yujioh 发表于 2004-12-22 16:48

世界变化太快(NDSROM相关)

http://gba.ouroad.org/members/yujioh/ndsrom.png

redsouris 发表于 2004-12-22 17:56

不懂呀,这图的意思是??

DarkDancer 发表于 2004-12-22 18:01

touch here to start..

Kir Royal 发表于 2004-12-22 18:19

模拟了吗?

zhaoqi_82 发表于 2004-12-22 18:20

毛毛……莫非这……

dump了?

Ares 发表于 2004-12-22 18:24

我摸了半天也不见start

kevintwh 发表于 2004-12-22 18:42

zsmin 发表于 2004-12-22 19:18

意大利某站点破解 银河战士DS?
E finalmente è giunto il giorno, e anche questa sezione è stata usata!
Per adesso si sa ben poco su questo dump, a parte che è stato fatto dall\'ormai conosciuto darkfader.
Nella discussione la lista dei file inclusi nella rom (quindi forse non si avrà un .nds, oppure gli .nds saranno apribili come delle .iso
下面好象是以导出文件?
Lista file:
\\data\\data\\levels\\data\\levels\\collision\\data\\levels\\collision\\blueRoom_Collision.bin
\\data\\levels\\collision\\e3Level_Collision.bin
\\data\\levels\\collision\\mp1_Collision.bin
\\data\\levels\\collision\\mp2_Collision.bin
\\data\\levels\\collision\\mp3_Collision.bin
\\data\\levels\\collision\\mp5_Collision.bin
\\data\\levels\\collision\\testlevel_Collision.bin
\\data\\levels\\entities\\data\\levels\\entities\\e3Level_Ent.bin
\\data\\levels\\entities\\morphBall_Ent.bin
\\data\\levels\\entities\\mp1_Ent.bin
\\data\\levels\\entities\\mp2_Ent.bin
\\data\\levels\\entities\\mp3_Ent.bin
\\data\\levels\\entities\\mp5_Ent.bin
\\data\\levels\\entities\\regulator_Ent.bin
\\data\\levels\\entities\\survivor_Ent.bin
\\data\\levels\\entities\\testlevel_Ent.bin
\\data\\levels\\models\\data\\levels\\models\\blueRoom_Anim.bin
\\data\\levels\\models\\blueRoom_Model.bin
\\data\\levels\\models\\e3Level_Anim.bin
\\data\\levels\\models\\e3Level_Model.bin
\\data\\levels\\models\\mp1_Anim.bin
\\data\\levels\\models\\mp1_Model.bin
\\data\\levels\\models\\mp2_Anim.bin
\\data\\levels\\models\\mp2_Model.bin
\\data\\levels\\models\\mp3_Anim.bin
\\data\\levels\\models\\mp3_Model.bin
\\data\\levels\\models\\mp5_Anim.bin
\\data\\levels\\models\\mp5_Model.bin
\\data\\levels\\models\\testlevel_Anim.bin
\\data\\levels\\models\\testLevel_Model.bin
\\data\\levels\\nodeData\\data\\levels\\nodeData\\e3Level_Node.bin
\\data\\levels\\nodeData\\morphBall_Node.bin
\\data\\levels\\nodeData\\mp1_Node.bin
\\data\\levels\\nodeData\\mp2_Node.bin
\\data\\levels\\nodeData\\mp3_Node.bin
\\data\\levels\\nodeData\\mp5_Node.bin
\\data\\levels\\nodeData\\regulator_Node.bin
\\data\\levels\\nodeData\\survivor_Node.bin
\\data\\levels\\nodeData\\testLevel_Node.bin
\\data\\logo\\data\\logo\\logo_Anim.bin
\\data\\logo\\logo_Model.bin
\\data\\menus\\data\\menus\\filter_Model.bin
\\data\\menus\\font_Model.bin
\\data\\menusTD\\data\\menusTD\\bottom_bg_Model.bin
\\data\\menusTD\\client_start_Anim.bin
\\data\\menusTD\\client_start_Model.bin
\\data\\menusTD\\configuration_Anim.bin
\\data\\menusTD\\configuration_bg_Model.bin
\\data\\menusTD\\configuration_Model.bin
\\data\\menusTD\\edit_name_2_Anim.bin
\\data\\menusTD\\edit_name_2_bg_Model.bin
\\data\\menusTD\\edit_name_2_Model.bin
\\data\\menusTD\\font_Model.bin
\\data\\menusTD\\frame_Anim.bin
\\data\\menusTD\\frame_Model.bin
\\data\\menusTD\\host_start_Anim.bin
\\data\\menusTD\\host_start_bg_Model.bin
\\data\\menusTD\\host_start_Model.bin
\\data\\menusTD\\main_menu_Anim.bin
\\data\\menusTD\\main_menu_bg_Model.bin
\\data\\menusTD\\main_menu_Model.bin
\\data\\menusTD\\menu_state.bin
\\data\\menusTD\\multi_hi_score_Anim.bin
\\data\\menusTD\\multi_hi_score_Model.bin
\\data\\menusTD\\multiplayer_Anim.bin
\\data\\menusTD\\multiplayer_bg_Model.bin
\\data\\menusTD\\multiplayer_Model.bin
\\data\\menusTD\\options_Anim.bin
\\data\\menusTD\\options_bg_Model.bin
\\data\\menusTD\\options_Model.bin
\\data\\menusTD\\popup_Anim.bin
\\data\\menusTD\\popup_Model.bin
\\data\\menusTD\\records_Anim.bin
\\data\\menusTD\\records_Model.bin
\\data\\menusTD\\title_Anim.bin
\\data\\menusTD\\title_bg_Model.bin
\\data\\menusTD\\title_Model.bin
\\data\\menusTD\\training_Anim.bin
\\data\\menusTD\\training_bg_Model.bin
\\data\\menusTD\\training_hi_score_Anim.bin
\\data\\menusTD\\training_hi_score_bg_Model.bin
\\data\\menusTD\\training_hi_score_Model.bin
\\data\\menusTD\\training_Model.bin
\\data\\menusTD\\vibe_Model.bin
\\data\\models\\data\\models\\ballDeath_Anim.bin
\\data\\models\\ballDeath_Model.bin
\\data\\models\\balljump_Model.bin
\\data\\models\\balljump_ray_Anim.bin
\\data\\models\\balljump_ray_Model.bin
\\data\\models\\bomb_Anim.bin
\\data\\models\\bomb_Model.bin
