developed second generation sub-warp engines. This allowed their ships to explore the myriad, barren planets of the surrounding star system and eventually led them to find the other survivors of the Long Sleep.

Once reunited, the three colonies benefited from mutual trade and commerce treaties. Although Tarsonis kept pushing Umoja and Moria to join in a conglomerated government, the two colonies steadfastly refused. The fleets of Tarsonis continued to explore the Terran patch of space that came to be known as the Koprulu Sector.

Founding prosperous colonies upon seven other worlds within the system enabled the military might of Tarsonis to grow by leaps and bounds. A new government, christened the Terran Confederacy, was founded by the Tarsonian colonies. The Morian colony, which had benefited from having the largest resource mining operations in the Sector, began to fear that this new Confederacy might attempt to move in and regulate their lucrative operations. Thus the Kel-Morian Combine was formed; a shady, corporate partnership that would supply military aid to any Mining Guild that was oppressed by Confederate policy. Tensions rose between the Confederacy and the Combine leading to the outbreak of the Terran Guild Wars.

The Guild Wars lasted for nearly four years, with the Confederacy eventually \"negotiating\" peace with the Combine. Although the Combine retained its autonomy, almost all of its supporting Mining Guilds were annexed into the holdings of the Confederacy. The Umojan colony, after seeing what blatant abuse the Confederacy was capable of, founded the Umojan Protectorate. This nationalized militia would work to keep its colony free from Confederate tyranny. In the final analysis, the Guild Wars assured the Confederacy its position as the dominating factor within the Terran power structure.

The might of the Confederacy continued to grow as its \'prospectors\' claimed world after world with their reckless expansionism. Pirate groups and radical militia organizations began to spring up more frequently as Confederate enforcement agencies continued to abuse their citizenry. One of the greatest examples of revolt against Confederate policy was the Rebellion of Korhal.


THE REBELLION OF KORHAL
Korhal was one of the core Confederate worlds originally settled by Tarsonian colonists. A world of affluence and enlightenment, Korhal contributed greatly to the military and technological advancements of the Confederacy. Although the Confederacy benefited from Korhal\'s continued productivity, the citizens of the colony resented their forced affiliation with the often-corrupt Confederate Senators. Attempting to retain their independence, the citizenry of Korhal instigated numerous riots against the local Confederate militia. The Confederates responded in kind and declared martial law throughout the colony. This only seemed to agitate the populace even more, escalating the already rampant civil chaos. The Confederates believed that if their most treasured and pampered colony could turn against them, then all of their other colonies might revolt as well. It was decided that the crisis on Korhal would be ended by any means necessary. Korhal would serve as a chilling example to all of the colonies in the Confederacy.

A dynamic Korhalian Senator by the name of Angus Mengsk took it upon himself to formalize the sentiments of his fellow citizens. Their cry for freedom was undeniable when Mengsk actively declared war against the Confederates. Whipping the people of Korhal into a volatile, patriotic frenzy, the Senator succeeded in capturing all of the Confederate outposts on Korhal. Issuing statements declaring that the Confederacy no longer held any claim over the world of Korhal, Mengsk succeeded in garnering the respect and admiration of many other struggling colonies.

The Confederates, seeking to contain the situation, pulled their forces from Korhal and withdrew their fleet from its skies. Mengsk and the other leaders of the revolt, believing that they had won their independence, celebrated their victory over the Confederacy. The Confederates, knowing that a perceived loss to Korhal might instigate other colonies to revolt, planned to retake the planet through subtler means.

The Confederates sent three of their deadliest assassins, known only as Ghosts, to eliminate Mengsk and his supporters on Korhal. The Senators decapitated body, along with those of his wife and young daughter, were found the next morning on the private balcony of his towering, fortress-like headquarters. Mengsk\'s head was never found. While the assassination did much to weaken the revolt on Korhal, it also fuelled the fires that would eventually forge the greatest enemy the Confederacy would ever know...

Arcturus Mengsk, an accomplished Confederate Prospector and businessman, did not take the news of his family\'s death well. Having been a Prospector for years, Arcturus knew of the despicable lengths that the Confederacy would go to in an effort to reach its objectives. He was uninterested with greater Sector politics and was even alarmed and somewhat embarrassed by the actions of his estranged father on Korhal. He never dreamed, however, that his family would be killed merely to prove a point. Their deaths stirred something inside the young Arcturus, leading him to forsake his promising future and follow a lonely path of vengeance.

Rallying the various militant groups that had followed his father against the Confederates, Arcturus succeeded in fashioning an impressive, yet somewhat ragtag, army. Mengsk\'s followers struck boldly at various Confederate bases and installations, costing the Confederacy billions of credits in men, machines and equipment. With rumors spreading of a secret alliance between Mengsk\'s group and the Umojan Protectorate, the Confederate government quickly decided on a final solution to their problem. A salvo of one thousand Apocalypse-class nuclear missiles was fired at the planet of Korhal from the distant Confederate capital of Tarsonis. Over four million people were annihilated during the savage attack. In a single instant, the prosperous colony of Korhal was reduced to nothing more than a super-heated sphere of blackened glass and stirring phantoms.

The news of the holocaust reached Mengsk at a secret base located within the border of the Umojan protectorate. With nothing left save vengeance, Arcturus and those gathered with him on that sorrowful day pledged a sacred vow to bring down the Confederacy at all costs.

Calling themselves the Sons of Korhal, Arcturus and his renegade team of volunteers quickly made themselves as the most wanted fugitives in the Sector. Striking silently and swiftly, the Sons of Korhal won countless victories over the Confederacy. But with every battle won in the name of justice, Arcturus was portrayed as a madman and a terrorist by the Confederate-controlled media. Most colonies refused to house or provide services to anyone affiliated with the outlaw group. Yet, despite seemingly overwhelming odds and scandalous public opinion, Mengsk never gave up the fight against the Confederates. To this day, the Sons of Korhal continue to confound Confederate enforcement agencies as they work to bring about their mission of liberation for the Sector.


WAR
The various colonial powers and pirate militias continued to spar with the Confederate forces. Although many of the groups were constantly at odds with one another, the overall Terran presence within the Koprulu Sector continued to strengthen and expand. These petty squabbles would end soon enough as the Terran colonies found themselves in the midst of a struggle of epic proportions.

Without warning a fleet of fifty alien warships descended from the skies over the outlying Confederate colony Chau Sara. The massive ships opened fire upon the unsuspecting colony, continuing to decimate every inhabitant settlement on the planet. This unprecedented attack caught the Confederate forces by surprise, sending the shocked Terran fleets into disarray. Although they had never encountered alien species of any kind, they rushed quickly to defend themselves against this new, mysterious enemy.

The Confederacy launched a clumsy counter attack against the alien fleet as it made its way towards the second Terran planet of Mar Sara. The alien fleet, identifying itself as the Protoss, mysteriously withdrew its forces and spared the colony. Soon afterwards, a second, terrifying alien presence was discovered on the outskirts of Mar Sara. These new, insect-like invaders were very different from the Protoss that attacked the Colony just a short time before.

No Terran agency could account for the disturbing presence of not one, but two strange alien races within their colonies. Overcome by a collective, paranoid terror and encumbered by their own political infighting, the hapless Terran factions could only watch as an ever-increasing tide of alien invaders made their way towards the heart of the war torn Terran Sector.







THE GRAND EXPERIMENT
Driven to perfect their science of proto-genetic evolution, the ancient, enigmatic race known as the Xel\'Naga traveled to the distant fringe-world of Aiur. The vast jungles of Aiur had produced the most advanced race that the Xel\'Naga had ever seen. Believing that they could steer the race\'s evolution to the pinnacle of physical perfection, the Xel\'Naga began to conduct their proto-genetic experiments. The race that the Xel\'Naga would eventually name \'Protoss\' advanced rapidly and gained what their creators termed \'a distinct purity of form\'.

Unfortunately, the Xel\'Naga pushed their experiment too far. The inherent essence and sentience of the Protoss developed far too rapidly, leading to bitter strife and division between them and their creators. The Xel\'Naga deemed that the purity of form they sought to create had been sullied by a conflict of essence and thus decreed that the Protoss were, in fact, a failed creation. The Xel\'Naga abandoned their children and launched themselves into the void.


THE BIRTH OF THE ZERG
Traveling thousands of light years into the burning core of the galaxy, the Xel\'Naga eventually settled upon the volatile ash-world of Zerus. The Xel\'Naga planned to continue their Grand Experiment of evolution, only this time they dismissed their tenets of physical and focused chiefly on the pursuit of a distinct purity of essence. Residing in their massive ships high above the fires of Zerus, the Xel\'Naga began once again to challenge the wiles of fate.

The Xel\'Naga were more successful with their second venture than they could have imagined. They laboured to advance the evolution of the most insignificant life form on Zerus, a race of miniature insectoids known as the Zerg. Through Xel\'Naga proto-genetic manipulations, the Zerg survived the torrential firestorms of their world and thrived. Although extremely small, worm-like, and possessing no ability to manipulate their physical surroundings, the Zerg adapted to survive. They developed the ability to burrow into the flesh of the less vulnerable species indigenous to Zerus. Feeding off the nutrients contained within the spinal fluids of their hosts, the Zerg learned to parasitically merge with their host creatures. Once they became capable of controlling the metabolic and anatomical processes of their hosts, the Zerg used their new bodies to manipulate their surroundings.

As the Zerg incorporated more and more host creatures into their fold, they began to assimilate their various genetic strains and processes. Zerg chemistry began to mutate and adapt according to the volume of new genetic material being processed. However, as diverse as the range of host creatures became, there was always the undeviating drive to consume only the most evolutionarily advanced species encountered. The Zerg were innately selective as to which species they consumed, ensuring that at every stage of their development they were at the top of the proverbial food chain. Any race that the Zerg came across that was deemed unworthy of assimilation was eradicated to further purify the strains.

The Xel\'Naga soon made an alarming discovery. The original races assimilated by the Zerg were hardly recognizable after only a few generations of their inception. Somehow the Zerg had developed the ability to supercharge and steer the latent evolutionary processes within their host creatures. The host creatures fell prey to the effects of gradual physical mutations that caused all of the various strains to grow armor piercing spines, razor-sharp limbs, and ultra dense carapaces. Over a surprisingly short amount of time, the strains grew to resemble a terrifyingly ravenous and unified race.


