zid99825 发表于 2026-4-24 06:05
新logo
论坛助手,iPad
蛮好看的, 是不是意味着终于要和那些从丑陋的Metro世代遗留下来的设计语言说再见了.
affordable?这是硬件要重新开始有补贴了? 我对1000刀以内有期望了
论坛助手,iPad
如果评选丑陋logo, Metro世代带来的狗屁Xbox Logo肯定榜上有名, Series变成了黑白 并且隐约多了点高光, 算凑合了点
隔壁索尼啥时候梦回PS2啊
We Are Xbox
April 23, 2026
This message was just sent to Team Xbox employees globally.
Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
From the beginning, Xbox was built by people willing to try things that others wouldn’t. We placed a consumer bet inside an enterprise company because we believed gaming would define the living room, and we were at risk of missing it.
That spirit has carried us through the last 25 years, and it is required to carry us forward.
We have work to do
Players are frustrated.
New feature drops on console have been less frequent. Our presence on PC isn’t strong enough. Pricing is getting harder for people to keep up with. And core experiences like search, discovery, social, and personalization still feel too fragmented. Developers and publishers are asking for more, too: better tools, better insights, and a platform that helps them grow faster.
At the same time, a new generation of players is coming online with different expectations. Their time is split across games, media, and everything else competing for attention. They expect more content in familiar places, want to shape the worlds they play in, and want to create and socialize together, not just play together.
These changes are happening as the industry reshapes around us. Console remains large and stable. Windows now represents more players and more hours and is increasingly where competition is most intense. Players have access to more games than ever, even as the cost and time to build blockbuster titles continues to rise, putting pressure on what gets made and how risk is taken. Some of the biggest recent hits are coming from small teams or even single creators, and places like Roblox are producing experiences that rival major franchises in scale. More players are also choosing subscriptions and services as their primary way to play, with expectations set around instant access, ongoing value, and libraries that evolve continuously.
The industry is becoming global and competitive. More than half of the market’s revenue, players, and growth are happening outside of our core markets. But the rest of the world is not just a large market. Developers there are increasingly competing with the most established Western studios, combining scale, speed, and a willingness to reinvent genres many once considered mature.
The model that got us here won’t be the one that takes us forward.
Xbox will be where the world plays
What does Xbox become in this next era?
Xbox will be where the world plays and creates. We will build a global platform that connects players and creators everywhere. Console is at the foundation, delivering a premium experience, and cloud brings that experience to any device. You can play where you want, and your games, progress, friends, and identity stay with you across console, PC, mobile, and cloud.
Xbox will be built to be affordable, personal, and open. We will offer flexible pricing so it’s easy to get started and keep playing. The experience will adapt to you, letting you customize how you play, helping you find what you’ll love, and connecting you with the right people. And we will be open to all creators, from individuals to the largest studios, giving anyone the tools to reach a global audience and keep their games growing over time.
Our new north star will be daily active players.
We will execute this through four priorities: hardware, content, experience, and services.
Hardware
Stabilize Gen9 as a healthy and high-quality base
Deliver Project Helix to lead in performance and play your console and PC games
Lead in comfortable, personal, high-performance accessories
Build a strong ecosystem that expands choice and reach
Content
Grow and extend an enduring portfolio of franchises players love
Evolve our 3P partnerships and strengthen our 5-year slate
Expand into China, emerging markets, and mobile-first audiences
Maintain and grow in live games and long-term stewardship
Elevate creator-centric platforms like Minecraft, The Elder Scrolls, and Sea of Thieves
Experience
Fix the fundamentals for players and partners
Make Xbox the best place for developers and creators to build and grow
Overhaul discovery, customization, social and personalization to connect the community
Services
Fortify Game Pass with clear differentiation and sustainable economics
Return the business to durable growth with strong cost discipline
Make cloud play feel native, fast, and reliable across TVs and low-cost devices
Use M&A deliberately to accelerate growth where organic paths are too slow
Along the way, we will reevaluate our approach to exclusivity, windowing, and AI, and share more as we learn and decide.
We are Xbox
To achieve our master plan, the way we work must transform.
Our best work happens when the full stack moves together. “Microsoft Gaming” describes our structure but it does not describe our ambition. So, we are going back to where we started and changing our team’s name.