\\data\\models\\bombLite_Anim.bin
\\data\\models\\bombLite_Model.bin
\\data\\models\\bombStart_Anim.bin
\\data\\models\\bombStart_Model.bin
\\data\\models\\bombStartLite_Anim.bin
\\data\\models\\bombStartLite_Model.bin
\\data\\models\\bombStartLiter_Anim.bin
\\data\\models\\bombStartLiter_Model.bin
\\data\\models\\dashEffect_Anim.bin
\\data\\models\\dashEffect_Model.bin
\\data\\models\\door2_Anim.bin
\\data\\models\\door2_holo_Anim.bin
\\data\\models\\door2_holo_Model.bin
\\data\\models\\door2_Model.bin
\\data\\models\\door_Anim.bin
\\data\\models\\door_Model.bin
\\data\\models\\effWaspDeath_Anim.bin
\\data\\models\\effWaspDeath_Model.bin
\\data\\models\\furlEffect_Anim.bin
\\data\\models\\furlEffect_Model.bin
\\data\\models\\fuzzball_Model.bin
\\data\\models\\genericmover_Anim.bin
\\data\\models\\genericMover_Collision.bin
\\data\\models\\genericMover_Model.bin
\\data\\models\\gun_Anim.bin
\\data\\models\\gun_idle_Model.bin
\\data\\models\\gunEffElectroCharge_Anim.bin
\\data\\models\\gunEffElectroCharge_Model.bin
\\data\\models\\gunEffMissileCharge_Anim.bin
\\data\\models\\gunEffMissileCharge_Model.bin
\\data\\models\\gunLobFlash_Anim.bin
\\data\\models\\gunLobFlash_Model.bin
\\data\\models\\gunMuzzleFlash_Anim.bin
\\data\\models\\gunMuzzleFlash_Model.bin
\\data\\models\\gunSmoke_Anim.bin
\\data\\models\\gunSmoke_Model.bin
\\data\\models\\jumpad_ray_Model.bin
\\data\\models\\jumppad_base_Model.bin
\\data\\models\\jumppad_ray_Anim.bin
\\data\\models\\jumppad_ray_Model.bin
\\data\\models\\lightningCol_Anim.bin
\\data\\models\\lightningCol_Model.bin
\\data\\models\\lightningColLite_Anim.bin
\\data\\models\\lightningColLite_Model.bin
\\data\\models\\lightningColLiter_Anim.bin
\\data\\models\\lightningColLiter_Model.bin
\\data\\models\\lightningColLiterER_Anim.bin
\\data\\models\\lightningColLiterER_Model.bin
\\data\\models\\lightningLob_Anim.bin
\\data\\models\\lightningLob_Model.bin
\\data\\models\\metroid_Anim.bin
\\data\\models\\Metroid_Lo_Model.bin
\\data\\models\\metroid_Model.bin
\\data\\models\\missileCollide_Anim.bin
\\data\\models\\missileCollide_Model.bin
\\data\\models\\missileColLite_Anim.bin
\\data\\models\\missileColLite_Model.bin
\\data\\models\\missileColLiter_Anim.bin
\\data\\models\\missileColLiter_Model.bin
\\data\\models\\missileColLiterER_Anim.bin
\\data\\models\\missileColLiterER_Model.bin
\\data\\models\\Mochtroid_Anim.bin
\\data\\models\\Mochtroid_Lo_Model.bin
\\data\\models\\Mochtroid_Model.bin
\\data\\models\\morphBall_Blue_Model.bin
\\data\\models\\morphBall_Green_Model.bin
\\data\\models\\morphBall_Model.bin
\\data\\models\\morphBall_White_Model.bin
\\data\\models\\pb_charged_Anim.bin
\\data\\models\\pb_charged_Model.bin
\\data\\models\\pb_normal_Anim.bin
\\data\\models\\pb_normal_Model.bin
\\data\\models\\pick_ammo_A_Model.bin
\\data\\models\\pick_ammo_B_Model.bin
\\data\\models\\pick_dblDamage_Model.bin
\\data\\models\\pick_health_A_Model.bin
\\data\\models\\pick_health_B_Model.bin
\\data\\models\\pick_morphball_Model.bin
\\data\\models\\pick_wpn_electro_Model.bin
\\data\\models\\pick_wpn_missile_Model.bin
\\data\\models\\platform_Collision.bin
\\data\\models\\platform_Model.bin
\\data\\models\\samus_Anim.bin
\\data\\models\\samus_hi_blue_Model.bin
\\data\\models\\samus_hi_green_Model.bin
\\data\\models\\samus_hi_white_Model.bin
\\data\\models\\samus_hi_yellow_Model.bin
\\data\\models\\samus_low_yellow_Model.bin
\\data\\models\\spawnEffect_Anim.bin
\\data\\models\\spawnEffect_Model.bin
\\data\\models\\trail_Model.bin
\\data\\models\\warWasp_Anim.bin
\\data\\models\\warWasp_Model.bin
\\data\\models\\zoomer_Anim.bin
\\data\\models\\zoomer_Model.bin
\\data\\movies\\data\\movies\\death-15fps-down-right.avi.fv
\\data\\movies\\death-15fps-up-left.avi.fv
\\data\\movies\\opening-15fps-down-right.avi.fv
\\data\\movies\\opening-15fps-up-left.avi.fv
\\data\\movies\\spawn_blue-15fps-down-right.avi.fv
\\data\\movies\\spawn_blue-15fps-up-left.avi.fv
\\data\\movies\\spawn_green-15fps-down-right.avi.fv
\\data\\movies\\spawn_green-15fps-up-left.avi.fv
\\data\\movies\\spawn_white-15fps-down-right.avi.fv
\\data\\movies\\spawn_white-15fps-up-left.avi.fv
\\data\\movies\\spawn_yellow-15fps-down-right.avi.fv
\\data\\movies\\spawn_yellow-15fps-up-left.avi.fv
\\data\\movies\\teaser-15fps-down-right.avi.fv
\\data\\movies\\teaser-15fps-up-left.avi.fv
\\data\\sound\\data\\sound\\BGMDATA.BIN
\\data\\sound\\GLOBALSFXDATA.BIN
\\data\\sound\\MENUSFXDATA.BIN
\\data\\sound\\SFXDATA.BIN

