逆袭的黑月 发表于 2016-6-22 01:43

ChrisSnake 发表于 2016-6-21 17:48
首先全平台这个点子就太sb了 无谓增加了大量成本 游戏素质也难以保障 老实把大法大腿抱好销量可以再考虑 ...

你这么一说,想起无敌9号除了传统PC PS XBOX还有斧子要上

东方定助 发表于 2016-6-22 01:50

绝霜 发表于 2016-6-22 02:04

P和CD是不同的啊

卖哥 发表于 2016-6-22 02:12

ChrisSnake 发表于 2016-6-21 17:48
首先全平台这个点子就太sb了 无谓增加了大量成本 游戏素质也难以保障 老实把大法大腿抱好销量可以再考虑 ...

其实全平台没有多少问题,这不是啥吃尽配置需要针对性优化的游戏,各种另存为即可。

你的全家 发表于 2016-6-22 03:30

东方定助 发表于 2016-6-22 01:50
不是说这个世代的主机都是X86架构,移植都是分分钟的事吗

微软自家的东西整体上一套DirectX还好 而且微软本身力推跨平台所以上PC的话整体SDK支持度较好做起来稍微好一些

其他的虽然大家都是x86 但是说归说 谁也不可能直接开始用指令集写引擎 都是调微软/索尼提供的API的 完全不同的两套API 基本等于写了两个游戏 也就游戏资源和上层逻辑可以共用一下

w麦当劳叔叔 发表于 2016-6-22 09:27

SSD还是很不错的,不管是剧情、音乐、手感、打击感还是人物塑造,个人感觉都很成功,攻击类型配合各种供物衔接也算多样,不过前作ss做的确实不咋样,明显的半成品,至于他做的其他游戏就不评论了

开始翻语文书 发表于 2016-6-22 09:37

minysun 发表于 2016-6-22 09:51

希望IGA的血污不要雷

沙奇 发表于 2016-6-22 11:14

本来就是垃圾,从业这么多年连一个游戏的监督都没做过,基本全是producer

白猫MKII 发表于 2016-6-22 11:20

讲道理,SSD还是不错的,别的我就不多说了

哈罗 发表于 2016-6-22 11:25

Keiji Inafune: "I'm not the creator of Mega Man"

Inafune also revealed that he wasn't responsible for the creation of Mega Man himself. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor , who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"

The Mega Man series may be Inafune's longest running project series, but it also has some personal importance to him. "It may be the 20th anniversary for the Mega Man series, but it's also the 20th anniversary for myself as a game developer. It was the first title that I was involved in when I joined Capcom, and I've really been in the industry together with the series. It was the Mega Man series that taught me how to make video games, like what kind of points had to be detailed, and what kind of points had to be watched out for. I'm often called the creator of Mega Man or the father of Mega Man, but it's really the Mega Man series that created me."

我从未见过如此厚颜无耻之人

navarra 发表于 2016-6-22 12:17

引用第4楼table于2016-06-20 19:01发表的:
最废的不是冈本么

@table
冈本是现在日本ios和安卓氪金榜前列的手游“怪物弹珠”的制作人,谢谢。

----发送自 samsung SM-G9350,Android 6.0.1
页: 1 [2]
查看完整版本: 稻船敬二算不算卡普空那批出走制作人里最废的一个了