骑马去砍人0.8发布了!!!!
骑马砍0.8终于发布Graphics:
1) New DirectX9 rendering pipeline and better graphics and effects in general.
2) Most of the equipment being carried is now shown on the characters.
3) New Loading and start-up screen, improved character, inventory and face generator screens.
Gameplay:
4) Battles on the map can now involve more than two NPC parties. In other words, NPC parties can join an existing battle just like the player.
5) Party skill level calculation is changed. Now the highest skill level in the party is selected but a penalty is applied if leader's skill is much less than the highest skill level.
The penalty is 1 if the difference is between 3 - 5, 2 if the difference is between 6-8, and 3 if the difference is 9 or higher.
Changes for modders:
6) There are loads of changes for modders, most importantly, the entire party encounter logic is now implemented in the module system. In short the game can be modified in many new and different ways.
(Edit: I don't believe I forgot to mention this one:)
7) Support for multiple languages and localization.
Unfortunately, we haven't been able to thoroughly test the new version and I am sure there are many bugs, problems and glitches. As usual, we are counting on you guys discover the bugs. We'll try to release a bug-fix patch as soon as the major bugs are found and fixed.
---------------------------------
以下是一玩家评论
Since it is an offical release now, I assume it's okay to split out my post again. If not, sorry for the moderating overhead, Janus Smile
The Good:
1. Item names and modifiers are now capitalized.
2. Quick Save key (not sure if it works ...).
3. The obvious weapons on the PC model when sheathed.
4. The new textures. Water looks killer.
5. New voice-overs.
6. New menu backgrounds and layout.
7. Progress bars and on-screen info ("left click to continue", etc).
8. Town menu text smaller.
9. New text renders nicely on a snowy battlefield.
10. Faster world map speed!
11. New arenas are very nice.
12. New armor types!
13. New spearhead cursor.
14. Horses don't walk through allied troops anymore! Foot combat still sucks though because of the friggin' flinching.
15. Neat new world map icons (caravan icon has a mule!).
16. Real-sized trees on the battlefield.
17. You can walk up the side of the battlefield edge a little.
18. OMG! It appears that you can have multiple parties fighting in one fight! I noticed that THREE Vaegir parties were in combat with ONE Swadian party on the world map: (EDIT: seems to be broken. If you fight in one of these battles, you crash the game.)
19. You now have to first sneak into a town to ask a lord for forgiveness ... nice.
The Bad:
1. Things broken that weren't broken in the last version that aren't graphics related.
a. River pirate quest broken.
b. Caravan quest (quests?) broken.
c. Both Marnid and Borcha recruitment broken.
2. Installer doesn't offer latest DirectX (to be fair, it isn't officially released yet Smile )
3. While the shield icon looks great, and visually shows damage, the current shield hitpoints should be next to it (not a "n/200", like before, just current hit points left).
4. Horse hitpoints appear to have been lessened. Seems they go down easy.
5. Penalty to NPC party skills. It's kind of silly to have an experienced NPC join you, but suddenly he can't work his skills to his full potential because he isn't the party leader. Perhaps this new penalty system would make sense for Leader skills, but the whole purpose of a Party is to create a mix of skills. This new, bad system will just force the player to create a "jack-of-all-trades" character just to get some Spotting skill or some Surgery skill. I think this change is potentially game breaking, especially for NPC-heavy mods like Extra NPC mod. You're going to be forced to just forget Party skills altogether and just have combat-heavy NPCs. I really wish Party skills worked like 0.711.
The Ugly:
1. Dialogue text is even BIGGER than before!?!?!
2. Interiors (Zendar trainer's interior) too dark.
3. World map view angle too restrictive. Better the old way.
4. Party icons on the world map very fuzzy unless zoomed in almost all the way.
The Foreshadowing:
1. Town-entering menus say "... is held by friendly troops." Perhaps a strong indication of town capturing in the next release (the stuff rolled back).
-----------------------------------
http://www.taleworlds.com/mb_ss/24.jpg
http://www.taleworlds.com/mb_ss/20.jpg
http://www.taleworlds.com/mb_ss/42.jpg
http://www.taleworlds.com/mb_ss/41.jpg
http://www.taleworlds.com/mb_ss/11.jpg
http://www.taleworlds.com/mb_ss/1.jpg
下载
http://www.taleworlds.com/download/mountandblade_0800_setup.exe
这次改动确实很大 画面很纱布 制作人员就两个人而已,一对土耳其夫妻,这个游戏已经very内涵了,骑士马战没有比这个更好的了,尤其是持矛突击,那个爽快
游戏的系统可以初见端倪,rpg+act+slg,为不同势力效力,攻/守城堡,多支部队在大地图上的协调,利用rpg技能大地图上搜索/进攻敌军,非常期待,不知道能不能加强贸易,如果完全版是的话还能当陆地大航海玩
[ 本帖最后由 xisailuo 于 2006-11-27 23:08 编辑 ] 可惜又要等破解了..... 破解呢 第一感觉 中世纪:smoke: The Good:The Bad:The Ugly:
黄金三镖客吗:awkward:
卡巴6会把游戏themida加壳的程序屏蔽掉,看来今晚要装卡巴5才行了…… 看起来像前段时间那个被猪拱死无数次的游戏
页:
[1]