拜拜 发表于 2016-7-9 13:04

有人会设置xbox360pad吗

过去被安利ps2手柄比xbox手柄好blabla,结果发现玩游戏还要用xbox360pad模拟,有点麻烦

现在的问题是明明电脑上只插了一个手柄,但xbox360pad test却显示controller2连接正常,但controller1没有连接

导致现在进入游戏只能用2号角色,什么鬼啊,掀桌~

玩的游戏是Rayman Legends,系统是win10,

以下是我的x360ce.ini配置,有人知道哪里有问题吗?或者穿一份正常的配置给我,万分感谢~

UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1               #use API patching


Index=2                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0810                   #controller VID
PID=0x0001                   #controller PID
Left Analog X=1
Left Analog Y=-2
Right Analog X=6
Right Analog Y=-3
Left Analog X+ Button=
Left Analog X- Button=
Left Analog Y+ Button=0
Left Analog Y- Button=
Right Analog X+ Button=
Right Analog X- Button=
Right Analog Y+ Button=0
Right Analog Y- Button=
D-pad POV=1
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
A=3
B=2
X=4
Y=1
Left Shoulder=7
Right Shoulder=8
Back=9
Start=10
Left Thumb=11
Right Thumb=12
TriggerDeadzone=0
Left Trigger=5
Right Trigger=6
UseForceFeedback=1
FFBType=0
SwapMotor=0
ForcePercent=100
ControllerType=2
AxisToDPad=0
AxisToDPadDeadZone=256
AxisToDPadOffset=0                                                                        //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right


Index=0                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right


Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right


Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

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