2d控,欢呼吧~~
(虽然多少有点文不对题。。。)www.1up.com/do/newsStory?cId=3143607
日本游戏厂商 Treasure 以2D和类3D射击游戏著称,例如闪亮银枪(Radiant Silvergun)、斑鸠(Ikaruga)。近日该公司透露将坚持2D路线,他们正在制作的作品的游戏性无论在GBA、NDS掌机或者Xbox 360游戏平台上都是没有什么区别的,他们目前没有透露是什么游戏,也没有什么资料,只知道这个360游戏是2D的。财宝公司的开发小组人数不足够,因为他们需要更多的时间开发 Xbox 360 版本。
Quote:
Most people have resigned to the fact that 2D gaming is all but dead in the console realm. The style still has found a comfortable place on handhelds, but anywhere else, 2D doesn't sell like it used to. Thankfully, though, not every company has that attitude.
Treasure is a fanboy favorite, a rare developer (nowadays, at least) who excels best creating fast-paced action games in the familiar realm of 2D. In addition to working on Nintendo DS and Game Boy Advance titles, Treasure is also stepping into the next-generation with Xbox 360. Does that mean we should start waving goodbye to 2D?
Absolutely not! "There is no major difference in terms of gameplay for the games that we develop regardless of whether it is for console or handheld because they are all based on 2D action," a company rep. told 1UP. We don't have any other details on their Xbox 360 release, but hey, it's 2D - isn't that enough for now?
Let's hope for some additional details at the Tokyo Game Show later this week, but don't expect Treasure to pull out a surprise launch title. "...we take pride in developing our games with an elite and dedicated staff, which is small, so it will take longer to develop an Xbox 360 title," they said 甘蔗最近也标题学化了
IGN日前也对财宝的前川正人有过采访
http://gameboy.ign.com/articles/650/650590p1.html
主要是关于GBA的超级火枪英雄,其中有些有趣的信息,比如原来MD版开发人员为7人,现在为10人左右;原来七面兽的设计草稿有70种之多,但如果要全部做出来大概要花一年时间。 这消息在S1也算火星了。
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