PS3必买 小岛有没有食言的前科? 我靠。。。错过了与偶像接触的最佳机会。。。那天GO3居然偷懒没去上工。。。麻痹 原帖由 zetagundam 于 2007-4-3 21:51 发表
我靠。。。错过了与偶像接触的最佳机会。。。那天GO3居然偷懒没去上工。。。麻痹
丫点真背 原帖由 Balthier 于 2007-4-3 21:48 发表
小岛有没有食言的前科?
这又不是久多是我爹系列
MGS4在PS3上收不回成本,XO版就必出,这才是真理 原帖由 bluewing 于 2007-4-3 21:53 发表
丫点真背
本以为GO3是个小型游戏展,在perth也没什么宣传,那几天就翘班去海边晒太阳了
没想到。。。。唉 小岛到底是比CAPCOM厚道,只要FF13和MGS4在PS3发售且确定不跨平台,就入手新蓝光规格的PS3。 原帖由 Macro 于 2007-4-3 21:53 发表
这又不是久多是我爹系列
MGS4在PS3上收不回成本,XO版就必出,这才是真理
小岛没说完整版、国际版、资料片、online版等等不跨平台 原帖由 pxopam 于 2007-4-3 22:31 发表
小岛没说完整版、国际版、资料片、online版等等不跨平台
当年MGS2实体推出XBOX版的原因是K社和微软有合约,要求至少有一部MGS出在XB上,但是没有具体规定那一部,于是就选择了SUBSTANCE
当然,MGS2的情况和MGS4完全不一样。前者让K社和索尼都脑满肠肥,后者以PS3目前的状况来看是在有点悬 konami不是capcom,不要过于担心其信誉问题
就算有360版的MGS4那也是PS3版出了N久以后的事情了
如果所有游戏都全平台还买毛的游戏机啊,主机优势全没了 这款游戏搔你是不是有注资~:awkward: MGS是什么,可以吃吗?
我们支持的是上海工作室…… 从这件事上就能遇见小岛将来被KONAMI扫地出门的下场
就和当年三上的情况一样:glasses1: 记者:为什么MGS4移植Xbox360的传言这么盛行?
小岛:因为360玩家想玩这款游戏,就这么简单。
----
这句话很帅 原帖由 xiaogao 于 2007-4-4 09:13 发表
记者:为什么MGS4移植Xbox360的传言这么盛行?
小岛:因为360玩家想玩这款游戏,就这么简单。
----
这句话很帅
另一个版本:
“那只是360玩家一厢情愿罢了”,小岛挪谕道。
翻译的力量是伟大的:glasses1: 原帖由 xiaogao 于 2007-4-4 09:13 发表
记者:为什么MGS4移植Xbox360的传言这么盛行?
小岛:因为360玩家想玩这款游戏,就这么简单。
----
这句话很帅
真不幸,《MGS4》的Xbox360版暂时是没指望了,但那些谣传纯粹是无中生有吗?
“那只是360玩家一厢情愿罢了。”小岛挪谕道。
我还是觉得这句话更帅一点:glasses1: 资料篇XO独占 求原句,让我们看看翻译的到底有没有内涵 请老师鉴定内涵:smoke:
原文:
http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php
So Kojima\'s address at GO3 contained...not much, aside from a casual stroll down memory lane. Straight afterwards, though, I had a chance to sit down with Mr. Kojima (sadly, no tea OR biscuits) and talk Metal Gear, movies and \"the rumble guy\".
This year marks the 20th anniversary of Metal Gear. 20 years. It\'s a long time to be making the same game. So I ask him if he\'s surprised that he\'s still churning out Metal Gear games this far down the line. \"I\'m very surprised\", he says. \"Twenty years ago when I created my first one, I thought it\'d just be over. To be more extreme, I didn\'t think the fist one would sell at all!\".
Oh, but sell they did, and when games sell, you make more of them. \"But I have kept making Metal Gear games\", he says. \"When I look back, while it looks like the same game, I\'ve been adding new features and using new technology each time, so it\'s never felt like I\'ve been making the same game.\"
This focus on new tech was a big part of his address, as with each advance in console hardware he says he was able to make fundamental changes to the series, culminating in the crazy wartime escapades of MGS4. \"I have to say, the evolution of technology, that has helped me to keep \'creating\' Metal Gear\", he adds.
Since Metal Gear Solid 4 has come up, I do the polite thing and ask how it\'s coming along. \"Its almost at the \'shooting stage\' of creating a movie\", Kojima says. \"All the design and scenarios are finished, we\'re just completing the actual game\".