OVERMIND
The Xel\'Naga, remembering all too well that their failure with the Protoss was a result of pushing the sentience of the fledgling species too quickly, decided to follow a different path with the burgeoning Zerg. Attempting to waylay the potential hazards of differing egos, the Xel\'Naga structured the collective sentience of the Zerg into a unified, amalgamated \'Overmind\'. The Overmind coalesced into a semi-sentient being that represented the primary drives and instincts of all of the Zerg strains. As time passed, the Overmind developed the rudiments of personality and advanced intellect.

Although the Overmind directed the actions of every creature within the swarm, it did so through the use of secondary agents. The Overmind created a new strain of Zerg that could facilitate the communication of its whims. These Cerebrates were massive versions of the original Zerg insectoids and were engineered to process and carry out the various objectives of the Overmind. Each Cerebrate had a unique objective, such as \'Defend The Hive\', \'Scout For Potential Strains\', \'Produce New Warriors\', or \'Eradicate All Life Forms\'. The Cerebrates were then empowered to build their own Hive clusters and carry out their intended agendas. Over time they developed personalities that corresponded to their primary drives. However, the Cerebrates were still genetically incapable of ignoring or overriding the commands of the Overmind.

The Zerg chain of command lengthened as new races were incorporated into the Swarm. Cerebrates began to use secondary agents to communicate their orders as well. For the defence and productivity of the immediate Hive, the Cerebrates created Queens to further extend their control over the swarms. The Queens oversaw Drone activity throughout the resource lines of the Hives and kept a vigilant watch over the budding spore colonies of the collective. In times of battle, Cerebrates called upon the Overlords to directly relay their commands to the myriad of warriors of the Swarm. Overlords not only transported Zerg warriors into the fray, but also directed their attacks against the enemies. Just as the Cerebrates followed the Overmind, the Queens and Overlords were incapable of disobeying the commands from their Cerebrates. This rigid system of command kept the swarms at peak, savage efficiency.

As the swarms continued to grow and strengthen, the Overmind turned its thoughts towards its own future. It realized that within a few short centuries its race had assimilated all of the indigenous life upon Zerus. It knew that to further evolve the swarm, the Zerg would need to leave Zerus. The Overmind began to reach out with its senses, looking for something - anything - which would provide them with transport from this world. That opportunity soon arrived. A race of gargantuan, space-faring life forms passed through the Zerus system, and the Overmind called to them. Drawn by this beacon, they were quickly assimilated by the swarm. The inclusion of super-dense hides and the ability to exist in a vacuum bolstered the genetic pool of the swarm. Soon the Zerg warriors were conditioned to survive the harshness of space.

This pivotal moment in the development of the Zerg was not lost to the Xel\'Naga. The Zerg, despite having an extreme physical handicap, had succeeded in not only surviving, but in retaining the purity of their terrible overriding essence. The Xel\'Naga knew that they had achieved their goal.


THE FALL OF THE XEL’NAGA
The pride in their achievements proved to be the fatal downfall of the Xel\'Naga. The Overmind, while slowly expanding itself into the void of space, became aware of the mighty Xel\'Naga world-ships hovering ominously above the skies of Zerus. The Xel\'Naga, having kept a constant watch on the Overmind, were horrified to find that it had actually severed their psychic link, effectively hiding itself from their view. With its need to consume driving its minions into a lustful frenzy, the Overmind launched the now space-faring Zerg swarms at the unsuspecting Xel\'Naga. The ancient race did what they could to stem the tide of the ever-advancing Zerg onslaught, but in the end their efforts were in vain. Wave after wave of Zerg swarms hammered the reinforced hulls of the Xel\'Naga\'s ships with no signs of abatement. Within only a few hours the Zerg overran the defenses of their creators and laid waste to the Xel\'Naga fleet.

As the greater whole of the Xel\'Naga race was consumed by the raging, genetic whirlwind of the Zerg, the Overmind gained the knowledge and insights of its masters. The Overmind processed thousands of sentient beings into itself, causing it to grow far more powerful than it had ever imagined. It learned the secrets of the sacred Khaydarin Crystals, and began to incorporate the energies of these Crystals into its own. Through the intimate knowledge of evolution and proto-genetic physiology gained from the Xel\'Naga, the Overmind was able to increase the level of sentience in many of the higher Zerg strains, while still keeping them fully under its control.

Through dissecting the memories of the Xel\'Naga, the Overmind was made aware of the myriad races that had at one time or another been influenced by the ancient race. The Xel\'Naga had kept a detailed genetic history of each race, giving the Overmind a clear understanding of their respective strengths and weaknesses. Most importantly, the Overmind learned of an exceedingly powerful race that lived near the galaxy\'s fringe known only as the Protoss. The Overmind knew then that the Protoss and the Zerg would be caught in an inevitable, apocalyptic conflict.


THE DETERMINANT
The Zerg left the lifeless, burning world of Zerus and laid waste to every planet they found along their path towards the Protoss Homeworld. As they progressed slowly through the trackless dark between the stars, the Zerg assimilated only the strongest of the races that they came across. The swarm continued to build steadily, ever-increasing in size and power. As they progressed, the Overmind sent out numerous deep-space probes that scouted ahead of the swarm, searching for new worlds to plunder.

Despite innumerable victories, the Overmind was greatly disturbed. The Overmind was aware that the Protoss had become a highly psionic race, able to bend and warp the very fabric of reality to their whims. It sought a way to counter the awesome might of the Protoss, but found no answers among the genetic strains it devoured.

On the verge of despair, the Overmind made an amazing discovery. One of its deep-space probes had relayed the location and vital statistics of a race that occupied a series of nondescript worlds right under the shadow of the Protoss.

The new race, called Humanity, was mere generations away from developing into a formidable psionic power. But the Overmind also knew that Humanity was still in its infant stages, hardly capable of defending itself against the ravenous Zerg. Although a short-lived and seemingly frail species, the Overmind knew that Humanity would be the final determinant in its victory over the Protoss. If it could assimilate the psionic potential of Humanity, the Overmind would have the ability to combat the Protoss on its own terms.

Thus, the Zerg swarms slowly made their way towards the burgeoning worlds of Humanity. The journey lasted for sixty years, but eventually the massive, extended Zerg Swarm reached the outskirts of the Terran sector of Koprulu. Sending in a scouting Brood, the Overmind soon discovered that the Humans dwelt on over a dozen different worlds within the Sector. Seeding the atmosphere of the planet called Chau Sara with rudimentary Hive-spores, the Overmind began to unfold its master plan to enslave Humanity. The Hive-spores gradually drifted down to the surface of Chau Sara and saturated the ground with their denuding, alien toxins. Although the Human colonists had no idea that the Zerg had subtly infested the topsoil of their world, Zerg minions began to descend to the planets surface and construct their bizarre structures and Hive clusters. Once the infestation of the colony was well underway, the Overmind sent its voracious children to the other nearby worlds. Insidious and elusive in their tasks, the agents of the Overmind soon infested the colonial worlds of Chau Sara, Mar Sara, Brontes and Dylar IV, unnoticed by the denizens of those colonies.

Yet, from out of the cold void of space, a mighty fleet of Protoss warships emerged to combat the Zerg invasionary forces. The Overmind, anxious to learn what it could about the enigmatic Protoss, decided to let them hamper the initial infestation process. Holding its ravenous warriors at bay, the Overmind watched as the Protoss razed the colony of Chau Sara. Apparently, the Protoss were aware that the Hive Spores had already despoiled the planet and seeking to prevent further infestation, incinerated the planet.

Such decisive action pleased the Overmind, who could only marvel at how the Protoss wrought absolute devastation with such grace and power. Knowing that the coming conflict would be the greatest challenge of its existence, the Overmind pulled its forces back to observe how the Protoss and Humanity, would react next.



THE XEL’NAGA AND THE FIRST BORN
Although only fragmented documentation remains, ancient Protoss texts speak of a highly advanced race that ruled over thousands of worlds in the galaxy, tens of millions of years ago. This enigmatic race, often called the Xel’Naga, or ‘wanderers from afar’, was rumored to have seeded and cultivated thousands of various species on the cold and barren worlds within their domain. Protoss traditions hold that the Xel’Naga were a peaceful and benevolent race, utterly consumed with the study and propagation of sentient evolution within the universe. Nothing is known of the origin of the Xel’Naga, save that they were not native to the galaxy over which they held sway. Obsessed with fashioning the perfect life-form, the Xel’Naga labored to create a creature that would be defined by a distinct purity of form. For thousands of years they carefully steered the delicate evolutionary processes of their budding species. Although their protracted experiments produced many intriguing deviants and mutations, the races that the Xel’Naga cultivated always fell short of their enormous expectations. Despairing at last, the Xel’Naga focused their frustrated efforts on the most promising of their engineered worlds. Aiur, a massive jungle-world on the galaxy’s fringe, had borne a race of highly advanced beings. These beings were incredibly adaptable to harsh natural conditions and climates. Their strength and speed were unparalleled amongst the other races known to the Xel’Naga. The race had even developed a rudimentary tribal society based upon group-hunting and warrior rule. However, their most distinct aspect was that they communicated with each other through a very complex method of instinctive telepathy, allowing them to operate communally with striking efficiency. The Xel’Naga were pleased with the progress of their latest creation and conceded that the new race was the first of all their experiments to evolve beyond the feral constraints of baser life-forms. To signify their ascension in the galactic order, the Xel’Naga gave the new race the name of Protoss, or ‘the First Born’. The early Protoss lived in harmony and seclusion upon the world of Aiur for hundreds of generations, never knowing of the Xel’Naga who watched over them from afar. Although the Protoss were the most advanced species to arise, the Xel’Naga were still unsatisfied with their slow progress and saw fit to drive the Protoss’ evolution even further. The Xel’Naga spent yet another millennium subtly guiding the steps of their children, eventually succeeding in leading the Protoss to the state of total sentience and awareness. The First Born gradually became highly intellectual and introspective, achieving great heights in not only their cultural advancements, but personal, individualistic advancements as well. Exhilarated by their seeming success, the Xel’Naga finally made themselves known to the Protoss, never suspecting the chaos that was to come.


