Killzone 2的图图出来了(8.12更新视频转自Levelup)...
http://ps3media.ign.com/ps3/image/article/803/803129/killzone-2-20070711010754763.jpghttp://ps3media.ign.com/ps3/image/article/803/803129/killzone-2-20070711010757606.jpg
http://ps3media.ign.com/ps3/image/article/803/803129/killzone-2-20070711010756169.jpg
http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap022.jpg
http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap033.jpg
http://i201.photobucket.com/albums/aa18/killthee/GAF/3.jpg
附IGN文:Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his \"cargo\" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance.
A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load...
The opening was once again fantastic, but we couldn't help but sit there and think, \"When are we finally going to see some in-game footage?\" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, \"Holy hell, all of that was in-game?\"
Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.
While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything.
The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking \"real\", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.
MS IGN对该DEMO光影特效评价极高...
看视频(转自A9)http://www.tudou.com/programs/view.php?itemID=7425728
新视频:http://www.tudou.com/programs/view.php?itemID=7439515
cosplay:http://img.cgfans.cn/tsl/playerstation/4P/24.jpg
[ 本帖最后由 80后小白 于 2007-7-12 08:22 编辑 ] 这画面还真一般~~~:awkward: 原帖由 -_-#sega 于 2007-7-11 16:58 发表 http://bbs.stage1st.com/images/common/back.gif
这画面还真一般~~~:awkward:
图清晰度太低,下定论还为时过早。 http://www.1up.com/do/newsStory?cId=3160997
先看段新公影像,HD版等PSN放出 这图早就被TG软饭轰成渣了:D 嗯,cod4的有力竞争对手:cool: 原帖由 Kesons 于 2007-7-11 17:05 发表 http://bbs.stage1st.com/images/common/back.gif
这图早就被TG软饭轰成渣了:D
RF神论信不得啊.... ISA有头盔戴就可以了
终于不用再看那一堆光头了:D 我觉得画面很好了……:``: 那人物太强了,无限期待FF13啊!!!!!:vampire:
[ 本帖最后由 reikami 于 2007-7-11 17:25 编辑 ] CG画面不错,不知道游戏画面怎样:vampire: CG?
应该是RT吧` tg已经战了一整天了,现在战区整版都是kz2的帖子。
连罗老师这种从来不玩fps的都忍不住出来大战软匪了 画面还过得去,只不过和当年放出的那段cg相差甚远 是啊,这个时候也只能争着比那个画面好了,谁都知道要是敢说什么“画面好不一定就会XXXX”的话立刻会被萎控众们拉出去轮X 清晰视频呢 http://download2.gamespot.com/sd/q36ihIe7JPD90Dax6AtMF3uduUpLBlX7vSelEXkjoXszvK4gECmCljw6pPyxrazTzThEATm7IHXPGKXjRGEwPWLKmtdnx9C_///d4/gsc/2007/07/169_killzone_e3_ot_071107_hr.mp4 高清视频:http://www.gametrailers.com/player/21504.html KZ吸引这么多眼球目的已经达到了:awkward: ...
只能说...
想超过GOW的口碑很有难度... 低精度纹理,纯美工阴影,说话时只有下巴在动的木偶like建模.......
:sweat: 很好,很强大... 原帖由 krit 于 2007-7-11 21:27 发表 http://bbs.stage1st.com/images/common/back.gif
...
只能说...
想超过GOW的口碑很有难度...
事实上我认为不大可能超过GOW的口碑...Halo就更不可能了... 我只想要pc版……360上没有鼠标,我就完全不入。 。。。。。。剧情到画面都战了半天了,下面准备战销量!。。。。。 刚打完AC6 Demo……
这年头要拼效果,尤其是这种类型的游戏,已经没啥大意思,老美可能好这个……
对于这里的普通人来说,关键还得看好玩不好玩…… 原帖由 dboy99 于 2007-7-11 21:58 发表 http://bbs.stage1st.com/images/common/back.gif
低精度纹理,纯美工阴影,说话时只有下巴在动的木偶like建模.......
:sweat: 很好,很强大...
去下个高清视频吧,人物可不止下巴在懂,喊话的时候脸颊肌肉和眉头都在动,而且还在眨眼 。。。。据闻这玩意儿是花了4000W美金做出来的?!。。。。 原帖由 scate 于 2007-7-11 22:09 发表 http://bbs.stage1st.com/images/common/back.gif
。。。。。。剧情到画面都战了半天了,下面准备战销量!。。。。。
一战销量索就死定了...:awkward: 这里真和谐。。。其他地方光战Killzone 2就刷屏了。。
很明显。。。SCE目的达到了。。。 原帖由 scate 于 2007-7-11 22:09 发表 http://bbs.stage1st.com/images/common/back.gif
。。。。。。剧情到画面都战了半天了,下面准备战销量!。。。。。
一说到这个,某群体就缩头了 那,模型吧 这个画面...我觉得一般得紧...希望还有很大提高吧... :cruel: 说实话,剧情不怎么样,三流科环小说 http://img.cgfans.cn/tsl/playerstation/4P/24.jpg
软饭A:这画面不真实
软饭B:完全没有阴影
软饭C:帖图纹理很渣
软饭D:远不如黑老三 秒殺哈嘍3! 水神又到s1来发威了tg软饭被您血洗的尸横遍野:vampire: 光看截图,至少比HALO3强很多……:awkward:
算了,人跟人的眼睛是不一样的 看視頻和05e3差不多了
只是沒有那時候high到翻天的火爆演出效果
當然軟飯的眼睛不一樣 还有软饭说寂静岭3的道格拉斯的脸没达到PS2毒瘤演示老人头的效果,理由是多边形没那个多……习惯了-_- 。 一代的画面,如果以静帧来看,也是足可轰杀balo2的……
我倒不是软饭,只是坚定地希望缩泥倒掉。
页:
[1]
2