It\'s been a long time coming, so it can\'t have been easy. Kojima agrees. \"Nothing was easy\", he says. \"Everything has been hard, because we\'ve set not just a high bar for ourselves but a number of bars. So there\'s nothing easy, everything is hard!\"
With rumble having been a key aspect of the series thus far, I ask him his thoughts on the issue now that Sony and Immersion have made kissy-kissy. \"I want to use rumble, yes\", he says, \"but it\'s a race against time. If it can make it in in time I\'d like to use it, yes.\"
\"The part that\'s troubling me, I cant really say...\". He pauses. Oh, do go on: \"...but we always designed the game without rumble, and I had great ideas without rumble, so if rumble comes back we have a decision to make whether to leave that new feature in or to take it out and replace it with rumble\".
Could you patch it? A later update would at least give players the choice. \"I want to implement it, rumble, yes\", he says. \"I\'m not thinking about a patch, though\". Oh. Well, early days, I guess. Maybe rumble and motion-sensing can\'t get along after all?
He won\'t say, but if he had to choose between the two, it looks like rumble would win out. His \"other\" idea doesn\'t have a nickname and a long-term relationship with the company. \"Ever since MGS1 there was a specific guy, nicknamed the \'rumble creator\', who worked on it for us\", he says. \"But he\'s been on a long vacation since we didn\'t think rumble was going to be in MGS4, so we\'re calling him back right now\". Hmm. Long vacation sounds...ominous.
Moving on, I remind him of a comment he made last year comparing each of the three current consoles to \"different kinds of dinner\". Did he still think that was the case, now that all three are on the market? Nope. \"They\'re more like a movie theatre metaphor\", he says.
\"The PS3 is like the theatre, it\'s a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family\".
I look for a funny/revealing insight into the comment, then realise he\'s probably quite close to the mark. Still, by that admission, if the PS3 is Hollywood, is he feeling the heat of being the system\'s first big, exclusive title? \"Yes, there is pressure\", he admits, \"but there is Final Fantasy XIII coming out as well, so it\'s not all me!\".
Still on MGS4, I ask whether this really is the end. He\'s said repeatedly he wants to walk away at the end of this game, and the trailers seem to show everyone from the series getting together for one final shootout. So when MGS4 hits, will you hang up your boots? \"Well, atually its really up to the users, its up to them to decide\", he offers.
\"If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does\", he says. \"That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new\".
Something new, eh? Like your long, and oft-rumoured collaboration with Suda? \"The collaboration with Suda is a little different\", Kojima says. \"It\'s something I\'ve been thinking about for about 10 years now, but unfortunately can\'t concentrate on right now because we\'re so busy with MGS4\".
Pity. So, Devil May Cry 4, going multiplatform. Thoughts? Comments? \"I think it\'s up to each project, and the individual producer\", he says. \"If they want to take it multiplatform, they will\". I\'m going somewhere with this question, and he knows exactly where that is...
\"But like I said, MGS4 is aimed for the movie theatre, it\'s aimed for the PS3, so the game\'s scenario and graphics need this theatre-type hardware. It\'s when a producer has a game that can work on the \'DVD level\' that a game will go multiplatform\", he says. Sorry kids. Your \"OMGMGS4360\" banners will have to come out another day.
Since we\'ve opened up this can of worms, I may as well get his thoughts on it. Why, I ask, do you think this rumour simply refuses to go away? \"Because 360 owners want it on 360, obviously\", he quips.
Righto. Moving right along, I ask about Kojima Productions. Does having your own company make it easier to focus on games, or are you finding yourself caught up in boring business stuff?
\"That\'s a very difficult question to answer, because I can\'t really say\", he says. \"It\'s both. It\'s now quicker, the speed of making games is faster. But at the same time, because of this speed you need to make tough business decisions quicker, so it\'s had both its good and its bad points\".
Anyone who\'s sat through a good, hearty MGS talk-fest knows Kojima loves his movies. So I ask, if you had your time again, would you have still gone into games? Or would you have rather made movies for a crust?
\"Well, if I could go back in time to the point where I hadn\'t created a game yet, and didn\'t know how much fun they were, then I would probably choose to become a movie director\", Kojima says. \"But, don\'t get me wrong, it\'s really fun to create games, and knowing how much fun games are I\'d take the same path. I hope I can continue to create games for as long as I live\".
But what about media outside of movies? Do you draw inspiration from books, comics and music? \"Well, yes, everything\", he says. \"Novels, comics, it all effects me and inspires me. I only have 24 hours a day, so I listen to music while I work, I can read books when I get home and only after those, because they take so much time, do I watch movies. But they all inspire me\".