THE DEPARTURE AND THE AEON OF STRIFE
The Protoss civilization spread across the face of Aiur within only a few thousand years, eventually culminating with the warring Tribes settling under a centralized rule. In an attempt to discern the full extent of their creation’s evolution, the Xel’Naga had come down from the heavens and integrated themselves into the Protoss culture. The arrival of the Xel’Naga seemed to bring the scattered Tribes even closer together as the overjoyed Protoss looking to their wizened creators for new truths and insights. The Xel’Naga marveled at how driven the Protoss were to plumb the mysteries of the universe around them. The Protoss harbored an insatiable lust for knowledge that led them to develop radical, progressive strains of scientific and meta-neural study. As their understanding and personal awareness grew, the Protoss became exceedingly proud and began to see more value in personal achievements than communal advancement. The more successful Tribes began to isolate themselves from one another, each seeking to define their own roles, not only within their immediate society, but within the greater universe as well. As the Tribes grew further and further apart, the Xel’Naga reeled in frustration. They speculated that perhaps they had pushed the evolution of the Protoss to far, marring the purity of their creation. Many Xel’Naga believed that the Protoss had lost their greatest strengths, as individual egos arose to overpower the once primary communal link. The Tribes, driven by individualistic pursuits, rekindled their own ancient principles and rites in order to set themselves even further apart from their brethren. Where once there was only awe and reverence for their creators, suspicions began to brew amongst the Tribes regarding the interests of the Xel’Naga in their affairs. As months passed on Aiur, the Protoss began to shy from their Xel’Naga teachers, and each Tribe cultivated wild and unsubstantiated rumors of their creator’s supposed treachery. Attempting to completely sever themselves from the rest of their race, the Tribes began to lose the connection to their primal psychic link. This breakdown in the inherent empathy of the Protoss for one another did the most to dissolve the last remnants of unity and brotherhood amongst them. The severing of the psychic link was also the greatest sign, to the Xel’Naga, that the Protoss had tragically lost the most fundamental element of their greatness. Believing that they had made a grave mistake in pushing their failed creation too fast, the Xel’Naga made to depart Aiur forever. The suspicious Protoss, at hearing of their creators’ departure, reacted with a rash, violent attack upon the Xel’Naga’s world-ships. Many hundreds of Xel’Naga were murdered by the raging Protoss, who only decades before had worshipped them as gods. The Xel’Naga fended off the Protoss’ reckless attack and sorrowfully launched the greater number of their massive ships into the trackless void beyond Aiur. The Protoss Tribes, left confused and abandoned in the wake of the Departure, turned on each other in despair. What followed has been recorded as the bloodiest, most violent civil war ever recorded in galactic history: The Aeon of Strife. The raging battles waged during the Aeon of Strife were fought by countless generations of Protoss, all bent on perpetuating the guilt and blame for their abandonment. Although few actual records remain from this ‘lost period’ of Protoss history, it is clear that the First Born devolved into frantic legions of merciless killers. Driven by centuries of unthinking hatred towards their brethren, entire generations of Protoss lived and died without ever knowing the legacies of their past or of the primal psychic bond that their forefathers had once shared. It is legend that even the greater land-masses of Aiur were devastated by the epic struggle between the maddened Tribes. It seemed that the whole of the once glorious Protoss culture was precariously poised upon the precipice of total annihilation.


KHALA: THE PATH OF ASCENSION
Although there were many different factors that led to the ending of the Aeon of Strife, one unprecedented discovery is cited with bringing about the radical changes of the Second Age. As the ancient, vicious blood feuds continued to take their toll upon yet another generation of Protoss warriors, one eccentric mystic stumbled upon a pivotal insight. The mystic, whose true name has been forgotten in the annals of history, was eventually named Khas or ‘he who brings order’. Khas, having studied the archaic, forbidden teachings of the Xel’Naga, unearthed ancient, monolithic artifacts known as the Khaydarin Crystals. The Crystals, left behind by the Xel’Naga, were fundamental in facilitating their proto-genetic experiments. Khas was able to channel the primal energies of the Crystals through himself, allowing him to access the primordial, psychic bond of his race. For the first time in thousands of years, the prmal chord of the Protoss was tapped. Flooded by emotions emanating from every member of his race, Khas became aware that the Protoss had not lost their primal link, but had simply forgotten how to attune themselves to it. Horrified by the warring emotions that had been tearing his race apart for countless centuries, Khas began to search for a way to heal the searing pains of his people. Khas, gathering many young Protoss together, was able to teach the new generation of warriors how to access their latent psychic bond. These young ones, suddenly free to distance themselves from the horrendous strife around them, were able to see clearly that the conflict of their race was folly. They believed that the Xel’Naga had been right to abandon them and that because their racial essence had been corrupted by the rise of ego, they were indeed a failed creation. They maintained, however, that because their inherent failure was not of their own doing, the inner conflict of the Protoss and racial turmoil was baseless and hollow. Khas developed a radical system of psychic progression that he hoped would discipline the new generation and keep them from repeating the tragic mistakes of their ancestors. His theory, known as the Khala, or ‘Path of Ascension’, called all Protoss to forsake their own whims and strive to reunify their once might, communal race. The greatest hope of Khas was that the Khala would instill a new sense of essence and vitality within the Protoss race. Slowly, many Protoss gave up their ages-old feuds and rallied behind the ever-growing legions of the Khalai. This marked the true turning point in the Aeon of Strife and led to the rise of the Second Age. As the terrible wars subsided and the Tribes once more began to heal and bond, the premise of the Khala began to permeate even the deepest, most fundamental roots or Protoss society.


DAE’UHL: THE STEWARDSHIP
The Khala, primarily meant to define a rigid system of behavior, also called for a shift from Tribal society to a Caste system. All members of the Protoss Tribes were split into three new castes: the Judicators, the Khalai, and the Templar. This shift worked to remove the last remnants of the old hostilities between the Tribes and strengthen the resolve of the Protoss to embrace a new beginning. The Judicator caste was comprised of Protoss elders and statesmen, with its main responsibility being the governing of the Protoss under the dictates of the Khala’s Law. The Judicator Assembly was ruled over by a small group of Elders known as the Conclave. The second Caste, known as the Khalai, comprised the greater bulk of Protoss society. The Khalai caste represented the driving industrialists, scientists, and workers who continued to rebuild their homelands after the harsh conflicts of the Aeon of Strife. The third caste, called the Templar, were the holy warriors and defenders of Aiur, who followed the Khala’s disciplines to achieve ever-escalating pinnacles of psionic power. Under the new leadership of the Conclave and their Judicator Administrates, and armed with the zealous might of the Templar, the Protoss soon rebuilt their decimated world of Aiur into a bustling paradise. With their growing prosperity leading them to rediscover many of the sciences and studies they had lost, the Protoss learned to travel amongst the stars. Over the course of only a few hundred years, the Protoss conquered hundreds of worlds within their corner of the galaxy, and spread the fruits of their great civilization to many of the more advanced races that they encountered. All in all, the Protoss inadvertently succeeded in reclaiming an eighth of the worlds once presided over by the Xel’Naga. In keeping with the strict codes of the Khala, the Protoss took upon themselves the burden of the Dae’Uhl, or ‘Great Stewardship’. Following the ancient traditions of the Xel’Naga, the Dae’Uhl called for the Protoss to protect and safeguard the lesser races that lived under their shadow. Unlike their predecessors, however, the Protoss refused to manipulate or interfere in the evolutionary processes of the lesser races under their protection. Ever vigilant against xenomorphic threats, the Protoss kept a close watch over their unsuspecting wards. But, much like the Xel’Naga many millennia before, the Protoss kept their presence hidden from the lesser races in their care. Many hundreds of species grew and thrived on the various worlds within their space, never knowing that they were secretly guarded from on high.


THE DARK TEMPLAR
Although their new enlightened civilization grew and thrived, the Protoss Conclave kept a dark, shameful secret hidden from the masses. There were a few dissident Tribes who refused to embrace the Khala, believing that their individual identities would be erased to further promote the Judicator rule. The Rogue Tribes were not hostile or militant, but they believed that the Conclave’s communal agenda would be the eventual doom of their race. Thus, the knowledge of the Rogue Tribes was kept hidden, for the Conclave believed that their aberrant influence might spread throughout Protoss society and destroy all the Khas had accomplished. Convinced that the Rogue Tribes constituted a palpable threat to the new order, the Conclave ordered the Templar forces to eradicate the dissidents. The Templar, led by a young warrior named Adun, could not bring themselves to slaughter their wayward brethren. Instead, the idealistic Adun attempted to hide the Rogue Tribes away from the sight of the Conclave. Adun believed that he could convince the Rogues of the Khala’s truth by teaching them how to manipulate their own latent psionic powers. Although their powers equaled those of the mighty Templar, the Rogues still refused to submit their passionate, free spirits to the Khala. Without the discipline of the Path of Ascension, the powers of the Rogues spiraled out of control and unleashed horrible devastating storms across the fields of Aiur. The Conclave, shocked that the Templar had not destroyed the Rogue Tribes, attempted to salvage the desperate situation. If the Conclave punished Adun and the Templar for their insubordination, it would be forced to publicly admit the existence of the Rogues. Thus the Conclave decided to banish the wayward Tribes from Aiur forever. The Templar under Adun were sworn to silence as the Rogues were loaded onto an ancient, but functional Xel’Naga ship and launched into the void of space. Forever after the Rogue Tribes would be known as the Dark Templar. Over time, the legend of the Dark Templar spread across the face of Aiur, sparking the imaginations of many young Protoss. To show their disdain for the Conclave and their Judicator lackeys, the Dark Templar ceremoniously cut off their nerve-appendages, effectively severing themselves from the basic communal link that all Protoss share. It was widely rumored that since the shadow Hunters were cut off from the primal chord of their race, they were forced to draw their psionic energies from the dark, cold void of space. This tale, above all others, worked to incriminate the vagabond warriors for all time. Hunted and feared by their own brethren, the Dark Templar led a solitary existence within their space-faring vessels. Traveling throughout the cold void of space, they never abandoned their love for Aiur, and thus worked to safeguard their long lost Homeworld in any way they secretly could.