eternia 发表于 2004-12-23 00:29

人类的智慧不可低估……赞

john 发表于 2004-12-23 00:34

完了
看来PSP买不成了

pacman 发表于 2004-12-23 00:35

最初由 john 发表
完了
看来PSP买不成了

等烧录卡吧

john 发表于 2004-12-23 00:45

最初由 pacman 发表
等烧录卡吧 所以才买不成PSP啊
剩下千把块钱买点别的东西吧

huateam 发表于 2004-12-23 01:06

唔。。。危险了。。。清货!!

TriForce 发表于 2004-12-23 01:45

期待模拟器

纯情小鸭鸭 发表于 2004-12-23 01:56

ROM有下载了么?

zmlbx 发表于 2004-12-23 03:20

有ROM大概也会很大吧?
这么快就有模拟了?汗。。。。

水清君 发表于 2004-12-23 12:32

为什么没有下载呢???

4591 发表于 2004-12-23 20:29

为什么不见N饭呢???

shinobu 发表于 2004-12-23 22:39

为什么要问那么多为什么呢

minichaos 发表于 2004-12-24 19:07

就算模拟了还要买手写笔……
也许还要买话筒?

将计就计 发表于 2004-12-24 21:14

呵呵,要是触摸屏也能模拟就好了

hughwolf 发表于 2004-12-24 21:30

最初由 将计就计 发表
呵呵,要是触摸屏也能模拟就好了
触摸屏用笔记本那个模拟

星欣扯蛋 发表于 2004-12-24 23:48

模拟器肯定还在孕育中
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