And that was that. Charming fellow. And rad MGS4 shirt to boot.
翻译:
http://news.mydrivers.com/1/80/80799.htm
小岛秀夫谈《MGS4》与平台独占
驱动之家[原创] 作者:Zhengogo 编辑:Zhengogo 2007-04-03 10:16:05 5579 人阅读
今年是“合金装备”面市20周年,对于此系列来说,20年是个漫长的旅程。所以,当访问者问小岛,回顾过去发现这二十年始终集毕生功力于一役是否感到奇怪时,他也表示说:“我确实很惊奇,当二十年前完成首作时,我以为这就算是结束了;而且,我更以为这部作品应该卖不出去。”
“当我回顾过去,发现它们看起来都像是同一部作品,但我每次都加入某些新特色,或是应用了新的技术成果,使得我每次都像是在制作不同的作品。”
小岛认为每次主机换代都促使此作发生重大变革,“我得承认,技术上的进步能帮我维持创作热情。”
当问及《MGS4》的开发进程走到哪一步时,他回答说:“如果以电影为例,我目前差不多是在拍摄阶段,设计和布景都弄妥了,我们只要完成它就行了。”
小岛承认创作过程很艰苦,“万事皆辛苦,我们不是为自己只立下一项标杆而是企图同时达到多项,所以没有任何东西是轻而易举的,都很难!”
由于震动是此系列前几部作品不可或缺的关键特色之一,且索尼与Immersion已就此问题达成和解,所以访问者特意问到在新作里是否会考虑重新启用,小岛回答道:“我当然想用,这是肯定的;但这实际上是在与时间赛跑,如果还来得及我肯定会用。”
“关于这件麻烦事我现在还无法明确答复……,我们的设计一直是着眼于无震动的,我对此有些很棒的点子;所以,如果震动功能被重新加入,我们就要决定是否将这些无震动特色保留,或是被震动所替代。”
难道不能日后再发布(震动)补丁吗?或者让玩家通过在线升级的方式自行选择?
“我想用震动,但我不会以补丁的形式应用它”,小岛答道。
看来好像震动和六轴感应不可兼得?
小岛没有明确答复,如果让他自己选择,好像他更偏爱震动而不是六轴感应,他还把震动比喻成“放完大假刚刚归来的老朋友”。
随后,访问者提醒他说,以前他曾将市面上的三种主机比喻成“三顿晚餐”,这里有什么暧昧的暗示吗?
当然没有,小岛只是暗指它们的观赏感受:“PS3就像戏院,价高但视觉体验不一般;Xbox 360就像DVD,看起来也不错但需要精心校调;Wii就像电视频道,每个节目都要和大家一起看。”
如果《MGS4》是PS3平台首个独占大作,小岛难道没有压力吗?
“对,是有压力,但《最终幻想13》也是这个待遇,并不都由我一人承担”,他笑称。
在《MGS4》的预告片里,好像以前所有的角色都在最后一幕枪战戏里重聚首,这会是小岛最后一部“MGS”作品吗?它制作完成后小岛会挂靴退役吗?
他回答说这要由玩家们来决定:“这取决于顾客的反应,应该是他们来决定(我的去留)”;“如果玩家还对MGS感兴趣,也许我会以制作人的身份监制作品,让新导演来接替我的位置,就像007电影那样。”
那么,对《鬼泣4》跨平台有何看法呢?会效仿它吗?
“我觉得这因人而异……;我以前说过,《MGS4》是准备在大剧院演出的,它是为PS3准备的,它的一颦一笑都来自于PS3的高规格设计;如果设计师是以DVD的规格来制作自己的作品,那他可以到处移植……”
真不幸,《MGS4》的Xbox 360版暂时是没指望了,但那些谣传纯粹是无中生有吗?
“那只是360玩家一厢情愿罢了。”小岛挪谕道。
[ 本帖最后由 Balthier 于 2007-4-4 09:39 编辑 ] 《MGS4》当然不会移植360
因为360上会有《MGS360》 原帖由 Balthier 于 2007-4-4 09:33 发表
请老师鉴定内涵:smoke:
原文:
http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php
So Kojima\'s address at GO3 contained...not much, aside from a casual stroll down mem ...
小岛英文这么牛? 看游戏,买主机,有小岛这个发言,PS3我买定了:vampire: :awkward: 04我恨你…… 驱动之家的新闻是自己翻的吗,如果是,驱动之家可以去死了
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