HUMANITY AND THE COMING OF THE ZERG
The Protoss bore silent witness to the portentous arrival of Humanity to their edge of space. Although the Protoss were uncertain of the vagabond origins of the Terrans, they knew that these volatile, short lived humans would prove to be interesting study. Two centuries passed as the Protoss watched over the budding Terran colonists. The Terrans had succeeded in building up rudimentary colonies on over a dozen worlds within the Protoss’ borders. Although the technology of the Terrans was inferior to that of the Protoss, they adapted to the worlds upon which they lived and thrived. The Protoss found the Terrans to be fascinating in that they constantly fought against one another, yet still flourished and advanced their technologies and industries by leaps and bounds.

The Protoss were alarmed at how quickly the Terrans were to access and drain the natural resources from their various worlds. It seemed to the Protoss that the Terrans had no respect for the delicate balance of nature, as they recklessly sped from one world to the next, leaving nothing but barren wastelands in their wake. Bidden by the strict dictates of the Dae’Uhl, the Protoss were forbidden to directly interfere with the reckless Terrans, no matter how much they wished to do so. This disjointed relationship lasted for many years between the two races. Yet a routine Protoss scouting mission found evidence that spelled certain doom for the hapless Terrans.

The High Templar Tassadar accompanied by his renowned Templar expeditionary force, found a number of small biological constructs floating near the borders of Protoss space. Upon close inspection, Tassadar deduced that the rather nondescript alien organisms were in fact deep space probes. Although Tassadar could not discern their point of origin, it was clear that they were heading towards the Koprulu sector of Terran colonies.

Tassadar brought the living probes back to Aiur for immediate study. The strange aliens were unlike anything that the Protoss had ever seen before. The respective phsiologies of the probes were apparently engineered for deep space travel and reconnaissance. In an attempt to discern their primary quarry, the Protoss focused the energies of the Khaydarin Crystals through the tiny minds of the probes. The Protoss were shocked to discover that the alien probes responded quickly and naturally to the powerful energies of the Crystals. Their shock was garnered from the fact that only creatures born of the Xel’Naga’s proto-genetics could properly process the energies of the great Crystals. More alarming was the vague though stream that kept repeating, over and over, through the tiny brains of the probes; ‘Find Humanity’…’Eradicate’…’Learn’…’Evolve’…

The Protoss speculated that the probes were the harbingers of a bold new threat to their section of the galaxy. If the creatures were engineered with Xel’Naga technologies, they would be very advanced and extremely powerful. It seemed clear to the Protoss that this new race constituted a palpable danger to all living beings, and that wherever the greater bulk of the race was, it must still be searching for the unsuspecting colonists.

The Protoss began to send out advance scouts to scour the surrounding space-ways for any sign of the alien invaders. Tassadar claimed that under the dictates of the Dae’Uhl, it was the chosen responsibility of the Protoss to protect the races under their watch. The Conclave, however, argued that if the ‘worthless’ race of Terrans had already been infested by some new threat, they must be put to the flame and eradicated. A great debate began between the Judicators and the Templar as to how they should involve themselves in the Terrans’ imminent plight.

The one fact that both castes agreed upon was that the creatures were undeniably engineered through Xel’Naga sciences. And if they were indeed created by the Ancient Ones, the Protoss had best be on their guard. It was agreed to send Tassadar and his expeditionary force to monitor the Terran worlds and attempt to discern the severity of the impending danger. To this end, Tassadar led his command ship, the Gantrithor, and an escort of massive Protoss warships towards the Terran sector of Koprulu.


THE BEGINNING OF THE END
Upon arriving in the Terran Sector, Tassadar’s scouts found evidence that the mysterious alien threat had already begun to take its toll upon the Terran colonies. Upon closer inspection, Tassadar found that the fringe-colony of Chau Sara had indeed been infested by alien organisms. The entire surface of the colony had been covered with a thick, toxic substance that continued to erode the planet’s crust. To make matters worse, the aliens themselves had either infested or slaughtered most of the human colonists. Tassadar, horrified by the colony’s devastation, could only wonder why the Terrans had not already rushed to aid their besieged world.

The Conclave, hearing of the colony’s fate, immediately ordered Tassadar to burn the entire planet of its infestation. Knowing that the burning would eradicate all life on the planet, Tassadar sorrowfully obeyed his masters. The lumbering Protoss warships powered up their weapons and opened fire upon the unsuspecting colony, This costly ploy was successful in destroying the alien infestation, but there were still a few neighboring worlds that had no doubt been infested as well. Tassadar was ordered to burn those worlds and any other Terran settlement that had even the slightest possibility of infestation. While moving his fleet to the second infested colony of Mar Sara, Tassadar began to doubt the morality of his orders.

The Terran warriors, caught completely by surprise by the initial attack of the Protoss upon Chau Sara, launched a fleet of starships to intercept Tassadar’s fleet. The Terran fleet prepared to defend the colony from the Protoss, just as Tassadar commanded his ships to pull away and withdraw. Tassadar, struggling with his inner doubts, could not bring himself to destroy Mar Sara or the fleet that had come to protect it. He sought a way to defeat the aliens without arbitrarily wiping out humanity in the process. Thus engaged, Tassadar refused to follow the genocidal orders of his masters. Remaining with his fleet, far outside the range of Terran sensors, Tassadar waited and watched as the alien presence continued to encroach across the Terran wastelands.

[ 本帖最后由 sephirothmk2 于 2007-7-14 23:54 编辑 ]

Macro 发表于 2007-7-14 23:46

支持LZ的观点,但我同时也认为DURAN不是ZERG

Macro 发表于 2007-7-14 23:46

原帖由 sephirothmk2 于 2007-7-14 23:20 发表 http://bbs.stage1st.com/images/common/back.gif



嗯,如果存在新种族的话我肯定赞同你的说法.但是BLZ说SC2不会有新种族...所以我就猜测为Zerg了.

不会有新种族不代表剧情里不会有

比如WAR3里的纳加和燃烧军团

forest_noir 发表于 2007-7-14 23:50

因果关系发的链接有不少好资料,想不到这9年BLZ弄了如此多战役和小说,可惜国内只翻译了两份故事.
那个英雄TANK,居然还是女王前恋人,真想看到这篇小说的汉化啊.

原本以为Fenix,Jim这些家伙已经挺性格了,但官方补完的人物有更多逆天人士,囧.

Duran同学在几千年千就在地球打工了啊?真囧

Macro 发表于 2007-7-15 00:02

真TM怀念几年前在机房混的时光

到处都是ZERG那邪恶而淫荡的声音

只有我一个人使用T抵挡虫海

后来熬到了1.08,终于翻身了

Kuzuryuusen 发表于 2007-7-15 00:19

原帖由 forest_noir 于 2007-7-14 23:50 发表 http://bbs.stage1st.com/images/common/back.gif
因果关系发的链接有不少好资料,想不到这9年BLZ弄了如此多战役和小说,可惜国内只翻译了两份故事.
那个英雄TANK,居然还是女王前恋人,真想看到这篇小说的汉化啊.

原本以为Fenix,Jim这些家伙已经挺性格了,但官方补完的 ...
哪个英雄tank?没记得sc里有英雄tank的说-_-

forest_noir 发表于 2007-7-15 00:31

人物:星际争霸中的次要角色列表

1 Adun

在星际争霸的世界中,Adun是一个Protoss人。关于他的知识非常少,但是在Protoss人社会中,尤其是圣堂武士制度(Templar Caste)的年代,人民将他当作一个英雄,甚至是一个半神一样崇拜。


1.1 Adun和游牧部落

当Protoss的远古战争时期(Aeon of Strife)结束后,整个种族都开始信奉Khala以避免再次回到那可怕的年代。然而,一小部分Protoss对Khala带来的影响感到恐惧,他们以游牧部落(Rogue Tribes)的形式秘密地生活在Aiur上,为大多数Protoss所不知。只有最高议会(Conclave)知道他们的存在。
Adun,这个富有思想的年轻勇士,受最高议会的派遣抵抗来自未知的侵略。然而当Adun发现这小部分Protoss的游牧部落的时候,他并没有按命令处决他们。相反,他尝试教导他们如何在脱离Khala的思想下利用心灵能力。当他成功地教会了他们如何躲避最高议会,然后尝试教他们心灵风暴的时候失败了。失去了Khala的指引,他们的心灵风暴席卷了整个Aiur,将他们所处在的地点暴露无遗。
慌忙重组小部落再次开始征战。旧时的仇杀和自古就有的偏见死灰复燃,拒绝Khala之道的Protoss被宣判为叛徒并且被猎杀。
最后,最高议会想出了一个掩人耳目的方法。这个游牧部落被秘密地送进了一架Xel\'Naga人的货船并被驱逐出了Aiur。对其他Protoss来说,他们的存在就是一个谜。最后他们变成了Protoss传说的黑暗圣堂武士(Dark Templar)。
Matriarch Raszagal,这个年老的Protoss,足以记得当初被放逐的经历。这对她和她的人民来说,是一个辛酸又痛苦的经历。
Adun之后下落不明。


1.2 历史的准确性

Raszagal,黑暗圣堂武士(Dark Templar)的女首领,当《星际争霸:母巢之战》开始的时候已经1046岁了,而且她是唯一一个记得当初由于Adun的行动而导致被从Aiur放逐的黑暗圣堂武士。距离《星际争霸(StarCraft)》开始他们已经被放逐了一千多年。作为我们见过的最老的Protoss,无法想象竟然有其他Protoss能活到她三倍的年龄。
然而, Taldarin,这个年老的Protoss Dragoon,自称他在一千多年之前和Adun并肩作战过。后来他由于重伤而被送入了静止细胞(Stasis Cell)“几千年”。毫无疑问,他是一个被续了命的龙骑士。
Taldarin自称他没有和Adun一起执行安抚游牧部落的任务。有可能Adun将自己冻结了起来,由于未知的原因。
有一点很有趣,那就是大多圣堂武士见面和离别时的寒暄语是“En Taro Adun”,而执政官Artanis却经常用“En Taro Tassadar”。仔细考虑下,Artanis是一个相当年轻的圣堂武士,而其他圣堂武士却继续沿用Adun的名字作为问候语,“En Taro”可能是一个用来表达对英雄和出色的偶像的崇敬之情的短语。