We are Xbox.
We are a high agency culture where wild and wonderful ideas thrive. Our job is not to smooth over our differences, but to connect everyone into something greater than any one studio or product.
We have to be honest about where we are. We’re a challenger, and meeting this moment will require pace, energy, and a level of self-critique that should feel uncomfortable. At our best we:
Earn every player
Protect our art
Stay rebellious
Progress over perfection
Signal over ceremony
Core before more
Outwork the problem
Speed is learning
Makers over managers
Clarity is kindness
Over the last five years, Xbox and the industry have been through an unimaginable amount of change, and this team has continued to deliver through it for our community. Thank you for staying focused on what matters. 62 days in, we’re proud of how we’ve honored our commitments of great games, return of Xbox, and future of play. We’re here to do the most creative and courageous work of our lives, and that’s what we’ll do together.
With gratitude,
Matt & Asha
三妹的正式开始
论坛助手,iPad
本帖最后由 泰坦失足 于 2026-4-24 06:22 编辑
本来以为下世代买个PS6就够了, 难道又要变回索软两家搞独占了吗. 不过本来也刚需一台PC作为生产力工具, 买个Next Xbox当固定配置的PC也不错. Steam那个主机性能看吹风消息性能对标标准版PS5, 撑不了下面一整个世代啊.
zhhuan 发表于 2026-4-24 01:56
太有活了,虽然不知道有啥用,id@xbox的展会这次蛮久的,而且标识也清晰多了,全是xbox生态的,没有ps和ste ...
但xbox on pc和xbox pc还是在混用
论坛助手,iPad
泰坦失足 发表于 2026-4-24 06:19
本来以为下世代买个PS6就够了, 难道又要变回索软两家搞独占了吗. 不过本来也刚需一台PC作为生产力工具, 买 ...
rumor的那个配置,买回来当pc用也没问题吧
论坛助手,iPad
nitro送starter版game pass
论坛助手,iPad
本帖最后由 泰坦失足 于 2026-4-24 07:25 编辑
别被恶意薅羊毛了, 我记得XGPU的Perk送过三个月的nitro试用Key. 随便搜了下 https://www.eneba.com/discord-di ... cription-key-global 也能白菜价买到3个月试用key. 新号+信用卡+试用Key=三个月starter GP.
不过Starter现在云游戏只有10小时了? 早该这么做了, 99%的人为了那1%巨额使用的人买单.
而且我现在的XGPU到期了, 问了下闲鱼, 很多卖Home XGPU的商家都说微软现在有bug, 只保证能玩XGP游戏, 不保证联机服务. 倒是可以闲鱼买XGPU home+自己搞3个月starter GP
等等啊, 这个Starter是新档位啊, 那还会有联机权限吗.
类目
阿莎我给你跪了
Adrenaline!!! 发表于 2026-4-24 02:20
halo砍大逃杀做撤离的rumor也忒劲爆了
前半句这条传言有段日子了,从缩写也是ca的某厂代工黑楼吃鸡模式开始一路拖到传言说代工的吃鸡模式给砍了
这是5还是无限时期的事忘了,砍大逃杀是是早砍了
求求您,Asha女士,我们赢得太多了,我们都快承 受不了了。在你出现之前,我们总是在输,但现在我们赢得太多了
—— 来自 S1Fun
复杂梦境 发表于 2026-4-24 09:08
前半句这条传言有段日子了,从缩写也是ca的某厂代工黑楼吃鸡模式开始一路拖到传言说代工的吃鸡模式给砍了 ...
无限,还说ca因为这个取消裁了一批人
论坛助手,iPhone
亚瑟摩根 发表于 2026-4-24 09:12
求求您,Asha女士,我们赢得太多了,我们都快承 受不了了。在你出现之前,我们总是在输,但现在我们赢得太多了
...