2 Daggoth

Daggoth是一个Zerg的脑虫(Zerg Cerebrate),而且是Zerg的Tiamat族群(Tiamat Brood)的首领。Tiamat是Zerg虫群(Zerg Swarm)中最大、最强的族群。
Daggoth是拥有最强大的意志的脑虫之一,经常建议甚至命令其他脑虫。在主宰由于Zasz的死亡而暂时虚弱的期间,Daggoth甚至代替了主宰,直到其恢复。
Daggoth向Zerg的主宰(Zerg Overmind)推荐了一个最年轻的脑虫(玩家扮演),负责照料处于蛹中的被感染的Kerrigan(Infested Kerrigan),而且Daggoth给玩家扮演的新的族群带来了猎人杀手(Hunter Killers,英雄Hydralisk)这一强力单位。
Kerrigan的蛹到达行星Char之后,她的精神能量引起了部分Terrans,比如Arcturus Mengsk的注意,他派已经投降了的Edmund Duke将军去收回Kerrigan。新的脑虫的部队击败了Duke,但Daggoth命令他不要追击,而把这个任务扛到了自己的Tiamat族群身上。
Kerrigan孵化后,立刻制定了一个用来提高自己精神能力的行动。这需要入侵一个Terran科学船——Amerigo号,并且在里面搜寻Terran的幽灵(Terran Ghost)计划。当Zasz警告她不要把自己的意志凌驾于主宰之上(Overmind)时,Daggoth再次用猎人杀手(Hunter Killers)支持了她的行动。这些猎人杀手成为了不但在Kerrigan的身边为她而战,而且还负责断后工作——杀掉任何前来调查的Terran。


2.1 阴影中的猎手

被感染的Kerrigan(Infested Kerrigan)的新的精神能力使得她能够察觉来到Char的任何Protoss,而甚至Zasz都不能做到这一点。被发现后,Tassadar主动与Kerrigan联系,并向她发出一对一决斗的挑战。Kerrigan接受了。
后来她发现这场决斗是一个调虎离山之计。当他前去与Tassadar决斗的时候,Zeratul,这个黑暗圣堂武士(Dark Templar)的领导人之一,暗杀了Zasz。当Kerrigan听说这个的时候,她感觉幸灾乐祸,随后她就意识到了真相:Zeratul的攻击永远地杀死了Zasz,甚至伤害到了主宰,而且使得本来由Zasz领导的Garm族群(Garm Brood)变得错乱疯狂。


2.2 新的主宰

Zerg的主宰(Zerg Overmin)旅行到了Aiur,前来击败Protoss,有可能的话甚至想要吸收他们。他派Kerrigan(Infested Kerrigan)留在了Char猎杀任何隐藏着的黑暗圣堂武士(Dark Templar)。
然而主宰并没有完成他预计的任务,而且丧了命。有相当一段时间,在Aiur上的Zerg失去了控制,屠杀了很多Protoss。Daggoth和Kerrigan明争暗夺剩下的Zerg虫群(Zerg Swarm)的控制权。Daggoth成为了在诸多的脑虫中进化成新的主宰的那一个。新的主宰很弱,但是如果他成长为成熟体,他就能控制在Koprulr星系中(Koprulu Sector)德全部Zerg,包括Kerrigan。不过在当时,Daggoth和Kerrigan几乎每人控制一半Zerg虫群。
在《星际争霸:母巢之战(Brood War)》期间,Zerg的建筑物头像用的都是Daggoth的面孔而不是主宰的。然而,这个头像用到了所有的Zerg部队上,除了那些受Daggoth的控制的Zerg以外,那些不受他控制的Zerg也用了这个头像。


2.3 Daggoth的命运

Daggoth当前的处境我们不知道。他没有在任何《星际争霸:母巢之战(StarCraft: Brood War)》的任务中出现,虽然在这里死了很多脑虫。在第五篇章(StarCraft Episode V)被杀掉的红色脑虫并不是Daggoth。
如果Daggoth成为了新的主宰,那么它已经死了,因为第二个主宰已经被黑暗圣堂武士Zeratul永久地杀死了。然而,也有可能Daggoth落入了Kerrigan的掌握之中,甚至逃了出来并且隐藏了起来。


3 Hauler, Jackson上校

如谜一般的Nova中队(Nova Squadron)是Terran联盟的秘密警察部门的隐秘行动组,Colonel Jackson Hauler其指挥官。
其中最有出色的是一个也叫做Nova的幽灵特工(Ghost)。在《星际争霸:幽灵(Starcraft: Ghost)中》,Nova就像一枚棋子一样被Colonel Hauler玩弄于关于整个银河系的一场游戏之间。身为Nova的指挥官和良师益友的Colinel Hauler答应她继续帮助她提高精神能力,如果她听从他的命令。
原注:虽然在《星际争霸》原版的手册中写明了Hauler是Nova中队的指挥官,但是他与Omega(Omega Squadron)中队的标志的一起在一张截图上出现过,不过他穿的是Nova中队的颜色的制服(紫色)。可能这两个中队在联盟沦落之后合并了,Hauler现在正在领导着一个新的、更大的Omega中队。


4 Hung, Somo

Somo Hung是StarCraft电子书,StarCraft: Uprising中的主角。
Hung,是一个有着爆炸头的Terran,他生长在Koprulu星系(Koprulu Sector)中的fringe world上(fringe world是一个相当偏僻的星球——译者注)。他的双亲希望他能有更好的生活,于是他们花光了所有积蓄以把他送到了充满机遇的Umoja上。不像大多数的“爆炸头”,Hung Somo接受过很好的教育。
Hung成为了一个地位低下的矿工,直到有一天他在新闻上看到他的双亲,其实是他家乡星球上的所有人,都因霍乱而死了。
Hung,这个有思想的年轻人,考虑加入已经在Umoja上有了一些成员的Korhal反叛组织(Korhal rebel faction)。他和叛军领袖Arcturus Mengsk在那里见面了,但是他当时还没有决定他是否要加入。
然而他很快定下了主意,加入了因为Korhal行星被Terran联邦(Terran Confederacy)用核弹整个清洗过而成立的Korhal之子(Sons of Korhal)。Mengsk因为他没有毅力而蔑视他,但是他注意到了现在反叛军规模太小,所以要珍惜任何新成员。
不止Mengsk蔑视Hung——大多数的反叛军,包括Pollock Rimes中尉,都由于他的爆炸头而看不起他。他和Rimes在Korhal之子(Sons of Korhal)的巡洋舰——Hyperion号上大打出手。Hyperion号曾经是Terran联邦(Terran Confederacy)的巡洋舰,Rimes曾经是舰长。在他的战舰在Umoja坠毁之后,他加入了Mengsk的反叛军。
他在Korhal之子中的第一次行动是突袭Vyctor 5,这是一个属于Terran联邦的地方,在这上面有一些秘密装置Fujita Facility(藤田装置?!)。他的小队由于人数少可以全部进入一辆改装后的攻城坦克,因此克服了恶劣的天气装置——Fujita Pinnacle,成功地到达了那个秘密装置。他们的任务是摧毁四个在装置周围的导弹塔,从而可以使全副武装的运输船降落。然而,攻城坦克的引擎出了故障,不能摧毁全部的四个导弹塔。Rimes、Hung和其他人不得不依靠着攻城坦克,和比多出他们好几倍人数的Terran联邦人员战斗。
在战斗中,他优柔寡断的行动使得Rimes对他更加鄙视。然而Rimes的确是一个出色的指挥官,尽管Hung有很多缺点,但还是领导他的队员们击败了联邦。进入装置后,他们发现了一个叫做Sarah Kerrigan的年轻的心灵感应人员,而且还伴随着一些Zerg(当时还不知道Zerg这个名称,被称为“异型”)。Rimes下令干掉了那些Zerg。Mengsk和Hung都对Kerrigan有很大的兴趣。Mengsk隐藏了他自己的秘密动机,而Hung则无法掩饰他对Kerrigan的罗曼蒂克的感情。另一面,Rimes控制住了自己,没有杀了她。
正在Rimes埋怨Hung的时候,Hung突然收到了一些干扰信息,上面说为了隐藏那些最首先在Fringe Worlds发现的“异型”的存在,联邦用瘟疫将他家乡的所有人全都屠杀殆尽。正当Hung和他在叛军中唯一的几个朋友——Sarah Kerrigan和Sergeant Forest Keel坐在脏乱的大厅中时,Rimes来了。他希望Hung做一些训练,而当时Hung正沉浸在巨大的悲痛中。Kerrigan让Rimes走开,但他拒绝了,于是Kerrigan打了他。Rimes从没受过如此大的侮辱。他给了Hung五分钟时间去参加训练。
Terran联邦的媒体没有丝毫关于Korhal之子的行动的报道,于是Arcturus Mengsk想要对Terran联邦发动一场大胆的攻击。他要直接进攻处于联邦老家Tarsonis上的Ghost研究院。毫无疑问,这种进攻是自杀式的。就在任务开始之前不久,Hung和Kerrigan互相表达了爱慕之情。
这次任务由Pollock Rimes负责。Sarah Kerrigan也在场,但是Arcturus Mengsk给了她另外一个任务。Rimes离开了小组,说他们没有他也能完成这次行动。Hung很怀疑他,于是跟踪了他。他发现Rimes仍然为联邦效力,而且已经警告了Ghost研究院Korhal之子将要进行的进攻。Hung和Rimes展开了一场赤手空拳的搏斗,Hung打瞎了Rimes,之后杀死了他,而自己也受了重伤。
同时,Sarah Kerrigan的任务失败了。她被派去跟踪Rumm少校(Major Rumm),一个她的老对手。不过Rumm已经收到了警告,之后用重力陷阱抓住了Kerrigan。其他的反叛军被幽灵特工困在了学院附近的发电厂。Hung打开了发电厂的娱乐室的窗户,使得反叛军们得以进入发电厂。幽灵特工们不想在那里与他们交火,于是他们要炸掉发电厂。里面所有的反叛军都被杀死了,不过外泄的能量救了Kerrigan一命。
当Kerrigan可以动弹的时候,她依然被囚禁着。Somo Hung赶来营救他,但是Rumm少校发现了他,然后很快地将他杀害了。
Hung的名字有可能来自于香港演员洪金宝(Sammo Hung),他的名字念起来和“Hung Somo”一样。这个名字发音也很像《星球大战》中的汉·索罗(Han Solo)。



4.1 更多

《星际争霸:起义(StarCraft: Uprising)》

5 Kaloth

Kaloth是《星际争霸》世界观的一个虚拟的角色。他是一个Zerg脑虫(Cerebrate),但是不知道他从属于谁。像大多数的Zerg脑虫一样,他的年龄是未知的。
在UED(United Earth Directorate)被Kerrigan的Zerg打败、Terran联邦瓦解大概一年后,在Deceptions上(Deceptions,暴雪官方每月放出的地图之一,有隐藏任务),UED的副司令Stukov(Vice Admiral Stukov)被Kimeran民兵(Kimeran Pirates)用Terran联邦的装置发现了。Stukov明显已经被感染了(infested)。Zerg通过感染Terran来壮大自己,而这些Terran都是Stukov的手下。
Kaloth初次登场是在《Resurrection IV》中Artanis所透漏的。Kaloth的细胞使得Stukov再生了,在这个过程中感染了他。Artanin说Stukov现在在Braxis上拥有自己的Zerg虫群(Zerg Brood)。Artanis的科学家们依靠纳米技术发明了一种血清,可以逆转感染的过程,而且他雇用了Jim Raynor,执政官Taldarin,靠一小队人护卫登陆了Braxis,并且将Stukov从Zerg的说中解救了出来。
在Braxis上的Zerg很弱,Stukov最近才变得有能力控制他们。即使它们很弱,但还是感染了Braxis上的大部分。此外,Stukov雇用了大量的唯利是图的人为他工作,虽然他们并不完全可靠。很多人都认为Stukov疯了。
Raynor和Taldarin一路冲杀到了Stukov的隐藏点。正在这时,Stukov大喊:“现在让你们尝尝新的虫群的愤怒!干掉他们!”
Stukov出动了Torrasques去攻击Raynor和Taldarin。最后他们俩还是成功地将Stukov从Zerg中解救了出来,并用血清冲洗了整个Braxis。之后Protoss将整个星球进行了一次彻底的“灭菌”。
Kaloth在这场战役中一直没有出现,而且可能当时并不在Braxis。如果Kaloth还活着,没人知道他现在在哪里。不过如果Stukov还能存有他被感染时的记忆,也许他对Kaloth藏在哪里有一些线索。

6 Khas

Khas是《星际争霸》世界观的一个虚拟的角色。Khas在Protoss的语言中意为“带来秩序的人”——Protoss不知道他真正的名字。
接近远古战争(Aeon of Strife)末期的时候,Khas做了一次里程碑式的探索——Protoss的心灵连接被切断了,只是因为当初他们难以接受其他人的异议。利用他发现的Xel\'Naga人所制造的物品——强大的Khaydarin水晶(Khaydarin Crystals)可以重新开启心灵连接。传说他之所以会成功是因为受到了Xel\'naga人的眷顾。
虽然已经有了新发现心灵连接和能量,Khas依然在Aiur和其他Protoss的行星上旅行,逐渐地把整个Protoss社会变成了一个有条理的哲学体系——Khala。
有时他的对手拒绝对他的外交做出响应,于是Khas之能采取其他措施。例如,行星Gyras上所有的Protoss都沉迷于在竞技场中堕落而又血腥的世仇拼杀。当Khas到达那里的时候,他运用Khaydarin水晶的能量摧毁了竞技场。流血斗争很快就结束了。
最后,Khas的行动终止了Protoss内部万世的争斗。
另外,他负责把部落分成了执法官阶级(Judicator Caste),圣堂武士阶级(Templar Caste)和Khalai阶级(Khalai Caste)。他的第一批学生们组成了一个新的部落——Ara部落(Ara Tribe),不过其他的氏族的传统和成员并没有因此发生改变。
Khas最后下落不明。


7 Mengsk, Angus

Angus Mengsk在Koprulu星系(Koprulu Sector)中是一个著名的政治人物,而且还是Arcturus Mengsk的父亲。他是Korhal IV上土生土长的人。
Korhal是最早的Terran联邦(Terran Confederacy)殖民地之一,是一个富裕的星球。然而这里的人民对于加入联邦不满。
殖民地和联邦的关系越来越紧张,公民们甚至开始反抗当地的联邦民兵。联邦加强了军事方面的法律,但是反抗仍然没有平息。
Korhar的参议院Angus Mengsk变成了Korhal反抗军(Korhalian revolt)的首领,并且强烈地宣布联邦对殖民地不再有任何权力。
反抗如此成功,甚至于把所有联邦的军队都赶出了这颗行星。然而联邦有了新的手法。三个幽灵特工(Ghosts),其中包括一名女性特工(female operative,似乎是Kerrigan?)刺杀了Angus和他大多数在首都——Styrling的家人。他的脑袋不在他的尸体上,从此不见踪影。这的确削弱了不少反抗的势力。最后联邦发射了一千颗天启级核弹,将Korhal变成了一片焦土。
他的死从此改变了他的儿子,Arcturus。从此他走上了向Terran联邦复仇之路。
在Angus Mengsk年轻的时候,他救过Ailin Pasteur一命,日后Ailin Pasteur成为了代表Umoja的大使。Pasteur后来成为了Korhal反叛势力(Korhalian Rebellion)的领导班子成员。作为报答,他选举了Arcturus Mengsk成为Korhal反叛势力的最高统帅。


8 Mojo

Mojo是星际争霸的世界中的一名Protoss执政官,而且还是一位侦察机(Scout)驾驶员。
他第一次登场时被Terran的Alan Schezar在Aiur囚禁了。虽然被关在静止细胞(Stasis Cell)中,但他依然有能力联系上Alpha中队(Alpha Squadron)的指挥官,并请求他们来击败Schezar的清道夫(Schezar\'s Scavengers)然后救自己出去。
清道夫们当时捕获了一个Zerg脑虫(Zerg Cerebrate)并且利用它来进行走私交易。Terram皇朝(Terran Dominion)的皇帝Arcturus Mengsk命令他的军队摧毁了这个脑虫。然而,Mojo知道清道夫们通过他们在Aiur上得到的科技和Khaydarin水晶(Khaydarin Crysta)能够再次捕捉一个新的脑虫。他希望Alpha中队的长官能通过救出在清道夫手中的一些光明圣堂武士(High Templar)来瓦解Schezar的科技。
这个故事发生在《StarCraft: Enslavers》中,而且有两个结局。在正常的结局中,Mojo最终被Alpha中队的指挥官救了出来。
另外,Mojo和这些叛变了的Terram进攻了Aiur上的Schezar的清道夫们。Alan Schezar的脑虫控制了一个Torrasque——这是一种强大的Ultralisk——来做先锋部队。脑虫有足够的能力能使Torrasque不断重生。Protoss和Terran不断地遭到Torrasque的强烈冲击。
Mojo带着部队进入了Zerg的主巢,击杀了脑虫。因为这个脑虫没有从属于主宰,所以他无法重生。他死了之后,Torrasque也不再是不死之身,Zerg虫群陷入了混乱。联合部队之后就把目标对准了清道夫,击败了他们。然而,Schezar还活着。
在最后一战,玩家的英雄牺牲了也不会任务失败,而且Mojo还会在《Enslavers: Dark Vengeance》中再次登场。


8.1 Dark Vengeance

Mojo在这里登场了一小会。当时他正在追踪被Ulrejaz偷往Korhal的Khaydarin水晶(Khaydarin Crystals)。虽然他是被Protoss人偷取的,但却是被Zerg虫群(Zerg Brood)保护,这使得Mojo怀疑他是否又在跟Alan Schezar打交道。他确信Schezar和Ulrejaz狼狈为奸,虽然不知道他们的目的是什么。Mojo把Protoss部队调往了Schezar的清道夫所在的Korhal。


8.2 更多

星际争霸战役:StarCraft: Enslavers。(这个小战役在星际争霸的CAMPAIGN文件夹下——Aiur Templar注)


9 Morik

Morik是星际争霸的世界中的一个被感染的Terran(Infested Terran)。
本来他是一个正常的Terran,联邦瓦解后,由联邦的科学家们在一个民用设施里进行的一次实验中,他被感染了。纳米机械注入他的血管,以便用来阻止他开始自动获得的可怕的Zerg的本能。但是我们只能说,由于他“杀!杀!杀!”的欲望,他还是“有点古怪”。
最后他被炸死了。
Morik登场于星际争霸地图Deceptions中。
后来他被Kimeren民兵(Kimeran Pirates)所救,但是Kimeran民兵在星际争霸地图Mercenaries II中遭到了攻击。他现在的行踪无人知晓。


10 Rimes, Pollock

Pollock Rimes是电子书《StarCraft: Uprising》中的一个主要角色。
Rimes原本是Terran联邦的(Terran Confederacy)一艘战列舰(battlecruiser)的舰长。他频繁地出现在Umoja星球,而当他的战舰坠落在了那里之后,他加入了Arcturus Mengsk的反叛组织(rebel group)。(后来那艘巡洋舰被重命名为亥伯龙(Hyperio)号)
他由于无所畏惧而出名;他还非常有头脑,而且是个强大的战士。他是个秃子,目光暗淡,而且还失去了左耳。他的鼻子上有一个很久之前就有的伤疤,左脸上也有一个。哇。
Rimes在Korhal之子(Sons of Korhal)早期的任务中被派往了Vyctor 5。Mengsk想让他从联邦的一个叫做“Fujita Facilit”的秘密装置中弄回三件“东西”。他找到了第一件“东西”一个叫做Sarah Kerrigan的年轻的心灵感应人员。他还发现了一些异型(即Zerg),之后被他下令消灭了。他说只有把它们弄死更有利于传送。最后,他救出了Flanx博士,一个和他们是同伙的科学家。
Kerrigan使Rimes陷入了恐慌,所以Rimes讨厌他(他怕自己是卧底的秘密被发现——Aiur Templar注)。然而Arcturus Mengsk将Kerrigan收入了自己麾下,而且不允许Rimes动她一根寒毛。
当Mengsk下令强行进入联邦的领地的时候,Hyperion号和Edmund Duke上校的巡洋舰发生了对峙。有些人在打伤了Korhal之子的军官Sela Brock后,偷偷地告诉了DukeHyperiong将要袭来的消息。
Hyperion被Terran联邦的军队拦截了下来。当他们找到Flanx博士的时候,他自称他依然向联邦效忠。他把他们放进了巡洋舰。赤手空拳的Pollock Rimes与他们遭遇了,Flanx告诉联邦的人说Rimes是一个反叛军,并且不相信Rimes的任何说法。联邦中了Arcturus的埋伏,当时Rimes虽然被缚,但还是枪来了一些武器并且干掉了几个联邦的人员。最后Flanx和联邦的人员全灭。
这次事件后,Arcturus Mengsk决定进攻位于联邦首都Tarsonis上的幽灵特工研究,以用来取回另一些“东西”和迫使受联邦控制的媒体承认Korhal之子的存在。
Rimes和Kerrigan都想负责这次入侵,而最后Kerrigan被派去执行了那个取回“东西”的秘密任务。于是Rimes掌管这次行动。然而,他突然丢下部队自己消失在了一个建筑中。Somo Hung怀疑他的行动,于是跟踪了他。
最后Hung发现Rimes依然隶属于Terran联邦。正是Rimes当初向Duke上校告得密。而他当初下令杀死那些Zerg是别有用心的。此外,他还警告了研究院的指挥官——Rumm少校,Kerrigan已经渗入了进来。即使Rimes使用了很多卑鄙的手段,最后还是被Hung杀死了。然而Hung也受了重伤。
在游戏中Rimes从来没有出场过。