news里那篇memo,最后那10个目标太印度人风格了,总感觉有点PTSD
论坛助手,iPhone
论坛助手,iPhone
我记得当时都是骂343还搞吃鸡都是吃屎赶不上热乎。
不过这段时间好像halo studio又闹幺蛾子了
之前看到x又在喷内部混乱
—— 来自 S1Fun
其实我觉得xbox掌舵人除了抽xgs鞭子外最重要的工作就是平衡跟微软的关系,p3虽然xgs管的一坨屎但前期这点做的还是不错的,毕竟xbox再怎么发展都不可能像索尼一样影视娱乐成大头
泰坦失足 发表于 2026-4-23 15:15
如果评选丑陋logo, Metro世代带来的狗屁Xbox Logo肯定榜上有名, Series变成了黑白 并且隐约多了点高光, 算 ...
metro世代的设计语言其实挺好看的吧,zune、windows phone、win 8、xbox一整套下来相当赏心悦目
metro design大概是你软对行业影响最大的设计,问题是那个时代win8和wp都是一坨屎
—— 来自 S1Fun
本帖最后由 泰坦失足 于 2026-4-24 09:59 编辑
泥头车 发表于 2026-4-24 09:33
metro世代的设计语言其实挺好看的吧,zune、windows phone、win 8、xbox一整套下来相当赏心悦目 ...
小屏幕上的Zune和WP看宣传图还挺好看的, 显示器上的Win8开始就开始不对劲了, 大屏幕上用Metro版XboxUI更是倒车.
很难说中国还有啥游戏能上xbox了,鸣潮确认要上,崩铁和mhy未来的游戏可以争取下。影之刃0明牌签了独占协议,异环不清楚但幻塔签过,可能这次也一样?
还是任重而道远啊
论坛助手,iPhone
陈词与芍药 发表于 2026-4-24 09:47
很难说中国还有啥游戏能上xbox了,鸣潮确认要上,崩铁和mhy未来的游戏可以争取下。影之刃0明牌签了独占协议 ...
无限大
梁博基尼这签了独占又不承认的嘴脸真的难看,和之前黑猴一样
论坛助手,iPhone
陈词与芍药 发表于 2026-4-24 09:47
很难说中国还有啥游戏能上xbox了,鸣潮确认要上,崩铁和mhy未来的游戏可以争取下。影之刃0明牌签了独占协议 ...
对整个亚洲应该都只是在说idxbox吧,该扶持扶持,该孵化的孵化
论坛助手,iPhone
我承认我之前对三妹声音大了些
—— 来自 samsung SM-S9180, Android 16, 鹅球 v3.5.99
反正不会有比“This is an xbox”更蠢的策略了。
狗蛋这期,常看常新
其实也没必要事后诸葛亮,P3虽然后期步子迈大了是事实,但X1时期确实算是救了xbox
megaheracross 发表于 2026-4-24 13:23
其实也没必要事后诸葛亮,P3虽然后期步子迈大了是事实,但X1时期确实算是救了xbox ...
这倒是没,纯粹开个玩笑
P3没啥好黑的
staya要砍xbox,他留下来
以及买两大发行商
这些都是功绩
问题在于staya和amy为什么在后期犯浑
导致P3直接感觉被架空
30%利润率就是让p3走人的阳谋,换新人了这个不提了
什么时候狗蛋出个夏尔马的决心
暴言一下:如果没有P3,XBOX可能已经无了。
重新看了一下三妹的背景,她是不是給了微軟高層一人一腳把他們踢到不敢反對自己(
alecwong 发表于 2026-4-24 16:31
暴言一下:如果没有P3,XBOX可能已经无了。
不用暴言,p3上台的时候就是纳德拉想砍掉xbox的时候。没p3 xbox早没了
论坛助手,iPhone
D-JoeII 发表于 2026-4-24 16:38
重新看了一下三妹的背景,她是不是給了微軟高層一人一腳把他們踢到不敢反對自己(
...
比我还小,真得叫三妹了。
第一时间装修换标语
搞半天三姐反而是靠谱的那个,但你软缺的游戏品味呢
HATENA 发表于 2026-4-25 03:50
搞半天三姐反而是靠谱的那个,但你软缺的游戏品味呢
這種只在中國大陸流行(即使來源是Steve Jobs),由GK帶起的說詞有什麼好談的
不如你看看索尼現在有什麼品味
HATENA 发表于 2026-4-25 03:50
搞半天三姐反而是靠谱的那个,但你软缺的游戏品味呢
Xbox需要的是一个能保证旗下制作组稳定产出的管理团队,品味啥的都是其次的