10.1 更多

《星际争霸:起义(StarCraft: Uprising)》


11 Routhe, Doran

在《星际争霸》的历史中,Doran Routhe是一个重要的人物。Routhe以前是地球上隶属UPL(United Powers League)的一名科学家。在曾经的大净化(Project Purification)中,为了净化人种,UPL屠杀了大量的变异人、半机械人、人造人和很多政治敌人。更严重的是,Routhe在这场屠杀中大大地提高了自己在UPL中的权力,而媒体完全不知情。
为了能在太阳系的其他行星上发现新的矿产和其他资源,Routhe执着于在这样的星球上建立殖民地。
他并没有参加大净化,但是他发现了从中他能获得56000明用于开拓殖民地的囚犯。这些人被冬眠了起来。最新的人工智能ATLAS(Artificial Tele-empathic Logistics Analysis Syste)研究了这些囚犯,并且选出了40000名有可能于将来的殖民行动中生存的犯人。其他16000的命运不得而知,但是他们在被Routhe掌握之前就已经被判决死刑了。
Routhe偷偷地建造了四个巨大的航空母舰——Nagglfar,Sarengo,Reagan和Argo,这上面配备了处于实验中的超光速引擎(Warp Engine),还搭载了那些囚犯。ATLAS安装在了Nagglfar上,并且设定好了用超光速航行法旅行一年。这样就能到达Gantris VI星系。这些船上还装备了各种补给品和工具,在他们醒来后用来帮助他们建立殖民地。
在路途中,ATLAS将基因所有的变异的可能性作了研究,并且发现了其中一些隐性基因能大幅度增强人类大脑的精神能力。ATLAS把这个发现报告给了Doran Routhe在地球上的数据库。
很不幸地,Routhe的导航计算机和ATLAS失去了连接。那些船在超光速的状态下航行了30年,等停下来的时候已经离原来的目的地相当远了。
Doran后来下落不明,但是有人说后来他就是后来的Samir Duran。


12 Rumm, Major

Rumm先生是星际争霸中的一个角色。没人知道他姓什么。
Rumm少尉是一名Terran联邦的军官,负责训练幽灵特工。他的做法是用带有神经调节器的计算机技术来改变特工们的记忆,并且削弱不配合的特工的精神能力。之后的幽灵特工就会变得对联盟忠诚无比。


12.1 训练Kerrigan

Rumm对Sarah Kerrigan使用了那种神经调节器,而且对她进行了幽灵特工训练(Ghost conditioning),直到她发现了这种训练会永久地削弱她的精神能力。就算取消神经调节器也不能完全恢复她的能力。由于神经调节器的影响,Kerrigan变成了一个效忠于联邦的士兵。


12.2 与Korhal之子摊牌

Kerrigan逃离了那种训练,最终被Sons of Korhal的首领Arcturus Mengsk所救。
Mengsk将他从神经调节器的影响中救了出来,恢复了她的记忆和心灵能力。
Mengsk派她进攻位于Terran联邦首都Tarsonis的幽灵特工研究院。对于Korhal之子这种小规模的恐怖分子集团来说这是一个相当艰巨的任务。对联邦造成了打击之后,他还派她去回收另外一个幽灵特工,而却没有任何人知道他的动机,即使Kerrigan能感知他的思想。
为了找到那个幽灵特工,她需要他以前所在的研究院的头目Rumm的探测仪。
当她渗入进研究院之后,在房梁上她听到了一些士兵的对话,竟然在某个设备中有异型存在,而这里大多数人对此都毫不知情。
他找到了Rumm的住处,却只看到了一个纸条写着Rumm正在训练营。
早有叛徒告诉了Rumm会被某个幽灵特工袭击,所以他故意留下了那张纸条引诱Kerrigan进入埋伏。Kerrigan探知到了他的思想,但已经太迟了。她被一个高重力陷阱所捕获。她的隐身装置能量耗尽了,完全报漏在了Rumm少尉面前。
然而她很快就脱身了。Korhal之子的进攻毁坏了这里的能量站,于是重力陷阱失效了。Rumm见不妙逃入了升降梯,留下了另外一个特工断后。Kerrigan赤手空拳地打倒了他之后,用他的武器锁住了升降梯。
之后她就能够接近Rumm从而使用精神力量了。虽然被弱化过,但还是足以杀死Rumm。Rumm最后被这种他想要控制而又禁止他人使用的能力所杀。


12.3 登场

Rumm在游戏中没有登场,只在暴雪娱乐(Blizzard Entertainment)的StarCraft: Uprising和StarCraft: Hybrid两本小说中出现过。


13 Allan Schezar

这个人又名Allen Schezar。他是一个犯罪团伙的首领,还是个走私犯。
他们团伙的名字叫做“Schezar的清道夫”,在星际争霸第二篇章Zerg入侵Aiur之后也去了那里,并且在一个神庙中获得了Protoss独有的科技。之后他就可以通过使用Khaydarin水晶来控制Zerg的脑虫了。
他又在Protoss的监狱中(和当初关Tassadar的一样)抓获了身为Protoss指挥官的Mojo(英雄侦察机)、Warbringer(英雄圣甲虫)和Danimoth(英雄仲裁者)。这对Protoss是个不小的打击,因为如此一来Protoss就在没有足够的能力从Aiur驱逐“Chezar的清道夫”了。
他第一次给Terran皇朝惹祸是在《星际争霸:Enslavers》,在一个未被发现的Terran领地上他控制了一个Zerg脑虫。虽然Terran皇朝的皇帝Arcturus Mengsk知道他潜伏在被Zerg感染的城市附近,但并没有立刻判断出Schezar已经可以控制Zerg了。
在Aiur的其他地方,“Schezar的清道夫”拥有一个大型的军事基地。他们把受控制的Zerg脑虫和一些Protoss的光明圣堂武士囚禁那里。这些圣堂武士用于维持Khaudarin水晶的运作,以用来完成他的计划。
因为和被囚禁的Mojo有过通信,所以Mengsk派阿尔法中队去营救Protoss,而没有去摧毁脑虫。被营救的Protoss和归降Mengsk的阿尔法中队共同向Aiur上Schezar的主基地发动了攻击。虽然Schezar拥有Zerg的脑虫,甚至拥有Torrasque(英雄Ultralisk),最终还是被打败了。


13.1 暗黑复仇

Schezar在《Enslavers: Dark Vengeance》中卷土重来,而且在Aiur上的Protoss到达黑暗圣堂武士的家园——Shakuras后,他和叛变Protoss的黑暗圣堂武士首领Ulrejaz结盟了。
Schezar的新基地建立在了Braxis上。他和对来自Aiur的高贵的圣堂武士充满憎恨的Ulrejaz在这里共同工作。“Schezar的清道夫”建造了一个巨大的EMP发生器,这可以用来扫除Protoss的等离子护盾和能量。然而这个EMP发生器对Ulrejaz的组织“Ulrejaz之拳”无效。
Ulrejaz带着三个手下去Aiur报仇却被抓获,然后被押送到了Shakuras。但是因为Ulrejaz早已给了Schezar很多好处,所以“Schezar的清道夫”大部队来到了Shakuras,以伤亡惨重的代价救走了Ulrejaz。就在他逃离的时候,他偷走了一块Khaydarin水晶。
Zeratul和Mojo出兵追击Ulrejaz,根据蛛丝马迹来到了Korhal IV。这个Terran皇朝首都所在的行星当时乱作一团,所以Protoss无法确定在这里掌权的是不是Mengsk。“Schezar的清道夫”看上去和Zerg是合伙的,所以Mojo判断袭击Shakuras的Terran和驻扎在这里的Terran都是Alan Schezar的人。Mojo歪打正着地猜对了,实际上Zerg是被Ulrejaz控制的。
“Schezar的清道夫”唯利是图,及其自私而且金钱至上。他们向Protoss投降了,之后被放逐。其中一个长官告诉了Zeratul和Mojo,Schezar的主基地在Braxis上。
Zeratul派出了一小波人去暗杀戒备森严的Chezar。他们为了见到Schezar不得不与Zerg和“Schezar的清道夫”交手。他们成功地使Schezar的Goliath失效了,于是Schezar立刻投降了,甚至把兵权都交给了Protoss。他坦白了他基地附近的Zerg是不受他控制的,因为他若不说出Ulrajaz的机密,Protoss就会要他的命。经过一场凶恶的大战,Terran和Protoss打败了Zerg。
Schezar透漏了更多事情。他告诉了Protoss巨型EMP发生器的原理。Ulreja想通过黑客手段把Schezar的Goliath引爆,但那台Goliath在即将爆炸前被Protoss拆毁了。Schezar的新Goliath和以前的差不多。
他还透漏了Ulrazaj有三个强大的黑暗升堂武士同伙,甚至有可能是黑暗执政官。最终,Ulrejaz利用传送门把在Char上受他控制的Zerg传送到了Shakuras的空间平台上。从这里,他就可以利用被扭曲的Khaydarin水晶去改造Zerg,使他们更强大,还能减轻直达空间平台的Xel\'naga神庙对他们的负面影响。这些被强化了的Zerg甚至能突破到Shakuras的表面上,袭击那里的Protoss,使他们不得不逃进隐蔽的避难所,Aiur上的Protoss就变得毫无屏障而被消灭。这样Ulrejaz就能实现他的复仇。
为了能被从轻发落,Schezar协助Protoss去进攻“Ulrejaz之拳”。Ulrehaz派遣了几个刺客去刺杀Schezar。他们成功了。


13.2 小细节:Escaflowne

在动画《Vision of Escaflowne》系列中,Alan Chezar被描述成一个金发的职业剑士,而且很明显暴雪娱乐是那个动画片的影迷,所以很喜欢用那里面的角色名字来命名。两个Schezar都是飞行员,都是军队的士兵,虽然动画中的那个是为骑士精神和忠诚而战的骑士,而不是抢劫犯。


13.3 更多

战役:StarCraft: Enslavers
战役:Enslavers: Dark Vengeance


14 Taldarin

Takdarin出现在《星际争霸》的家用机游戏中,他是一个Protoss人.
在《StarCraft: Resurrection IV》中,Taldarin向他的盟友Jim Raynor表明了自己的身份和历史。
他说他是Adun的朋友,而且他自己已经3000多岁了。3000年前他在一次行动中受了伤,之后被送到静止细胞(Stasis Cell)中冻结了起来。直到发明了龙骑士技术他才被解冻。为了活下去,他变成了史上第一个龙骑士。


14.1 最近的动向

虽然Taldarin认识Raynor有一段时间了,而且还和他并肩作战,但是他只在《Resurrection IV》中等过场。
Taldarin和Raynor在Braxis上共同对抗被感染的Stukov(Infested Stukov),经过激烈的战斗最终将Stukov解救了出来。在整个星球被净化——杀掉所有生物——之后,Taldarin离开了那里。


14.2 历史的准确性

Protoss是一个长寿的种族,有一些能活超过1000岁。女酋长Raszagal(Matriarch Raszagal)就是一个例子。她老得足以记起当初被“年轻的”勇士Adun所救,以及黑暗圣堂武士被从Aiur放逐。
然而,Taldarin自称他3000年前,在他被冻结前他曾和Adun共同战斗过。这意味着在Adun解救黑暗圣堂武士的游牧部落(Rogue Tribes)之前已经活了2000多年。Taldarin当时已成年,后来在一次战斗中受了重伤,进入了假死状态,然后在《星际争霸》开始的1000年前苏醒了过来,并且成为了第一个龙骑士(Protoss Dragoon),但却没有解释Adun为什么能那这么久。可能龙骑士比普通的Protoss活得更久,或者Taldarin在静止细胞中度过了更长的时间。


15 Ulrejaz

Ulrejaz是一个黑暗圣堂武士。
他在战役《Enslavers: Dark Vengeance》中登场。像大多数黑暗圣堂武士一样,尤其是在他的麾下——“Ulrejaz之拳(Fist of Ulrejaz)”——的Protoss人,他们憎恨Aiur上的Protoss。
他带着三个黑暗圣堂武士,攻击了Aiur上出身名门的三个圣堂武士。而这打断了前来营救他的计划,然后Ulrejaz就被逮捕了,并且被押送到Shakuras审判。受到攻击的只有一个圣堂武士幸免于难。
在这之前与“Schezar的清道夫(Schezar\'s Scavengers)”,他和他的手下们逃离了。他偷走了一块神圣的Khaydarin水晶(Khaydarin Crystal),并且轰炸了Shakuras。
通过一种位置的仪式,他和三个黑暗圣堂武士合体了,变成了一个更加强大,但却更加疯狂的黑暗执政官(Dark Archon)。黑暗执政官只有他一人的意志。早在这之前,Alan Schezar就发现Ulrejaz太疯狂了。
Ulrejaz向Aiur上的Protoss复仇的机会分为两部分。他为了进攻Shakuras,在其轨道上建立了一个空间平台。这平台有一半是用来放置Schezar的超级EMP发生器的,他可以用来除去Protoss身上的等离子沪盾。而且他还想用自己手中的Khydarin水晶使受他控制的Zerg变异,把它们变成更加强大,而且能免疫Xel\'naga人神庙带来的负面影响(Xel\'Naga Temple)。他希望在Shakuras的黑暗圣堂武士们躲藏起来,这样来自Aiur的Protoss就失去了屏障,就能被“Ulrejaz之拳”和Zerg摧毁。
然而,Zeratul的干扰使得计划失败了。然而Ulrejaz没有死,而且他的憎恨燃烧得比最耀眼的恒星还要强烈。
有一群狂热盲信的黑暗圣堂武士追随着他,并自称“Ulrejaz之拳”。据说至少其中还有一小部分人在侵略Shakuras失败后还活着。


16 Warfield, Horace将军

Horace Warfield将军是隶属于Terran联邦的一名军官,在《星际争霸:幽灵(StarCraft: Ghost)》中他提出建议占领Arcturus Mengsk的Terran帝国。影刃计划(Shadowblade Project)由他负责,这个计划通过使用terrazine这种危险的气体来使得Terran的幽灵特工变得更加于神出鬼没。可能有些特工因此变得只“效忠他们真正的主人”,比如Samir Duran。


17 Zasz

Zasz是领导Garm族群(Garm Brood)的脑虫。
Zasz是最聪明的脑虫之一,他总是语气激烈、毫无礼貌地质问他的下属和同伴们。他能很好地配合其他脑虫的行动,而且有很强大的感知能力,这使得他能在很远的地方外察觉敌人的来袭,并能探知他们的真实身份。而且他对主宰无比忠心(Zerg Overmind)。
除了强大的Jurmongand和Surtur族群以外,Garm族群也是Zerg主要的进攻力量之一。这个相对数量比较少的种族擅长游击战术,比如奇袭和骚扰。Garm族群以进攻时的迅猛而出名。
Zasz向主宰推荐了一个最年轻的脑虫(玩家扮演),来负责照料被感染的Kerrigan(Infested Kerrigan)的蛹,并且协助探知附近的敌人,比如曾经在Tarsonis威胁过蛹的安全的mega中队(Omega Squadron)的残党,或者是Tassadar的远征军。Zasz还帮助脑虫进行了一次通过扭曲空间的远距离传送。
在蛹到达行星Char之后,从其内部释放出的精神能量引起了一些Terran的注意,比如Arcturus Mengsk。他派遣Edmund Duke将军来回收它。Zasz感知了他们之间的通信,并且报告给了主宰。
当Kerrigan孵化后,她立刻行动去提高她的精神力量。这需要她渗透进一艘Terran科学船——Amerigo号,并从中收集有关Terran的幽灵特工的情报。
Zasz警告他不要把自己的意志凌驾于主宰之上,而Kerrigan告诉她没有任何人能阻止她想要干的事情,包括脑虫;但是主宰说不要紧,即使Kerrigan还有很大的自由意识,但她也是紧紧地处于自己的控制之下的。


17.1 Shadow Hunters

被感染的Kerrigan(Infested Kerrigan)的新的精神能力使得她能够察觉来到Char的任何Protoss,而甚至Zasz都不能做到这一点。被发现后,Tassadar主动与Kerrigan联系,并向她发出一对一决斗的挑战。Zasz感觉Tassadar有一些诡异,可能他已经有了黑暗圣堂武士的力量,并且警告Kerrigan不要中了他的圈套。
Kerrigan很生气。“Zasz,这将是你最后一次胆敢质疑我的动机和能力。”
Zasz:“你竟然敢威胁一个脑虫?你会把我们全都拖累!”
这次决斗果然是调虎离山之计。当她在寻找Tassadar的时候,高级黑暗圣堂武士(Dark Templar Prelate)Zeratul干掉了Zasz。当Kerrigan听说后她感觉幸灾乐祸,直到他一直到了真相的严重:Zeratul的攻击永远地杀死了Zasz,同时甚至使主宰也受到了伤害。由于失去了首领,Garm族群变得错乱疯狂。现在Zerg的第一巢穴群已经受到威胁。


17.2 结果

当Zeratul的光刃刺入Zasz的身体时,主宰捕捉到了Zeratul的思想。Zeratul同时也知道了主宰的起源,而主宰知道了Protoss的秘密家园——Aiur的位置。不过对Zasz的攻击对主宰也造成了伤害,直到Garm族群被完全消灭之前还没有恢复。


不止Tank,外传,前传里强人无数.

Kuzuryuusen 发表于 2007-7-15 00:37

..

ls……好长,你指的是哪一个?:awkward:

Kuzuryuusen 发表于 2007-7-15 00:42

forest_noir 发表于 2007-7-15 00:45

原帖由 Kuzuryuusen 于 2007-7-15 00:42 发表 http://bbs.stage1st.com/images/common/back.gif


哦,莫非是这哥们……
呃,somo是个标准的pfc,开坦克的是那个Sergeant Forest Keel……
这小说我看了,挺不错的,孟克斯真是深藏不露啊。话说本来打算翻译的,第一章都搞完了,这么看来没啥必要了,主要情节上面都写了:sweat: ...
Kuzuryuusen 大大干嘛不坚持下去.....
SA,还是看英语原版吧.

Kuzuryuusen 发表于 2007-7-15 01:03

..

呃……结合上文somo和Rimes Pollock的简介,uprising的情节就全出来了嘛……
值得注意的细节上补充几句:
somo和女王也就亲了一回嘴;
女王被孟斯克救起并非偶然,孟斯克发誓要把杀他父亲的仨ghost亲手解决,女王是他第一个目标,只是他突然改变主意了……另外俩一个被女王杀掉一个被她带回来后被孟斯克杀掉;
最后Liberty同学露一小脸:D

跑题了跑题了:P

Elisha 发表于 2007-7-15 01:34

靠著萨尔那加人的基因操控所提供的竞争力

dangerfor 发表于 2007-7-15 06:36

永远不要相信BZ,当初他们还说WC3有燃烧军团来着

Archlich 发表于 2007-7-15 08:34

\"沉睡着的伟大存在\", 再加上那句\"when stars were still young\", 幕后黑手不是触手怪是什么..

熊猫阿黑 发表于 2007-7-15 10:32

原帖由 dangerfor 于 2007-7-15 06:36 发表 http://bbs.stage1st.com/images/common/back.gif
永远不要相信BZ,当初他们还说WC3有燃烧军团来着
+1

骗了我们好久:awkward:
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查看完整版本: 我为什么认为Duran不是Xel'Naga.